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Tovarich

Death player returning as a zombie NPC.

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Hello Dayz community. Long time lurker, first time as a poster around here.

First of all, I would like to thanks the Devs, BI and the Community for this wonderfull game. I neved had so many tense moments on any game before this mod.

About the suggestion, I guess it could be implemented a system in which bandits would have to think twice before killing someone, but without underpowering the bandit gameplay.

- How about this: A bandit or even a coop player killed someone - I mean anyone, and with whatever reason (like for looting, on bandit case; or self defence on humanitarian player situation). Then, if the body is looted (by anyone, not only the one which killed the player), this would put a "blood mark" on that player. This would mean that, when that death player returns as a zombie npc (after some pre-determinated time), it would follow through the map, in a slow pace, the player which looted it's corpse.

To make things more challenging, this zombie could have some sort of limited attraction area, in which others zombies inside this area would follow it in the same slow pace, towards the player (Because, let's face it: the zombies are only a real threat when they come in group).

And of course, this zombie mob could be attracted by others players as well, and stop following that first player (unless they kill the survivor(s) for which they were attracted, so then they could continue their "revenge's march").

However, there could be a way to avoid this. After killing and looting the dead player, the bandit/coop player could burn it's body, so it wouldn't return form the dead. (Of course, the fire would attract others players, as could attrack other zombies from the smell of burning flesh).

Also, if the player disconects, the next time he reconects the zombie will respawn at the same distance from the player when he disconected.

- So... I really don't know if this suggestion could be implemented on the state of the mod, or even in the arma II engine, but I think this would create one more threat to the game (I know, it's unrealistic!!!, but are zombies realistic, in the first place?) in a way that the players (bandit and humanitarian players) could solve it (it's "just" a bunch more of zombies following you around).

So, what do you think guys? Let's share our opinions towards the greatness of this game!

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OOOOH ya the ultimate troll !

Oh you shot and killed me bro now I'm da zombie rawrr I'm eating ur face!

Eh, something like that.

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OOOOH ya the ultimate troll !

Oh you shot and killed me bro now I'm da zombie rawrr I'm eating ur face!

Eh' date=' something like that.

[/quote']

Really something like that! At least the dead players will know that, with luck, their "zombie avenger" will take out his muderer, even if he's hiding, sniping from afar.

Also, the real point here is that it would make possible some zombie mobility between the cities/landscape. And with a bonus!: They would be following a human trail, so it will be more likely for them to be traveling on the woods, secondary roads... places in which usually aren't much zombies (I mean, the perfect place for them to take out a distracted player, whom took his safety granted from the zeds on a more recluse area).

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Rocket has said the Zeds are not dead, they are infected people. So them coming back from the dead isnt plausible.

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