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my first day "DayZ" forum/pvp observations

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After playing for quite a bit of hours today and reading quite a bit of posts throughout these forums i find it rather appalling some of the things people say about this mod and the "changes" they would love see made to it. I ll sum up my thoughts as briefly as i can on certain topics that struck me as irrational.

1) PvP Banditry

Seriously, WHY are people calling for changes to be made to punish people for banditry?? This is supposed to be a realism ZA sim. There is no punishment for bandits only those who fall prey to bandits. There shouldn't be any extra mechanics in the game to change how PvP currently is. It should be chaos and up to the player regardless if it creates a "Death Match" feel to it. To me, that would be realistic as people would be fighting over supplies and territory which means big cities would be a dangerous place to run into bandits which it is in this game. Man up and come up with new strategies if you keep getting killed instead of whining about "penalties" for bandits. Its sickening how many people crying to turn this into some kind of noob carebear MMO. Its sickening how many people cry for fairness in a purposefully unforgiving environment.

Yes the zombies should be made more threatening and their AI glitches hammered out and new content added to spice the game up or give it more staying power (findable missions, explosives working on zeds, events triggering a horde of zeds, more explorable buildings, etc).

PS

Im typically not a bandit and my last death actually came from a sniper bullet in chenro (i was carrying alice pack, ak74 kobra). It came when i left my cover after seeing a survivor running for red cross tents. i was heading over to see if they needed help when i stopped by the entrance to let em know i was there when i got hit in the back. I loled hard then went and took a nap. Time to restart.

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It's generally due to one of two things.

A lot of PvE types saw CHKilroy videos and thought even randoms would play together like this. Obviously, in games AND hellholes irl, strangers rarely spare each other. Rather than organize pickup games with friendlies (skewing the survivor:bandit ratio in their favor), they cry to punish bandits -- in the end they're children and want the game to punish the bandit b/c they themselves aren't good enough.

Another common issue is the armchair dev. Some one seizes on a popular whine (waahhh bandits for example), and feels the need to come up with an idea to fix it. Not just an idea -- an idea that is SO original that it can only be theirs, so they feel like they designed the game. Generally coming up with an idea unique enough to be yours and only yours means it's a shitty idea.

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@SeptusCap

Explain which 'hellholes' in real life have strangers who kill each other.

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@SeptusCap

Explain which 'hellholes' in real life have strangers who kill each other.

any 3rd world country

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People in general band together when the shit really hits the fan - they dont grab the nearest gun and start shooting random strangers. The fact that this IS a game means players react in ways i am sure they wouldnt in real life. Shooting someone hiding from zombies/enemies with a sniper rifle from 400m? C'mon, would that really happen?

I hear a lot of nonsense from players who say "Yeah, but if this were real i would shoot anyone just to survive, man!"

No you wouldnt - you would hide under a bush, shit your pants and cry for your mummy/mommy!

Not me though - i would kill anyone in the hope they happened to be carrying beans on them!! Love them beans!

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@SeptusCap

Explain which 'hellholes' in real life have strangers who kill each other.

seriously? Have you seen any kind of news since you were born?

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lol i live by St.louis, missouri..... The middle of the U.S and you hear all the time about people killin other people, sometimes for no reason other than stupid gang related things. LOL one time i heard this guy killed another guy for his hamburger*cough*beans*cough*.

kids these days :P

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@SeptusCap

Explain which 'hellholes' in real life have strangers who kill each other.

seriously? Have you seen any kind of news since you were born?

Faction, tribal, religious, extremist, ideological or just fucking crazy groups fighting each other IS NOT THE SAME as random person 1 shooting random person 2 for NO REASON.

That, thankfully, is rare :)

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Honestly, Rocket inadvertently caused the current forum complaining. He caved in to the demands of bandits because he doubted his own mechanics. He removed a mechanic instead of fixing it. People now have proof they can have things removed from the game if they complain enough. Bandits have moved on to asking that people who disconnect from game be punished, which Rocket has already tried to fix for them. Survivors are still a step behind though, they keep complaining about something he's repeatedly said he's put on the back burner for now. Just remember, he's already said he's keeping humanity and he's got a purpose for it, so just be patient. If you really want to get something changed, try actually reading his topics and posts, he's got at least 2 polls up that I've seen, one about an indicator for super low humanity, the other about starting off without a weapon, there may be more.

