Very Ape 748 Posted October 4, 2012 (edited) First, I'd like to say that I used the forum search engine to make sure this hadn't already suggested. Turns out it had been, but poorly expanded on. There's also a Chernobyl topic, but I'd like to expand on that too. Bear with me.It seems plausible that nuclear reactors would melt-down after months of being unmanned. Now, what could be implemented are the remains of one of said nuclear reactors (only one!) that could be approached and explored only after acquiring certain objects, all very rare and found only in high-risk military barracks.Firstly, your lone survivor would have to find a hazmat suit. This would protect him from the more lightly irradiated areas of the power plant, but not against more heavily irradiated areas or the other many dangers of such a place. Vision would also be limited, like when using night-vision goggles, and one wrong step would lead to certain death.Then, there's the Geiger counter. Radiation would be invisible, so players would have to have this out at all times while threading carefully to avoid heavy pockets of radiation. They would have to put away their main weapons, exposing them to danger from zombies (can't live without 'em) and bandits.As for the loot, it'd be somewhat worthwhile. With the proper equipment and friendly backup, one could find materials not found elsewhere. Or perhaps there would be an improvised military base on the premises that would yield more loot than their non-irradiated counterparts. (In such a scenario, perhaps the nuclear reactor complex itself would be off-limits due to high radiation and only the surrounding military installations would be open for salvaging, with the proper equipment.)We loot farms and stores to equip ourselves with the basic stuff, so we can then go loot the military complexes. But what about after that? This would add another dimension to looting. I mean, we loot so we can loot so we can kill. Now we can loot so we can loot so we can loot so we can kill!It'd be a high-risk, high-yield and scary place, and there'd only be one of 'em. That ought to attract a sizable amount of players, and make it all the more scary. ADDITIONS/OTHERthere could be improvised military camps around (or even within) the nuclear reactor. I'd imagine it'd be a high-priority target to protect in the case of an apocalypse. Salvaging the loot from the dead military personnel within could yield great reward. Since it's so difficult to loot the nuclear power plant / improvised military base, there would be higher loot frequencies (which could be explained in-world by "it dun get looted often.")And perhaps the military failed to protect the nuclear reactor. Something went wrong. Rocket seems to be going for a storyline in this game-- it'd be an interesting addition. It's a mystery to solve-- or it will always be shrouded in mystery. Ominous, right?And I'm sure there are other ways to counter this issue, such as having the weapons spawn in sealed containers or something stupid like that. It's a cop-out, I know, but I don't think it'd dampen players' moods that much. It's a decent trade-off for the intense, scary atmosphere. Edited October 4, 2012 by All Powerful Ape 5 Share this post Link to post Share on other sites
Dragonsire 18 Posted October 4, 2012 THIS IS... THIS IS PERFECT!! YOU HAVE MY BEANS GOOD SIR! 1 Share this post Link to post Share on other sites
Welch (DayZ) 756 Posted October 4, 2012 Wouldn't irradiated infected die, also?They're not actual zombies, so if they're still living, somewhat normal human beings, no zeds - or infected - would be present. But if you had like workers spawn in Hazmat suits, who were protected from radiation, that would be cool. Share this post Link to post Share on other sites
Very Ape 748 Posted October 4, 2012 (edited) Wouldn't irradiated infected die, also?They're not actual zombies, so if they're still living, somewhat normal human beings, no zeds - or infected - would be present. But if you had like workers spawn in Hazmat suits, who were protected from radiation, that would be cool.I would have thought the zombies could still function (ie, rip us to shreds) in an irradiated environment. Even so, having some of them spawn with hazmat suits would to be expected (and really cool!) The way I envision this, they're a huge part of making the shit-your-pants atmosphere while prowling the halls in your tunnel-vision-inducing apparel, as are other explorers. But you really can't do without the zeds on this one! Edited October 4, 2012 by All Powerful Ape Share this post Link to post Share on other sites
