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amlaborde@windstream.net

A Narrative Element.

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I suggested some kind of narrative element for the game before... But that was a totally different idea than what I have now.

If you have ever played Bioshock; then you know that a majority of the story was told through audio diaries. What if this was placed in the game? Scattered throughout the world of Chernarus are these diaries that you can listen to. They cannot be picked up; so that eliminates the possibility of being left out.

Each one has its own location and meaning. It will give you a grander scale what what has happened.

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