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Honestly' date=' Rocket inadvertently caused the current forum complaining. He caved in to the demands of bandits because he doubted his own mechanics. He removed a mechanic instead of fixing it. People now have proof they can have things removed from the game if they complain enough. Bandits have moved on to asking that people who disconnect from game be punished, which Rocket has already tried to fix for them.

[/quote']

Fixing d/c abuse is not some partisan feature you dumb fuck. There are as many bandits d/c'ing as survivors (if not more). And bandits didn't give a shit about bandit skins -- it was PvE players complaining that they'd turned bandit after killing in self defense.

I haven't seen a single post out of you that isn't complete idiocy. Truly.

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Honestly' date=' Rocket inadvertently caused the current forum complaining. He caved in to the demands of bandits because he doubted his own mechanics. He removed a mechanic instead of fixing it. People now have proof they can have things removed from the game if they complain enough. Bandits have moved on to asking that people who disconnect from game be punished, which Rocket has already tried to fix for them.

[/quote']

Fixing d/c abuse is not some partisan feature you dumb fuck. There are as many bandits d/c'ing as survivors (if not more). And bandits didn't give a shit about bandit skins -- it was PvE players complaining that they'd turned bandit after killing in self defense.

I haven't seen a single post out of you that isn't complete idiocy. Truly.

“Those who expect to reap the blessings of freedom, must, like men, undergo the fatigues of supporting it.”

― Thomas Paine

If DayZ is to remain free for players to experience, we must learn to support it with the respect it deserves. Rocket is trying to make DayZ a game where people think, feel, and experience MUCH more than your common, run of the mill, mind-numbing shooting gallery.

We must learn to support DayZ by experiencing it, lest we be forced by rails to call it "just a game" like those who would see it undone. Rocket often talks about important media to him, but people that do not care to support it would look at these movies and books and scoff because they fail to understand them. Do they really deserve our support?

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Fixing d/c abuse is not some partisan feature you dumb fuck. There are as many bandits d/c'ing as survivors (if not more). And bandits didn't give a shit about bandit skins -- it was PvE players complaining that they'd turned bandit after killing in self defense.

Lets see' date=' let me quote the retoric I've heard a hundred times when people defend PVP: "Might makes right. If I can do it, I should be able to do it without being punished." Funny how this is only applied to things bandits like and not to things they don't. Do I hate PVP, no. But I'm not to too fond of hypocrisy.

I haven't seen a single post out of you that isn't complete idiocy. Truly.

Right back atcha buddy. Every single topic that you've tried to call me out on, I've made real points you can't refute, so you degenerate into pedantic namecalling, so... different strokes I guess. *shrug*

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Lets see' date=' let me quote the retoric I've heard a hundred times when people defend PVP: "Might makes right. If I can do it, I should be able to do it without being punished." Funny how this is only applied to things bandits like and not to things they don't. Do I hate PVP, no. But I'm not to too fond of hypocrisy.

[/quote']

Virfortis just recently cried about 3 bandits d/c'ing to avoid losing their gear.

D/C'ing to avoid full loot is no different than server sliding (server hop, change position, rejoin original server and attack enemy from a different location). It has nothing to do with playstyle, it is akin to hacking.

I don't even know why I'm arguing this with you, you're an idiot.

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Faction' date=' tribal, religious, extremist, ideological or just fucking crazy groups fighting each other IS NOT THE SAME as random person 1 shooting random person 2 for NO REASON.

That, thankfully, is rare :)

[/quote']

The fact that you don't know the reason that someone killed you does not mean that person did not have a reason.

Right back atcha buddy. Every single topic that you've tried to call me out on' date=' I've made real points you can't refute, so you degenerate into pedantic namecalling, so... different strokes I guess. *shrug*

[/quote']

Except this one, right? Because he seemed to refute your claim that disconnecting is only a problem for bandits pretty well.

P.S. If you think that disconnecting to avoid combat should stay in the game you are dumb.

