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Loot always in the same place? Sounds Legit...

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I like the idea that the locations of helicopter crashes being random, and although with experience you might know where to look you never know for sure until you check. This factor of searching for your prize is a major component of the game as far as I am concerned. The lack of this component in every other looting aspect of this game is my problem. Unlike the experience gained in locating crashes aiding in search for future crashes, finding regular loot spawn sites requires only an internet connection. As these locations are constant, they have been mapped out by various sites and analyzed statistically to the hundredth decimal place. Even avoiding these meta exploits, a player will with experience learn rather quickly what buildings garner what items simply through repetition, because those buildings always have those items. The absurdity of finding in plain sight food in a ransacked market in an apocalyptic setting where washing machines oversee trash piles on every corner yet only pubs seem to have indoor plumbing, crushes the imagination and promptly calls disbelief out of suspension. More importantly finding an obvious item in a predictable location cheapens the experience this game attempts to construct.

I understand that it has to be located somewhere. I am asking that it be located more randomly in a manner similar to that of helicopter crash sites. Not in fields of course but redistributed though out the urban areas. Little nests and stockpiles assembled by another survivor before meeting their unfortunate end. Perhaps this would result in fewer actual spawn locations from server restart to restart. One lucky player might find a good stash, with the emotional experience on par with stumbling across a crash site. The stand alone seems to promise more enter-able structures. I hope these structures are added to the over all distribution of loot in game in a way that encourages greater exploration of neglected areas of cities as well as smaller towns and villages in the less traveled locals of the map.

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The whole loot spawning system is being re-written for the standalone. With the mod they can only work within the confines of the Arma engine which was not designed for this sort of game.

Edited by Fraggle
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Well ATM i don't this it's a good idea for him doing it in the Alpha Version since hes working on the standalone version you might need to wait for the Stand Alone

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This is just a suggestion for the stand alone, but doesn't the heli crash site loot spawns of the mod work within the the limitations of the ARMA engine?

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Everything at the moment works within the limits of the Arma engine, that's why they have moved on to developing the standalone. They now have access to the engine so can change whatever they need to.

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I completely agree with OP, and thanks Fraggle for the info.

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YW. A lot of people seem to be mis-informed about the new engine. Because some are calling it 2.5 people are thinking not much extra work is going into it. They are wrong. It will essentially be a unique engine just for DayZ. Some of the guy's working on it are responsible for the original Arma engine and have been working with it for over a decade. It will be a hybrid engine, taking what they need from TOH/Arma 2 and Arma 3 with many more things coded purely for DayZ. New weather systems are being added, the map is being overhauled and expanded (with the potential to add new maps in the future), the inventory system is being re-written from the ground up, the spawn system will be new, hundreds of new objects are being added, weapons are being re-worked as well as adding many more that fit with DayZ better and they will be customisable, there will be a back-story for people that want to go exploring to find out about it and there will be many more survival mechanics, the list goes on.

We have much to look forward to.

Edited by Fraggle
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YW. A lot of people seem to be mis-informed about the new engine. Because some are calling it 2.5 people are thinking not much extra work is going into it. They are wrong. It will essentially be a unique engine just for DayZ. Some of the guy's working on it are responsible for the original Arma engine and have been working with it for over a decade. It will be a hybrid engine, taking what they need from TOH/Arma 2 and Arma 3 with many more things coded purely for DayZ. New weather systems are being added, the map is being overhauled and expanded (with the potential to add new maps in the future), the inventory system is being re-written from the ground up, the spawn system will be new, hundreds of new objects are being added, weapons are being re-worked as well as adding many more that fit with DayZ better and they will be customisable, there will be a back-story for people that want to go exploring to find out about it and there will be many more survival mechanics, the list goes on.

We have much to look forward to.

Wow, that´s awesome, I can´t wait, seriously!!!

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YW. A lot of people seem to be mis-informed about the new engine. Because some are calling it 2.5 people are thinking not much extra work is going into it. They are wrong. It will essentially be a unique engine just for DayZ. Some of the guy's working on it are responsible for the original Arma engine and have been working with it for over a decade. It will be a hybrid engine, taking what they need from TOH/Arma 2 and Arma 3 with many more things coded purely for DayZ. New weather systems are being added, the map is being overhauled and expanded (with the potential to add new maps in the future), the inventory system is being re-written from the ground up, the spawn system will be new, hundreds of new objects are being added, weapons are being re-worked as well as adding many more that fit with DayZ better and they will be customisable, there will be a back-story for people that want to go exploring to find out about it and there will be many more survival mechanics, the list goes on.

We have much to look forward to.

I love your posts, they always include new and up-to date information on how things are going with the dev, keeps my hopes up :) Is there ANY chance of a screenshot within the next month or so mate?

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I've no idea TBH. It's October now so we could be playing the game within 2 months. I think they're keeping things wrapped up for now, like ninja devs.

@Shadow - cheers mate - I try. I also post a lot of crap too. I'm probably one of the worst mods when it comes to spamming peoples threads but that's because I like being part of the community too. As an example, here's a random tune I was just listening to, it's helping with my hangover. I will now give myself a warning for derailing the thread.

http://www.youtube.com/watch?v=-m6XzkcWrqM

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Thanks for the info Fraggle, crossing fingers and holding breath, hoping that all our high expectations will be met in the development process of the stand alone, if not immediately, eventually. Good luck with the hangover.

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