Thegoon84 54 Posted October 3, 2012 I've had a look round, cant see any answer from the DEv's about what their going to do about tent duping?any1 got a link?for me if the duping is still in the standalone i wont bother buying it. I could actually deal with hacking more than duping, i play the game to try and get the best gear. Only to find some 1 has the crap out of it! Share this post Link to post Share on other sites
IndyAM 48 Posted October 3, 2012 QQDo a search you lazy tard. Share this post Link to post Share on other sites
ZTrainz 21 Posted October 3, 2012 @Indy Don't be a tool. Some people are search challenged.@OP From what I understand many items will be handled as unique objects that can have different properties in the standalone. Right now every M16A2 looks like every other M16A2 to the game. That's why no one can tell hacked and duped items from legitimately spawned items (unless someone spawns a weapon or item that isn't in DayZ). In the standalone an M16A2 that has had a few thousand rounds put through it might acquire a property that reduces it's accuracy and increases the risk of jamming. If every item has a unique identifier that the game can see, it will be easy to find and eliminate duplicates. It should also be much easier to prevent the duplication in the first place.Look for rocket's posts in this thread, quite interesting. Share this post Link to post Share on other sites
Friday N 49 Posted October 3, 2012 you look like you are from Swansea :lol: 1 Share this post Link to post Share on other sites
NavyCuda 39 Posted October 3, 2012 @Indy Don't be a tool. Some people are search challenged.@OP From what I understand many items will be handled as unique objects that can have different properties in the standalone. Right now every M16A2 looks like every other M16A2 to the game. That's why no one can tell hacked and duped items from legitimately spawned items (unless someone spawns a weapon or item that isn't in DayZ). In the standalone an M16A2 that has had a few thousand rounds put through it might acquire a property that reduces it's accuracy and increases the risk of jamming. If every item has a unique identifier that the game can see, it will be easy to find and eliminate duplicates. It should also be much easier to prevent the duplication in the first place.Look for rocket's posts in this thread, quite interesting.Well it should be realistic. Cleaning interval of about 1000rounds for the AR15/M16. Lifespan is somewhere over 20,000 shots plus before there is anything major to have to worry about. There are times when the odd things break, so it should be possible to carry one m16a2 and strip a second one for spare parts.I think for the sake of simplicity it would be better to have a round count and if you don't clean your rifle often enough the likely hood of a jam increases. Different rifles would have different rates. The AR15 is a pretty dirty running rifle and in my experience starts to get really dirty at about 1500 rounds. I use grease in mine for lubrication which does make the dirtiness appear worse. My m14 clone on the other hand is a very clean operating rifle and could go much further, probably 2500-3500 rounds before it was getting too dirty. The AKM I would set at about 1000-1500 rounds for cleaning, why you ask? Czech made surplus 7.62x39 is corrosive and even with a chrome lined barrel, in damp environments rust will form. My 1911 and P226 both are getting pretty dirty by 1000 rounds, but still function correctly.Most people don't realize however that the vast majority of firearms are extremely well built and the parts last a long time. Sadly I had to sell one of my favorite rifles, a Winchester lever action .45-70 manufactured in 1888. It was a well used rifle, the barrel was almost completely shot out of it, the rifling was nothing more than a shadow in the bore. I could still punch holes in the 1/4" plate steel gong at 100m, shot after shot with it and that's with a worn out rifle that is 130+ years old. Lever actions are internally far more complex than your average auto-loader. Share this post Link to post Share on other sites
ZTrainz 21 Posted October 3, 2012 Well it should be realistic. Cleaning interval of about 1000rounds for the AR15/M16. Lifespan is somewhere over 20,000 shots plus before there is anything major to have to worry about. There are times when the odd things break, so it should be possible to carry one m16a2 and strip a second one for spare parts.I think for the sake of simplicity it would be better to have a round count and if you don't clean your rifle often enough the likely hood of a jam increases. Different rifles would have different rates. The AR15 is a pretty dirty running rifle and in my experience starts to get really dirty at about 1500 rounds. I use grease in mine for lubrication which does make the dirtiness appear worse. My m14 clone on the other hand is a very clean operating rifle and could go much further, probably 2500-3500 rounds before it was getting too dirty. The AKM I would set at about 1000-1500 rounds for cleaning, why you ask? Czech made surplus 7.62x39 is corrosive and even with a chrome lined barrel, in damp environments rust will form. My 1911 and P226 both are getting pretty dirty by 1000 rounds, but still function correctly.Most people don't realize however that the vast majority of firearms are extremely well built and the parts last a long time. Sadly I had to sell one of my favorite rifles, a Winchester lever action .45-70 manufactured in 1888. It was a well used rifle, the barrel was almost completely shot out of it, the rifling was nothing more than a shadow in the bore. I could still punch holes in the 1/4" plate steel gong at 100m, shot after shot with it and that's with a worn out rifle that is 130+ years old. Lever actions are internally far more complex than your average auto-loader.I think you misunderstood me. I was giving an example of what could be done and how items are going to be handled in the standalone in an effort to answer the OP's question. The bit about use affecting accuracy was not meant as a suggestion and certainly not as a balance point for such a mechanic. There are other sections of the forum for that. There are also other sections of the forum to brag about your firearms, btw. Share this post Link to post Share on other sites
