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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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hollisbrown

Improved, more realistic player movement

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hi everyone,

We all know the arma2 engine has a focus on realism and you can also see that in the way you move in DayZ. There are different moving styles, crouched, on the ground, you can lean left and right, and you can turn your head without turning your body (which I really miss in other games now!!)...

Now imagine an improved, more realistic movement system where your body and it's velocity is interacting with the envrionment. Imagine tripping and stumbling while running over uneven terrain and small objects. Imagine hitting a tree with your shoulder, twisting around and falling to the ground while running from a zombie. Imagine being able to push others (zombies and players) when you're unarmed.

Imagine something like this in DayZ:

I'm not a game programmer so I don't know if it would be possible to add featues like that to DayZ standalone, but I just love to fantasise about how cool it would be. Just imagine the fights. Unexpected stuff would happen, guys...

Shit would be so cash!

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Probably impossible to implement but we can dream can't we?

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Would be cool, but cant see it happening.

Also I am the same regards the head movement. After playing DayZ I always try to press alt to move my head in other games. rofl.

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Impossible to achieve in dayz. We have 50 players on a single map. You should realise that. In a single player game, maybe it would be achievable, but it would be so fucking frustrating to fall everytime you hit an object I don't see any sane developer including that in their game ahah

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