AddetterUS 7 Posted October 4, 2012 So, my suggestion, is pretty much this:- When humanity sinks to a certain point, you get mentally sick, so your screen will start to blur or shake (Suggestions on effects anybody?)- For this theres an extremely rare to find medication for this mental illness.Just an idea i felt like throwing out to the public, any pos/neg feedback is welcome :) Share this post Link to post Share on other sites
jabberwock (DayZ) 24 Posted October 4, 2012 Punishment for survival is not the way to go. Share this post Link to post Share on other sites
timboski 618 Posted October 4, 2012 And when you hit that level you can start feasting on dead players or even dead zombies?? Great idea!! :thumbsup: Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted October 4, 2012 Everyone should be equal in terms of combat ability.Any bonus/detrimental attributes should be in passive skills/abilities and things not really affecting firefights.It really wouldn't be fair for low humanity players to suffer an actual disadvantage in a fight (not being able to see or shoot straight would seriously fuck up PvP ability) they already stick out like a sore thumb with their shemaghs. 1 Share this post Link to post Share on other sites
AddetterUS 7 Posted October 4, 2012 So by equal terms of combat ability does that include a bandit with a ghillie and M107 killing unarmed survivors coming from the beach? Doesnt sound equal to me. Share this post Link to post Share on other sites
Riem 164 Posted October 4, 2012 (edited) Which is perfectly fine, since this game isn't about balance, or fairness. You're gonna die by guys hundreds of meters away with high powered rifles. Because that makes a hell of a lot more sense than running up within their striking range.Also, this has been suggested many times already, and Rocket has himself said there will be no form of repercussions for banditry.As an edit: I dislike that you've titled this thread 'Deathmatch.' What? You want balance so you can more easily avoid being killed? Go play something else. I hear WarZ has some balanced guns! And safe zones too! Edited October 4, 2012 by Riem Share this post Link to post Share on other sites
AddetterUS 7 Posted October 4, 2012 Thats your opinion and thats fine, I dont agree with it but I respect it, but unfortunately its not vice versa in this case.You said this game wasnt about balance or fairness, I heard it was about zombies, but zombies are currently no threat to most people. You can easiy shake em off, shots to every part of the body kills. So at the moment the main threat is other people. Which I think needs to be tweaked, annoying part is they kill just to kill, most dont even bother to loot. If its for the gear its fine, or if the individual is a direct threat its about survival. But engagements on unarmed survivors is no threat to you, saying its survival is just an excuse to kill those poor, unarmed people. Saying this because im one of them? Nope, I have 2 M107s, 1 DMR, 1 M14 CCO, 2 M4A1 CCO SD, 1 Mk48, 2 M9 SD up in tents at NW Airfield. Im saying this because I think everybody deserves a chance to survive based on their skills, not because they joined 2 months later then Mr.Wookie MacSniperRookie up on that hill in the outskirts of Elektro.Please dont tell me what games to play, I have civil rights. Thank you if you bothered to read all that though :P Share this post Link to post Share on other sites
Riem 164 Posted October 4, 2012 (edited) This game is what you make of it, simply put. If someone wants to go shoot people who are no threat to them from a hillside half a kilometer away, that's fine. If someone wants to herd these bambis through how to survive, also fine.But what you suggest is simply a garbage idea that takes away from the core concept of DayZ.These are not the place to suggest changes to the mod right now. The standalone should have the full concentration of the community and the dev team. As it should be. I don't particularly care what stuff you have stashed away in a tent. I don't particularly care how you feel about people who blow people away from a safe distance.But what I do care about is the fact you seem to have first of all ignored the search function, giving us a waste of forum space that we've all seen, read, and responded to.Second of all, you've tried to suggest something that is completely unrealistic. The survivors in this game have gone through tough shit. They've probably had to kill people they've known as they tried to eat their faces off. You're saying that after that, those who decided they were going to kill other people are just somehow going to break down and have a sudden mental illness. And you aren't just going to find a magic pill to pop, instantly curing you of your sudden crisis of conscience.Third, you attempt to put a limit on banditry and murdering, which ironically enough is against the whole idea of making everyone equal. Can I have a limit on people who want to spend their time alone in the woods? Maybe I could have them start having sudden bouts of schizophrenia. Obviously all this wandering alone finally forced their mind to break into pieces to cope.The infected have already been confirmed to being made tougher, harder to kill, more of a challenge. The military weapons are going to be limited in availability and scope. It's going to be harder to snipe someone. But people are still going to find ways to do it, and I'm all for it.I respect your ability to have opinions. But, true, I don't care for yours, as it would detract from this game in ways that would make me not want to play it anymore. Edited October 4, 2012 by Riem Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted October 4, 2012 So by equal terms of combat ability does that include a bandit with a ghillie and M107 killing unarmed survivors coming from the beach? Doesnt sound equal to me.By equal I mean, one party doesn't have an advantage in terms of combat mechanics. which is ALWAYS the case in DayZ. You can't just change the rules to suit yourself.But I'm guessing you've already started to devolve into a script kiddie, you seem to have the "I deserve to win because I say so" attitude.Enuf o' yer pish 1 Share this post Link to post Share on other sites
