lonewolf12 25 Posted October 13, 2012 kind of agree with this part of the review"ArmA II is nothing like you've played before. There's a supposedly human-like delay introduced to any motion you try, which is supposed to simulate the body intertia and the extra 20 kg of combat gear you're lugging, impeding the grace and fluidity of your movement. Sounds good, but the problem is, you cannot possibly translate the delicate mechanism of hundreds of muscles, bones and tendons into keyboard-and-mouse signals.End result? Your character in ArmA II feels heavy and slow. Even though you run at a decent pace, you feel the weight of the dampening forces. After a while, you will feel the strain in your wrists. You will be annoyed.Going the other way around is not a solution either. Instant change of direction or speed is not what humans do, so no arcade for sure, but once again, there's no way a linear, almost binary electric output of the keyboard can simulate what happens in our body when we try to do something. The digital detachment makes for very unnatural feel, and you won't get used to it even after many hours of gaming, provided you survive that long.Another element that hampers the experience are transition animations. Like the original game, there's no jumping in ArmA II, so if you want to clear an obstacle, you need to kind of climb over. Regardless of the obstacle in question, animations are identical and cannot be stopped once initiated. So you will see yourself doing a weird sidestep when climbing over a 4 cm rock. It's absurd. The same goes for rolling on the ground. It feels as if the whole of Planet Earch pitched just to accommodate your kidneys."full review here http://www.dedoimedo.com/games/arma2.html Share this post Link to post Share on other sites
Kyzahh 127 Posted October 13, 2012 I disagree, after many hours of playing ArmA 2 before DayZ came along, I'm very familiar with the engine and it's mechanics. Although the whole vaulting thing is a bit rubbish I do agree on that point. Share this post Link to post Share on other sites
Skinup69 24 Posted October 13, 2012 I like the sluggish play. Makes it more difficult which is good Share this post Link to post Share on other sites
jdz (DayZ) 238 Posted October 13, 2012 Switching weapons is ridiculous and climbing a ladder with a secondary out is even worse. Takes a good 3 seconds to holster the weapon before he starts climbing the ladder :@ Share this post Link to post Share on other sites
terex 322 Posted October 13, 2012 I love how the player character feels in Arma. It isn't the friendliest or easiest to use but it feels like they actually have to do the motions compared to most games that are jerky and view models. Share this post Link to post Share on other sites