NavyCuda 39 Posted October 3, 2012 I think you misunderstood me. I was giving an example of what could be done and how items are going to be handled in the standalone in an effort to answer the OP's question. The bit about use affecting accuracy was not meant as a suggestion and certainly not as a balance point for such a mechanic. There are other sections of the forum for that. There are also other sections of the forum to brag about your firearms, btw.I wasn't bragging, I was using real world experience to indicate a known operational round count from the perspective of an enthusiast, if such a mechanic were implemented. By providing background information that supports my comment I am qualifying my comment.This game does deal with firearms as part of its content, and as a firearms enthusiast it is important to me that they are accurately portrayed to increase my immersion into the game. Share this post Link to post Share on other sites
Erizid 56 Posted October 3, 2012 Tent duping is already fixed on most private hives and Rocket has already said he is going to take the best bits of code from the privates.Also, guns, ammo and equipment will have unique GUIDs in standalone. This means that even if they can't fix some kind of duping method, regular database audits will reveal the illegitimate gear and remove it. Share this post Link to post Share on other sites
ZTrainz 21 Posted October 3, 2012 By providing background information that supports my comment I am qualifying my comment.A comment that had nothing to do with the OP.In the standalone an M16A2 that has had [rabbits' feet tied to the sling and baby bunny fur glued to the stock] might acquire a property that [increases] it's accuracy and [reduces] the risk of jamming.Care to give a comment on that using your real world experience and perspective as an enthusiast? Share this post Link to post Share on other sites
NavyCuda 39 Posted October 4, 2012 A comment that had nothing to do with the OP.Sometimes it really hurts trying to understand how ignorant people can be. My comment was in relation to a comment you made. This is a discussion, therefore my comment, in relation to yours is valid to this discussion. Let me quote you and highlight the relevant area.@Indy Don't be a tool. Some people are search challenged.@OP From what I understand many items will be handled as unique objects that can have different properties in the standalone. Right now every M16A2 looks like every other M16A2 to the game. That's why no one can tell hacked and duped items from legitimately spawned items (unless someone spawns a weapon or item that isn't in DayZ). In the standalone an M16A2 that has had a few thousand rounds put through it might acquire a property that reduces it's accuracy and increases the risk of jamming. If every item has a unique identifier that the game can see, it will be easy to find and eliminate duplicates. It should also be much easier to prevent the duplication in the first place.Look for rocket's posts in this thread, quite interesting.I have real world experience with firearms and I can tell you, that a few thousand rounds is going to have no effect on the accuracy of a firearm. You might have just been using this as an anology for changes that will likely come with the standalone but the fact remains a portion of your comment is flawed. My reply was to point out that flaw, as well as support the point where you were correct, that jamming becomes more likely as the round count between cleaning increases.It seems to me, that the issue isn't the that the conversation is extending beyond the scope of the original post, but that you have some personal issues with firearms.In the standalone an M16A2 that has had [rabbits' feet tied to the sling and baby bunny fur glued to the stock] might acquire a property that [increases] it's accuracy and [reduces] the risk of jamming.Care to give a comment on that using your real world experience and perspective as an enthusiast?Any competent shooter will tell you that superstitious idols provide no tangible benefit to the shooter, where as practice and dedication to the sport does. I do find it somewhat disturbing though, that you would suggest skinning an animal and attaching a portion of its hide to a firearm. Perhaps you may wish to seek professional help? Share this post Link to post Share on other sites
ZTrainz 21 Posted October 4, 2012 Sometimes it really hurts trying to understand how ignorant people can be. My comment was in relation to a comment you made. This is a discussion, therefore my comment, in relation to yours is valid to this discussion. Let me quote you and highlight the relevant area.I can't help that you were too stupid to use a little common sense and realize that the comment you refer to was not a literal suggestion. You recognized that the comment wasn't accurate to real life firearms. But rather than think I might be using that example in the context of a game, you assumed that I do not know how cleaning affects real firearms. You then decided to provide a correction in the context of real life. So not only did you take it literally when it was clearly (to someone well versed in the use and care of actual firearms) not meant that way, you also changed the context.I have real world experience with firearms and I can tell