AddetterUS 7 Posted October 4, 2012 (edited) Nice reply, detailed and stuff.But:- This game is what you make of it and you dont care what people do when playing it. True, this is a role playing game, but its a role playing zombie horror game.- It does not in any way, take away the core concept from DayZ. Its in the very same way that if you choose to jump down a mountain, you will break your bones and need medicine for it. (Morphine). Action has consequences.- Completely unrealistic? PTSD can come back via flashbacks or similar experiences, which means, if they have killed family and friends, they might just get PTSD if they kill again (Similar experience). And the medicine is like for broken legs, for a leg to heal it takes atleast 6 weeks, but ingame it takes 3 seconds.- Equality, yeah, you sorta kicked ass on that one for sure. True, i got nothing on that one.- Schizophrenia? Has nothing to do with it. It would be like putting in phobias for thunder, water, dead stuff etc.My point with this suggestion is not to remove equality, but to add consequences to actions.Guy above me: "You cant just change the rules by yourself" Heard about hackers and corrupted admins?You do have the right to hate and flame me, but you have no right to judge a person you have never met. Edited October 4, 2012 by Addetter Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted October 4, 2012 Are you telling me this is not an accurate portrayal of your personality? Because I certainly hope so.You have not given me any reason to think any more of you than I do, owing to my first impression.You seem to have grasped the meaning of the game almost entirely, save for the fact that "Play how you want to play." applies to everyone, not just yourself.I can see how the snooze and lose loot system seems unfair from a distance, but take a moment to realise, it was the same for all players, and everybody else deals with it fine.I apologise if you find the way I reacted was too harsh, but I'm sick to death of people wanting to bend the fabric of DayZ to suit themselves. Particularly since the only truth is, DayZ is what you make of it and the joy and true accomplishment come only after rising to the challenge.Just because a certain few (who deserve, and maintain ZERO respect from any decent honest member of the DayZ community) script and cheat to get ahead and spoil the experience for others, do not think for one second, that hands you any right to shift balance of the playing field to the detriment of others.And just because you have been killed by a better geared survivor (Kos bandit, shit happens), don't presume that fate has dealt you the worst of the pack.We have all been in the same boat. Don't get shot, get smart.Be pissed at me if you want, but turn that rage into commitment, get your shit together and come hunt me down in Chernarus. I'll be the guy wearing the vest. ;) Share this post Link to post Share on other sites
colekern 1364 Posted October 4, 2012 No.Nice reply, detailed and stuff.But:- This game is what you make of it and you dont care what people do when playing it. True, this is a role playing game, but its a role playing zombie horror game.- It does not in any way, take away the core concept from DayZ. Its in the very same way that if you choose to jump down a mountain, you will break your bones and need medicine for it. (Morphine). Action has consequences.- Completely unrealistic? PTSD can come back via flashbacks or similar experiences, which means, if they have killed family and friends, they might just get PTSD if they kill again (Similar experience). And the medicine is like for broken legs, for a leg to heal it takes atleast 6 weeks, but ingame it takes 3 seconds.- Equality, yeah, you sorta kicked @#!*% on that one for sure. True, i got nothing on that one.- Schizophrenia? Has nothing to do with it. It would be like putting in phobias for thunder, water, dead stuff etc.My point with this suggestion is not to remove equality, but to add consequences to actions.Guy above me: "You cant just change the rules by yourself" Heard about hackers and corrupted admins?You do have the right to hate and flame me, but you have no right to judge a person you have never met.Punishing playstyles would officially make me quit DayZ forever. Share this post Link to post Share on other sites
AddetterUS 7 Posted October 4, 2012 Well, as said before, I dont have much trouble getting killed by randoms, lately I have been meeting quite a few nice people. Why would I enjoy killing you? Then I would pretty much say against everything i have written in this thread. Your first impression didnt exactly put you in the brightest light in my book, but I dont think thats how you are in real life, neiter do I care. Im not pissed, not at all actually, the reply box is here for a reason right ;)We might just meet in Chernarus one day, and I hope the only dead things will be em zombies.I just find it to easy, to be a bandit in DayZ, because theres not really consequences for killing survivors, decreased sprinting speed and rag around the head. Thats one nice way to start ;) Atleast I think so, and I guess theres nothing more to discuss. So admins, feel free to lock/delete this now. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted October 4, 2012 Well then you know to be nice to heroes when you see us.We're not taking the easy path, but it doesn't need to be made any easier.Bandits are people too, they're just valid targets. Share this post Link to post Share on other sites
Obsolescence 129 Posted October 5, 2012 I have an effect suggestion: none. The terrifying part will be that acting immorally or amorally doesn't have any inherent consequences at all. Spooky, amirite? Share this post Link to post Share on other sites