Jump to content
offgrid

Resuscitation

Recommended Posts

Hey all: I posted this idea in the 'revival paddles' thread, but I feel like it deserves a fresh open eye from the community rather than hidden away in a random post of a thread, so here it is.

Well, I'm here and registered just now because this is one of the best ideas I've seen for the game so far coming from a non-developer. This game already is one of the most fun video games I have played in a long time, but referring to the original poster, I have to agree. This game needs SOME kind of resuscitation. THAT SAID....

I am a medic, and there are ways to do this without the usual "GIVE ME THE SHOCK PADDLES" as stated before usually in games like Battlefield 3. I feel like this game should use a painful, drawn out process as the original poster stated as well. In the field, there are better ways than a two click process to resuscitate someone in hemorrhagic shock. I believe you should need a drawn out process, taking 7-10 steps to completely resuscitate someone.

I believe once down, there can be a 5 minute window from the second he hits the floor to when there is a blood pack AND high flow oxygen hooked up to him(explained later). Once you are at the blood pack (part one) the timer stops unless he bleeds out to zero again, then it starts again, but this time, you have two minutes instead of five to get more blood into his system.

ALSO , it should DEPEND on how the player died. If they were mauled/eaten alive by zombies, it should require (not going into details of drug names) antibiotics via IV Therapy extra on top of everything. If they were shot multiple times, it should require extra bandgaes, like 5 to stop the player from bleeding once you start giving him saline/blood.

So, sample steps should be like the following:

GUNSHOTS/FALLS/TRAUMA:

1) Combitube/Intubation (for airway control) (2 slot item)

2) High flow oxygen via intubation with bag valve mask. (spawn together, take up two slots)

3) Blood pack (#1). He will continue to bleed out until you bandage (after this step)

4) 5 Bandages. (One bandage is not enough to stop multi point trauma wounds.

5) If the bleeding is stopped below 8000 HP from the first blood pack, you will need to administer another blood pack(#2) before continuing.

6) 2 Occlusive bandages (People generally get shot in the chest, it stops your lungs from collapsing for an open chest wound)

7)Antibiotic IV therapy (similar to use of a blood pack)

8) 1 Morphine

9) Patient is stabilized.

I think that a player should now get the incapacitated timer, set for 30 minutes. I know, long time, but this would be a sacrifice anyone would make, especially if you're part of a team. they can still drag you into the woods, or into a building and overwatch you. This would give your body time to stabilize ( no where close to real life , obviously) This would make your team vulnerable and make them react to keep you alive. I know a few times I died from something stupid and it woudl have been nice to have a buddy pick me up and say "seeya in 30" rather than "Have fun walking back and probably getting shot." When the player is up, he will have to take pain killers every 30 minutes for the first hour to stop getting the jitters. (or at least once).

THAT said. This system would generally take up a LOT of space (15), I know. But as stated before, having MULTIPLE ITEMS and a TEDIOUS process will make this need to have the designated 'Doc' on your team that is there to help when someone goes down. The meticulous process would also engage player more than (give epi-pen) when they're onconcious and boom, they're awake, Or just a small window to shock once and they're ready to go.

I feel like that would be a little more sacrificial for supplies, and keep the balance of the game in tact. Even if you are with a single friend, just carry the stuff in your pack.. if one of you goes down, you can both pull supplies out as needed to patch eachother up, same with bigger teams. it just encourages watching your buddy's back more, and if he gets that one server hopper (happened to my friend last night) that logs into a stary sobor tent as he walks by it and gets blasted in the back, you both don't have to spend a long time regrouping. Yes, he'll be on the floor next to you, but you'll have the chance to save all of his things and get his limp body to safety.

If a system like this went into affect, it'd be nice to be able to not only drag bodies, but get them into vehicles (only unconscious/stabilized) and taken out. That way you can (if your team has the resources) get them to a greater safe place to recuperate.

I know I went into a lot of detail of my off-chart version of the original poster, but let me know what you think about this kind of system for resuscitation. I didn't throw in the 'downed by zombie' steps but it would be different in my opinion. Thoughts? Thanks for reading.

-Purgatory

Share this post


Link to post
Share on other sites

This is about as feasible as the average person fixing and flying a helicopter.