you, that a few thousand rounds is going to have no effect on the accuracy of a firearm. You might have just been using this as an anology for changes that will likely come with the standalone but the fact remains a portion of your comment is flawed. My reply was to point out that flaw, as well as support the point where you were correct, that jamming becomes more likely as the round count between cleaning increases.It was not an analogy, it was an example of what could be done with the object oriented approach that they plan use with weapons and items in the standalone. I also used the word "might," clearly classifying it as hypothetical.I mentioned accuracy not because it is analogous to real life but because it is a good variable to manipulate for game balance. A jam has the effect of rendering you completely ineffective for a period of time. Jamming provides only two states, on or off if you will. Accuracy (as a variable in a game) is much more versatile as it can be decreased in minute but noticeable steps, gradually decreasing effectiveness rather than turning it off completely.It seems to me, that the issue isn't the that the conversation is extending beyond the scope of the original post, but that you have some personal issues with firearms.I have made no statements regarding my personal view of firearms. Stop making asinine assumptions.Any competent shooter will tell you that superstitious idols provide no tangible benefit to the shooter, where as practice and dedication to the sport does. I do find it somewhat disturbing though, that you would suggest skinning an animal and attaching a portion of its hide to a firearm. Perhaps you may wish to seek professional help?But baby bunny fur feels sooo warm and cuddly on your cheek... :( You're right though, that is kinda creepy and no sane person would ever attach a portion of a dead animal's hide to a firearm. Share this post Link to post Share on other sites
Erizid 56 Posted October 4, 2012 You're both stubborn as hell. I don't rant and rage at people that disagree with me on forums for one simple reason...I've got better shit to do. 1 Share this post Link to post Share on other sites
NavyCuda 39 Posted October 4, 2012 I can't help that you were too stupid to use a little common sense and realize that the comment you refer to was not a literal suggestion. You recognized that the comment wasn't accurate to real life firearms. But rather than think I might be using that example in the context of a game, you assumed that I do not know how cleaning affects real firearms. You then decided to provide a correction in the context of real life. So not only did you take it literally when it was clearly (to someone well versed in the use and care of actual firearms) not meant that way, you also changed the context.DayZ is built on a military simulator that strives for a measurable degree of accuracy. As a firearms enthusiast, it is important to me that DayZ continues to build on that accuracy and to represent firearms and their cartridges correctly. In other areas I've made some posts regards the blood damage being the same between the STANAG magazine fed firearms, as the different barrel lengths would effect velocity, muzzle energy and obviously the bullet drop. Another example is that sub-sonic 5.56x45 does not have enough gas pressure to operate the action, yet non-suppressed firearms in DayZ/Arma2 still function correctly, never mind the fact that a subsonic loading in a 5.56mm diameter projectile is not going to have very much muzzle energy.It was not an analogy, it was an example of what could be done with the object oriented approach that they plan use with weapons and items in the standalone. I also used the word "might," clearly classifying it as hypothetical.I mentioned accuracy not because it is analogous to real life but because it is a good variable to manipulate for game balance. A jam has the effect of rendering you completely ineffective for a period of time. Jamming provides only two states, on or off if you will. Accuracy (as a variable in a game) is much more versatile as it can be decreased in minute but noticeable steps, gradually decreasing effectiveness rather than turning it off completely.Call it whatever you will, a portion of your comment was correct and a portion was not. I can agree that from a game engine perspective it is probably easier to gradually reduce a firearms accuracy over time than to add an additional animation to clear a jam and having a random chance beyond a certain round count that the firearm will jam.I have made no statements regarding my personal view of firearms. Stop making asinine assumptions.Then explain to me why you took such a negative stance towards my comment, when all I wanted to do was correct and support your hypothetical mechanic for dealing with firearms in DayZ.But baby bunny fur feels sooo warm and cuddly on your cheek... :( You're right though, that is kinda creepy and no sane person would ever attach a portion of a dead animal's hide to a firearm.That link is actually a great example, and I never even thought about leather. I rarely ever consider leather to be animal hide, even though I know it is. However I must point out that the use of leather usually pertains to some of the requirements of the shooter. Examples would be a leather cheek riser(I don't use cheek risers, I don't need cheek wield to shoot straight), leather slings, leather holsters and leather gloves. In fact I use leather gloves and leather holsters. Your bunny fur comment seemed to be geared more towards the superstitious use of the hide to increase accuracy, not as a physical device to tune the rifle to the shooter. So I guess to some degree, I have to agree with your bunny fur comment, as poorly presented as it was.Although off topic, this is a discussion that I am enjoying. Discussions are important, and to discount this discussion between us because it is out of the scope of the original post seems illogical because we are discussing things that really should be considered in the standalone. Share this post Link to post Share on other sites