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Lets see' date=' let me quote the retoric I've heard a hundred times when people defend PVP: "Might makes right. If I can do it, I should be able to do it without being punished." Funny how this is only applied to things bandits like and not to things they don't. Do I hate PVP, no. But I'm not to too fond of hypocrisy.

[/quote']

Virfortis just recently cried about 3 bandits d/c'ing to avoid losing their gear.

Clearly, my post ABOUT the DCing was missed, as it served a better purpose that requires a line of thought...I'm sorry that reading comprehension was low on your priorities list, but there is very little I can do about that.

Bandits complain any time their ability to grief (not hunt, grief) other players is hampered, but have no problem watching the game turn into Battlefield: Zombies because they do not grasp the core concept of DayZ:

Minimum Requirements: Balls.

How can you say you have balls when you're sitting on a hill and popping survivors to make a score count go up for lulz? Or better yet: How can you even call yourself a man when you're afraid to feel and experience a game?

Tell me and show me how that's any different from pressing "quick play" and watching the next room of de_dust fill up.

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Virfortis just recently cried about 3 bandits d/c'ing to avoid losing their gear.

Clearly' date=' my post ABOUT the DCing was missed,

[/quote']

I didn't mean "cry" as an insult there, I've cried about d/c abuse as well. Maybe "complain" is a better term there. I was just explaining to Kolchak that d/c abuse is an issue for everyone, not just bandits trying to get a kill. In fact a LOT of survivors don't d/c. Usually it's organized groups that abuse it.

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Virfortis just recently cried about 3 bandits d/c'ing to avoid losing their gear.

Clearly' date=' my post ABOUT the DCing was missed,

[/quote']

I didn't mean "cry" as an insult there, I've cried about d/c abuse as well. Maybe "complain" is a better term there. I was just explaining to Kolchak that d/c abuse is an issue for everyone, not just bandits trying to get a kill. In fact a LOT of survivors don't d/c. Usually it's organized groups that abuse it.

Simply put, it's abused a lot more by bandits because survivors have less to lose. Survivors survive, not focus on killstreaks. I have yet to personally run with an actual bandit that put in thought and feeling because to do so instantly makes you a carebear in their eyes. Instead, I hear "just DC dude, it breaks aggro"

No, I run as an adventurer. If I see someone, I'm not about to cause a scene unless it's necessary. You won't see me because I'm too busy lining my sights on your head just in case. Bandits camping the roof of the hospital with a CZ? Not for long! I then send the rest of the team to pickup meds and we high-tail is out of here. It's a clean, simple operation that throwing a flare in Cherno for kill lulz will never match. I just wish the former story was the more prevalent. I'm not the best most awesome player ever! But I know how to survive. I've gotten my share of kills, but it was always because they were a threat, never because they were simply there.

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there shouldnt be anything to distinguish a bandit from a survivor. Seriously people just need to grow a sack. starting without a weapon would be fine as long as they increase pistol spawns or add some loot to the small towns. its annoying bypassing small towns knowing none of the houses will be enterable.

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Virfortis just recently cried about 3 bandits d/c'ing to avoid losing their gear.

Oookay' date=' I guess? I dunno what that has to do with me or even this topic. I only put him in my quote cause what he said was and still is true.

D/C'ing to avoid full loot is no different than server sliding (server hop, change position, rejoin original server and attack enemy from a different location). It has nothing to do with playstyle, it is akin to hacking.

Again, you say it's akin to hacking. Why? Cause you say it is? Cause you don't like it? This is rhetoric. When people complain that they get shot in Cherno, they're doing it because they don't like that they got killed, but people on the forums tell them to deal with it. And now, there's a way people are taking control of the situation and bandits don't like it, yet no one's telling them to deal with it. Rocket's already got a system set up to deal with it, when someone's damaged by any player, even themselves, they can't DC to avoid death, their body sticks around even if they disconnect. This should be enough, yet there are still people complaining about it. And that is my point, the complaining comes from both sides, and no matter what vernier they coat on it, it's always for nothing more than their own personal gain. Oh, and it is a partisan issue, being that most survivors don't care if the person they shot at disappears and hops servers. The majority of survivors are looking to do just that, survive, not rack up a high kill count.

