Scourge79 21 Posted October 12, 2012 Ok, so the standalone is coming. We know this. Hopefully in time for Christmas.For those of us who will (also) be continuing with the current "alpha" mod, what are your suggestions?It seems that since active development stopped for DayZ mod, that hackers/scripters have exploded onto the scene in the last few weeks.I seem to remember somewhere that Rocket said development and support would continue for the "mod" while the commercial product was built.Now I understand that, as a business, the money making product must come first, however, if a pledge is made, it should be honoured.Is there a separate dev team for the mod now? Are the resources shared? Does nobody care?A great deal of us out there bought Arma 2 Combined Ops just to play DayZ, and while I have no problems with this, nor regret this in any way, I feel that there should still be some official input into the mod, even if just addressing the unauthorised scripters.The big question is, within reason...taking into account the team are putting their resources into the full game......what would you like them to implement right now into the mod?Think realistically. 1 Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted October 12, 2012 (edited) The mod is being made more stable and then being handed over to the community for future development. Some of this has started already. Arma is well known for it's amazing modding community so you have much to look forward to. With regards to hacking, it has actually improved dramatically over the last couple of weeks. Find yourself a good private server with admins that know what they are doing and you're problems will be solved. Admins now have many tools available to them to combat hackers but like I said, you need to find some that know how to use these tools. I haven't seen a hacker for over a month now. Edited October 12, 2012 by Fraggle 1 Share this post Link to post Share on other sites
Scourge79 21 Posted October 12, 2012 (edited) The mod is being made more stable and then being handed over to the community for future development. Some of this has started already. Arma is well known for it's amazing modding community so you have much to look forward to. With regards to hacking, it has actually improved dramatically over the last couple of weeks. Find yourself a good private server with admins that know what they are doing and you're problems will be solved.Ive been playing on both private and public servers recently. You may know both Survive DayZ and Survival Ops (DevilDogGamer's server). Hell, we even used to have our own public, then private hive server until a few weeks ago.My experience is, that in the last week or so, pretty much every server I have joined has had either a VERY suspect player(s) or a confirmed scripter.Now unlike others, i dont say this lightly, I really mean it. I just wish I could back that statement up with some form of evidence or stats.Im not gonna bore you with examples of what the hackers do, as Im sure youre aware. But in the last 2 days, myself and my clan mates have been killed or dicked around with by scripters several times on multiple servers.It has definitely gotten worse to the point where I can sit back and think.."crap, this is a problem".I can excuse a lack of content if there were more activity regarding this problem. However, I am fully aware that Arma2 was built on the groundwork of modding. So yeah, its a viscous circle.Can you perhaps shed some light on what changes you are making to scripting for the standalone, given that the game engine is a variant of the current one? :) Edited October 12, 2012 by Counterfeit79 Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted October 12, 2012 (edited) I'm not making any changes the dev team are. Rocket has talked at length on this forum about the changes being made, I'll try and find the links for you in a moment. As you know the original Aram engine was actually designed to make scripting very easy, it was not intended to be used for a game like DayZ, that's the problem. The code in the standalone will be locked down.Edit - There's some answer here complete with the communication you were looking for. Rocket has recently spent hours answering questions from the community:http://dayzmod.com/forum/index.php?/topic/38476-the-one-line-questions-for-rocket-thread/ Edited October 12, 2012 by Fraggle Share this post Link to post Share on other sites
Scourge79 21 Posted October 12, 2012 I'm not making any changes the dev team are. Rocket has talked at length on this forum about the changes being made, I'll try and find the links for you in a moment. As you know the original Aram engine was actually designed to make scripting very easy, it was not intended to be used for a game like DayZ, that's the problem. The code in the standalone will be locked down.Yeah, I know *you* arent personally doing this :DAs for the code lockdown....I kinda took this for granted. I was just curious as to the specifics of what has been acknowledged to be a problem, and what approach is being taken to resolving it. Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted October 12, 2012 TBH I doubt you'll get many specifics. Advertising to the hackers what measures are being taken would be a bit silly. Share this post Link to post Share on other sites
Scourge79 21 Posted October 12, 2012 TBH I doubt you'll get many specifics. Advertising to the hackers what measures are being taken would be a bit silly.I wasnt asking for code ;)Just a laymans explanation.*hackers gonna hack* Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted October 12, 2012 (edited) Here you go: http://dayzmod.com/f...ly-from-rocket/ It's a long read but has the answers you're looking for. Edited October 12, 2012 by Fraggle 1 Share this post Link to post Share on other sites