Oh, wait...

My main contention with this idea is that it verges on a medical simulator. It adds so many minutiae to a process that at its core could be very simple. Such as:

You get shot, are unconscious, with broken bones. Blood is down from 12k to something like 4k. Step one is, of course, control bleeding.

Your buddy bandages you. Still bleeding.

Your buddy applies another bandage. Bleeding stops.

Buddy administers Morphine.

Buddy administers epi-pen.

You stabilize and awake.

You stand up and immediately ask for a blood pouch.

Buddy shoots you and takes your coyote pack for using up all of his supplies and not thanking him.

In all seriousness, I think that grievous injuries should require additional medical attention but I don't think that such a protracted series of actions with 15 slots of specialized equipment is necessary to effect your proposition.

I understand that your scenario was for a particularly dire situation, but for the sake of the game, it would be more viable if simplified.

Share this post


Link to post
Share on other sites

having get shot and technically 'killed' and then having someone walk up to you and performing a 4 item resurrection isn't very realistic. if you had the coyote pack, you could rez 8 people that way... finding the different items would be necessary, not just a couple band-aids and a blood bag. You would have to have an actual item count/inventory of medical supplies , but luckily , a lot of them are used for usual first aid too.. Think about when you go raiding hospitals etc, the medic would have to be like, ok, i need a couple of these and a couple of those, so keep an eye out. rather than "get me all the blood bags you can and maybe an epi-pen and a single dose of morphine...

I think you are talking about bleeding and unconcious, I am talking about a full-blown KIA resuscitation. Dead. killed. bagged'n'tagged.


Also, I would like to add , yes, it isn't feasible that the average person could do all these things, but someone coming from any basic medical background could. Nurse, doctor, emt, medic, first responder, anyone in the field can generally know how to treat trauma. Also, on a side note, they already have BLOOD bags, not saline..if you want to get down to it, knowing blood types and getting the correct ones so you don't coagulate the blood and knowing YOUR blood type (most people that I've met do not know theirs), and THEN doing an I.V. without getting an air embolism is 10 times more complicated than trauma stabilization of a patient.

Share this post


Link to post
Share on other sites

I wear my blood type around my neck. Thankfully nobody's ever needed to look at it.

I understand the severity of the situation you're describing now. Hm. You know, it could work, actually. The ability to, in effect, bring someone back from the dead, would in fact require all of that stuff. I was speaking about the situation where you get shot or hit by a zombie and go down but get up on your own.

Now I don't think it's all that crazy. Another inherent risk to playing solo as I do, or even in an unorganized group, that is not an artificial burden, rather a very real one. It would be just as difficult to travel with that much equipment. Players could even specialize in being a medic. If a player's pack was filled with that medical equipment and he was murdered, whoever loots him would have a serious decision to make: keep the extra weapon, ammo, food, and tent in his pack or ditch it for the suite of medical supplies. It would be the price to pay for preparedness. If the equipment isn't available, you would have to choose to die and respawn.

I kind of like this now. Would you suggest a menu system that would only allow certain treatments based on the injury sustained, or would the player need to know beforehand?

Share this post


Link to post
Share on other sites

Honestly, the system in place just for being inured is fine. bandages for bleeding, morphine for fractures, etc.. I just believe this would set that whole system in a nice tie-together, using the same menu we use for all the other commands (the mouse scroll menu)

Share this post


Link to post
Share on other sites

I dont think anything this complicated will ever be added in :/

Why not just have a BF3 style (one use!) defib that are rare, hospital/ residential spawns and make it insta-revive to 6k blood?

EDIT:(but doesn't fix ailments)

Share this post


Link to post
Share on other sites

I like this idea but honestly it has about as much chance being implemented as the sexual anxiety thread.

Share this post


Link to post
Share on other sites

True, but that's what the suggestion forum is all about, right? You never know. I enjoy the vetting process.


Oh, Purgatory, so you say that if you are performing aid on a buddy that a scroll-wheel on the body would reveal the next medical action required? That's good.

Share this post


Link to post
Share on other sites

Yes, you would merely have to have the required supplies, is all.

Share this post


Link to post
Share on other sites

He agrees.

What I like most about this is that it provides players with mankind's most valuable commodity: options.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×