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calle

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About calle

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    Helicopter Hunter

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  1. calle

    Lets post some screen shots (Standalone)

    I used photoshop. Is there an application where you can change the color balance in DayZ?
  2. calle

    Climbing through windows.

    It would be nice if one could open windows just like doors. Maybe some kind of forcing it open like with a sledgehammer would be necessary (like locked doors) so that you don't get the "Open WIndow" action all the time inside of houses. This would somewhat counter the situations where you can't enter a building because someone is shooting out the door. It would also add to the stealth mechanism when we are able to sneak past zombies. Zombie on the street making it impossible to enter through door? Use a sledgehammer or a screwdriver to enter through a window in the back.
  3. calle

    Lets post some screen shots (Standalone)

    Pictures from one session. Yes, they are enhanced with Photoshop, but there are not cuts or pastes, it's all "real".
  4. calle

    Lets post some screen shots (Standalone)

    Robbed some dudes outside a policestation today. It was great. These are pictures from both of us (robbers). So it's from to perspectives. The pictures are just touched up a little bit. screen capture
  5. I've recently got a problem with my CPU, which is an i7 4770k OC'ed to over 4Ghz. Until now it has been running at around max 75c when gaming, but now (after cleaning it out) goes to max 95c when gaming. I bought the computer last winter and now I am out of ideas of what to do do cool it off. Im using a h80i watercooling system. Could it be the cooling paste wearing out already?
  6. calle

    -=BEARDS=-

    Was thinking about the suggestion that the longer your character has survived the bigger beard you'll get. If you'd add the way it grows, by like if your character has killed alot of players in its life, the messier the hair and beard would get. And make like five six different types. Hero = controlled hair. Bandit = messy, torn hair. That would be like if a hero-ish guy moves up on me I'd notice that he looks nicer, more reliable and the bandit would look more evil and unreliable. It would change how you look dependant of the different choices you make in game.
  7. calle

    Lets post some screen shots (Standalone)

    This game has awesome potential. Let's hope they know what they're doing!
  8. I've been thinking about this since the start of the DayZ mod and I feel like it is getting a bit too little of attention. I read somewhere that the servers now got the ability to use time acceleration which is great, but I still don't see any accelerated servers. Either it's because something I haven't read about or it is because people are getting too much of a choice. Day and night cycle should not be something YOU choose but rather something that comes and goes - and you better survive it. Now I don't know the best timeframe but I guess something like 1 ½ hour = 24h in game. 30 minutes of daylight, 30 minutes of night and 30 minutes of dusk and dawn. Maybe more. This would make the players actually KEEP THE FLASHLIGHTS, cause right now people are tossing it at once. Imagine spawning in right before night time, sun is setting and it's getting cold. If you toss the flashlight you're done but it becomes a burden as soon as the sun comes up again. Wet clothes at night = death before the sun comes up. Night will bring opportunities to get stealthy, move unseen, but will still not be forever - no one will get bored of the darkness. It's not realistic but it is authentic. And as the team is adding hunting, this makes more sense. Hunting = best at dusk and dawn. As soon as the sun sets the predators start moving = people gets drawn to the cities. I say: Remove the daytime only servers. This is ruining the whole experience for me. There's no real change in the nature, nothing to worry about. This is also where your character could be getting "survived days & nights" and so on.
  9. I've been thinking about how to make the player value the characters life and the gear being what protects it, not the other way around (as it is right now). One way is to create some kind of "talent" tree(s). Either based on how many times you repeat an action or for how long the character has been alive, kilometers traveled etc. (active hours of character). It's important that the skills don't kill the real skills though. Skills like a small increase in stamina or carrying capacity in weight, resistance to sickness and bleed-chance, creating different kinds of protection or clothing. How fast to apply bandages or how fast to put up a fire. It's very important that we value the life of the character and not the gear. It's a game changer!
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