I don't even know why I'm arguing this with you' date=' you're an idiot.

[/quote']

Once again, I've been able to make real observations and points remaining completely civil, you throw rhetoric around like it's going out of style and have to insult people when you fall short. So keep calling me names, I'm not the one who ends up looking like a child.

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Simply put' date=' it's abused a lot more by bandits because survivors have less to lose. Survivors survive, not focus on killstreaks.

[/quote']

You have no metrics to back any of that up, you're just pontificating like you do every time I see you post. Both parties have the potential to lose gear and the time they put into acquiring it. You can romanticize your style of play all you want, it's nonsense.

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Fixing d/c abuse is not some partisan feature you dumb fuck. There are as many bandits d/c'ing as survivors (if not more). And bandits didn't give a shit about bandit skins -- it was PvE players complaining that they'd turned bandit after killing in self defense.

Lets see' date=' let me quote the retoric I've heard a hundred times when people defend PVP: "Might makes right. If I can do it, I should be able to do it without being punished." Funny how this is only applied to things bandits like and not to things they don't. Do I hate PVP, no. But I'm not to too fond of hypocrisy.

I haven't seen a single post out of you that isn't complete idiocy. Truly.

Right back atcha buddy. Every single topic that you've tried to call me out on, I've made real points you can't refute, so you degenerate into pedantic namecalling, so... different strokes I guess. *shrug*

What the hell are you talking about? Might makes right? Look I don't run bandit but I like that the people are the real threat and the zombies are just a fact of life. The zombies become common place after awhile and eventually become nothing more than a "do I need gear badly enough to go to a town with zombies or just keep moving?" While the players are frightening. I have grouped with random people, I have been killed by random people and I have occasionally killed random people. This balance is fine with me. But if you think about it the people left in some kind of zombie apocalypse would eventually grow used to the zombies. Just watch some older Romero films. But the humans are almost always the bigger threat because you can never tell who is legit and who isn't. Some will gain your trust and then shoot you in the back, others will shoot you right in your face and still others will want to exchange protection in the form of group strength. I have not seen anything to make me believe that no one is grouping or willing to.

You are the one who wants people to be effectively punished for playing the game in a legitimate way because you think YOUR way is better. I think you are the hypocrite, sir.

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I don't think many of us really want PVP to be punished as we don't want dayz to favor killing over being friendly but currently the mechinics in-game make being a general cunt easier than being friendly. I would love to see kills replaced with time alive. I mean I don't see the point in telling players how many kills they have besides making killing more rewarding and even easier because you know if you killed the guy or if he is just prone and gonna kill you when you show your self.

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I don't think many of us really want PVP to be punished as we don't want dayz to favor killing over being friendly but currently the mechinics in-game make being a general cunt easier than being friendly. I would love to see kills replaced with time alive. I mean I don't see the point in telling players how many kills they have besides making killing more rewarding and even easier because you know if you killed the guy or if he is just prone and gonna kill you when you show your self.

I don't know. I didn't even realize there was a scoreboard until someone on the forums pointed it out. But I doubt people are racking up kills to top that board. Anyone worth a damn knows its how long you are alive that matters whether you are a bandit or not. In fact, I would think that, except for that d/c crap, bandit lives must be shorter than most unless they decent snipers or hunters. Or otherwise just incredibly lucky.

For kicks I tried to stalk some people I found. It almost always ended in them seeing me and us grouping up. not as easy as it sounds, but then again I could just be a bad hunter.

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there is a huge difference between losing your gear in pvp and avoiding losing your gear by DCing. One is a fact of the game and the other is abusing game mechanics. thats a good fix by rocket.

This is a survival pvp co-op game.

Not a PvE Co op game.

You change the game to where it's not worth shooting other players and the game dies. simple as that.

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there is a huge difference between losing your gear in pvp and avoiding losing your gear by DCing. One is a fact of the game and the other is abusing game mechanics. thats a good fix by rocket.

This is a survival pvp co-op game.

Not a PvE Co op game.

You change the game to where it's not worth shooting other players and the game dies. simple as that.

some players are killing others for the lulz, so your last sentence is moot.

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