ShigZ 66 Posted October 4, 2012 The only loot I can imagine worthwhile all this risk would be a nuclear missile. I would go for all this trouble just to nuke Electro every once and a while. me: "Any bandits in Electro today"bandits: "No, we are not camping on the church. We promisse. Come check out if you don't believe us. Bring beans!"*** BOOOMMMMMMM ***bandit #1 was killedbandit #2 was killedbandit #3 was killedbandit #4 was killedbambie was killeda goat was killed :P Share this post Link to post Share on other sites
Khoysta 17 Posted October 4, 2012 So you suggest adding a nuclear power plant into the map. Still nuclear reactors have built in safeties, and unless physically damaged, as seen in Japan, should not leak radiation. Also, I don't think any soldier would be stupid enough to fire on a nuclear reactor, unless it is a full scale war between nations and even then as a last resort before defeat situation. Share this post Link to post Share on other sites
Very Ape 748 Posted October 4, 2012 (edited) As I mentioned in the first post, there could be improvised military camps around (or even within) the nuclear reactor. I'd imagine it'd be a high-priority target to protect in the case of an apocalypse. Salvaging the loot from the dead military personnel within could yield great reward. Since it's so difficult to loot the nuclear power plant / improvised military base, there would be higher loot frequencies (which could be explained in-world by "it dun get looted often.")And perhaps the military failed to protect the nuclear reactor. Something went wrong. Rocket seems to be going for a storyline in this game-- it'd be an interesting addition. It's a mystery to solve-- or it will always be shrouded in mystery. Ominous, right? Edited October 4, 2012 by All Powerful Ape Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted October 4, 2012 (edited) Wouldn't any military loot you find be dangerously irradiated anyway?If you find a military base inside a radioactive area and steal weapons/tools from it, you would have to keep your hazmat suit on the whole time you are near this irradiated loot.Would be a funny trap for bandits, but it wouldn't be much use to you. (unless you want to run about in a yellow plastic 1-piece all the time.) Edited October 4, 2012 by Chabowski Share this post Link to post Share on other sites
Very Ape 748 Posted October 4, 2012 (edited) Wouldn't any military loot you find be dangerously irradiated anyway?If you find a military base inside a radioactive area and steal weapons/tools from it, you would have to keep your hazmat suit on the whole time you are near this irradiated loot.Would be a funny trap for bandits, but it wouldn't be much use to you. (unless you want to run about in a yellow plastic 1-piece all the time.)They... uhm... They're... coated in anti-radiation cream? They have- uh... JUST GIVE ME YOUR BEANS.A quick google search tells me that decontaminating something that has been irradiated is quite simple, just wash it clean.And I'm sure there are other ways to counter this issue, such as having the weapons spawn in sealed containers or something stupid like that. It's a cop-out, I know, but I don't think it'd dampen players' moods that much. It's a decent trade-off for the intense, scary atmosphere.It's as easy to poke holes in these suggestions as it is work around the something not-so-obvious holes in the idea. The idea of implementing irradiation like I've outlined really does need work-- there's a plethora of things that could be done to make this idea better. I just like the idea of prowling an abandoned power plant in a hazmat suit, not knowing what's lurking in your obstructed peripheral vision. xD Edited October 4, 2012 by All Powerful Ape Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted October 4, 2012 I wouldn't be trusting the soap and water tactics :PWould be badass though. Maybe an impassable area with a military installation on the far side of it would be less hole-poke-able?I can picture it now....Big hills, cliffs all around, something I haven't thought of yet to stop helichoppers just flying there, and a big huge reactor meltdown of instant death conveniently in the way!Luvvit. Share this post Link to post Share on other sites
Very Ape 748 Posted October 4, 2012 (edited) I wouldn't be trusting the soap and water tactics :PWould be badass though. Maybe an impassable area with a military installation on the far side of it would be less hole-poke-able?I can picture it now....Big hills, cliffs all around, something I haven't thought of yet to stop helichoppers just flying there, and a big huge reactor meltdown of instant death conveniently in the way!Luvvit.While that's actually a damn good idea, it seems like it'd require a lot more space!Parts of the interior of the plant itself could be isolated from radiation. Edited October 4, 2012 by All Powerful Ape Share this post Link to post Share on other sites
liquidcactus 719 Posted October 4, 2012 nice idea son. I like it. Fuck the haters. Share this post Link to post Share on other sites