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humandirty

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About humandirty

  • Rank
    Woodland Warrior

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    humandirty

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  • Gender
    Male
  • Location
    on the run
  1. humandirty

    Ethics of the common player

    Seems to me it takes hours to get much done in game. Im not saying gearing up but setting up camps and repairing helis or cars. That said I think they are alot of players who don't have time to play that way. So instead they just murder anyone they see as they have a short time to play and need to make the most of it while they can. I mean if I only have two hours to play am I going to spend that time hiking through the hills to the north or just hit up the firestation and murder everyone. Obviously teaming up is no option as who wants to team up with someone who only will be on for a moments at a time. The problem you speak of seems to me to be a problem with casual type gamers. Not your everyday players. Well atleast not most of them... If you want to avoid theses types then avoid those spawn pvp areas. It won't always keep you from trouble but If you don't want casual cal to shoot you in the back than avoid the high traffic area as obviously those with limited time are going to go to the easiest hunting grounds. Also I do believe with the addition of high value loot spawns in new places the standalone should fix many of these problems. I mean atleast casual cal will have to decide which pvp area to go to thus lowering your odds of running into him. Until then I suggest finding a whitelisted server not only for the hacking protection but as the players are more serious and willing to atleast have the balls to talk to you before they blow your guts out your ass for your beans.
  2. Its not like they give us a road map. Its a topographical map for christ sakes! Read the terrain it's very simple....
  3. humandirty

    What's your opinion of the Gallery forum

    Every dayz video maker/streamer I'm subbed to I found there. Although I had to wade through an abundance of lower quality vids before I found some great stuff. I doubt I would have found half the people I enjoy watching without the forums. After announcments, suggestions, and general discussion its where I head....
  4. humandirty

    Can Opener

    Just scrape the can upside down on some concrete or any rough surface. Quick and easy. Not saying I don't want some new tools but this i could do without.
  5. humandirty

    Playing at night

    If batteries were added to the nvgs and the gamma/brightness abuse was addressed then I'd be much more likely to play at night. It sure adds to the intesity when you are using flashlights, flares, and chems and not being murder by people with unlimitied nvgs and even worst the guy with brightness maxed.
  6. humandirty

    Fuse boxes for buildings

    Were is the power coming from? Maybe we could make a zombie burning power plant? or turn a vehicle into a generator? or if we had some solar or wind power near by? Now that I think about a zombie burning plant would be tits. Give you a reason to mow them down atleast. But honestly humans have survivied tens of thousands of years without electricity. In a survival situation creating electricity would be the last of concerns. Atleast to the wise who dont want to attract attention from bandits and zombies for a comfort you dont really need. Fire would surely be the choice for heat, cooking, light, and numerous other functions.
  7. humandirty

    ORIGINS Release(or not so much)

    I nearly shit myself when i saw the addition to that city. Atleast you can crawl into the general store! lol I agree with every point though.
  8. humandirty

    DAYZ Origins..

    This seems to happen whenever a new map is released. Give it a couple weeks to calm down and maybe you'll have better luck.
  9. humandirty

    Help enriching the swamp experience!

    I'm thinking a ranger station or something of the sort with common military and residential loot. Possibly two storys or a guard tower attached. Throw some busted boats and tractors around for loot spots and cover and this would become a great pvp spot. I can imagine it now with a squad holding down the fort a couple fresh spawns lurking through the swamp hoping to find a enfield or anything so they can assault the squad. Throw a few bandit snipers in the hills to north would top it all off. Also it shouldnt need be said but it needs a fan boat or two to spice it up
  10. humandirty

    Safety.

    I think its a great idea. Just another thing to make sure off before firing on someone. Any hunters or combat veterens could tell you they may have raised a weapon to fire a time or two just to pull the trigger and click... soon after realizing they forget to take the safety. Not a good feeling if its a monster buck or terrorists. But it happens....
  11. humandirty

    Strange message with anti-hax.

    Ive seen this on a few servers. Supposedly it's from scripters trying to scare legit players. You weren't actually banned for it though right? If not I'd say dont worry and maybe find another server for now.
  12. humandirty

    1.7.5 - Cows will now run for their lives

    Seriously this sounds awful. Im all for revamping the food/blood system but punishing solo players more doesnt seem to be the answer. As it is if I want to heal as a lone wolf I'll need to shoot an animal(need a weapon and possibly give away position), a knife(again left exposed for a time gutting), and a hatchet and matches(pile of wood alone takes up 2 slots), then make a fire with smoke, noise, and light to further give me away while i cook. Not to mention i need all the room to luge this mobile butcher factory around. Making it far harder to carry two weapons around. Then you have the group players. What do they need? zero tools, just a buddy with blood bags that are easier to find than a can a food at times. As fast as a bandage goes on they can slap a blood bag in each other. Abra Kadabra you got full health again! So it would seem the loner is already punished while the groups have it made. Yet making it even harder for a solo player is a thought? If this is a way to force teamplay I can kinda understand but I also know this will do anything but improve that aspect of the game. Now I will fear approaching the fresh spawn with a makarov as if he/she turns out to be hostile I might be feeling the effects of a couple makarov rounds for days! Hence giving me more reason to blow their brains out before they even know I'm there. Making player interaction even more of a death wish... To make it fair: Make bloodbags take 5 minutes or more to administer while recieving player can't do anything and make health slowly come back from this. Oh and make its healing values random also. Oh and it should be of the same blood type as your character and has to be proper temp. and comes with chances for infections or other complications. Yep I'd call that fair then.
  13. When using Dayz commander it shows your server to have no version. Although it says it in the title just not in the version box. So when searching namalsk servers it wont show unless you have hide wrong mod version turned off. Which id assume like me most others dont turn this off as you cant play on those servers. Just saying it might help get your population up to fix that somehow. I have a great connection though so i will give it a shot later tonight. sn-Dirk Diggler.
  14. humandirty

    Fun with Satchel Charges

    Typically I find satchel in barracks. Set satchel up in pile of loot bags. Decent camo for it... Then camp it out nearby waiting for the next poor guy looking for some military loot. Q: can another player shoot a satchel and make it go off? I dont believe they can disarm it unless you put it down but i havent had a chance to try shooting someone elses.
  15. Fires dud rockets... Atleast it looks badass. Maybe a direct impact could kill?
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