SquishyBear 31 Posted October 4, 2012 (edited) You're both stubborn as hell. I don't rant and rage at people that disagree with me on forums for one simple reason...I've got better shit to do.I guess better shit in this case means commenting on two people who are having a debate while trying to sound as though you don't care. Edited October 4, 2012 by SquishyBear Share this post Link to post Share on other sites
ZTrainz 21 Posted October 4, 2012 (edited) Although off topic, this is a discussion that I am enjoying. Discussions are important, and to discount this discussion between us because it is out of the scope of the original post seems illogical because we are discussing things that really should be considered in the standalone.This isn't a discussion. I'm simply trying to make you realize the error of your original reply. Of course I can't let all the errors and incorrect assumptions that you've made since go unchallenged.I'm curious. Did you have moments in school when the teacher finally called on you, you gave your answer and she just stared at you for a few seconds, a befuddled look on her face before calling on the next student?DayZ is built on a military simulator that strives for a measurable degree of accuracy. As a firearms enthusiast, it is important to me that DayZ continues to build on that accuracy and to represent firearms and their cartridges correctly. In other areas I've made some posts regards the blood damage being the same between the STANAG magazine fed firearms, as the different barrel lengths would effect velocity, muzzle energy and obviously the bullet drop. Another example is that sub-sonic 5.56x45 does not have enough gas pressure to operate the action, yet non-suppressed firearms in DayZ/Arma2 still function correctly, never mind the fact that a subsonic loading in a 5.56mm diameter projectile is not going to have very much muzzle energy.There are people in this world that equate "firearms enthusiast" and "crazy". Just sayin'...I've read a few of your posts in other threads. Clearly you are trying demonstrate your extensive knowledge of firearms wherever you can. Regardless of the agenda that you are trying to push, there are appropriate places to make your thoughts heard. A thread about duping is not the place for a discussion on the authenticity of weapons in DayZ. If you take the weapon out of my original comment and replace it with a water bottle, the comment still applies to the topic. You can't do that with any of your replies.In the standalone [a Water Bottle] that has [been contaminated] might acquire a property that reduces it's [ability to quench your thirst] and increases the risk of [infection].Incidentally, this is the point that I was trying to make when I initially made reference to the rabbit parts. I assumed that you were intelligent enough to pick that up on your own - my mistake.Call it whatever you will, a portion of your comment was correct and a portion was not.This is like trying to reason with a two-year old... I was presenting an EXAMPLE of what COULD happen in a VIDEO GAME - whether my example was correct in real life or not is not applicable.Listen, I've been talking about a video game this entire time. It's got zombies for Chrissake! I know you want weapons to behave as realistically as possible but it isn't going to happen in this video game. First of all, the more realistic you make weapons the more resources you need (both during coding and during use) to make this work. Quite quickly you reach a point where you are spending more on those resources that you could ever hope to recoup from the added realism. Secondly, it is a video game! You want realism, grow a pair and go sign up for a war somewhere. If you actually kill someone, you can prop 'em up against a wall and give 'em all the inappropriate lectures on ballistics that you please.I can agree that from a game engine perspective it is probably easier to gradually reduce a firearms accuracy over time than to add an additional animation to clear a jam and having a random chance beyond a certain round count that the firearm will jam.Actually having both could be useful. Each factor that affects a player's combat effectiveness adds to the complexity of gameplay and provides another option for balancing. I suspect that many players won't like the RNG aspect of jams.Then explain to me why you took such a negative stance towards my comment, when all I wanted to do was correct and support your hypothetical mechanic for dealing with firearms in DayZ.I'll reiterate: your comment had nothing to do with the OP.(I don't use cheek risers, I don't need cheek wield to shoot straight)Now you're definitely bragging. Edited October 4, 2012 by ZTrainz Share this post Link to post Share on other sites
RogueOne 112 Posted October 4, 2012 Hmmm. I mus have wandered into the wrong topic. Thought this was about tent duping...PS, Why don't you guys take that to PM. Nobody's interested in your "discussion" Share this post Link to post Share on other sites
Erizid 56 Posted October 4, 2012 I guess better shit in this case means commenting on two people who are having a debate while trying to sound as though you don't care.I care about the discussion concerning Tent Duping, which is why I was in this thread. I don't give two shits about the pissing contest going on as evidenced by my one line response as compared to their diarrhea-of-the-mouth. Share this post Link to post Share on other sites
jackcrow 129 Posted October 4, 2012 (edited) I've had a look round, cant see any answer from the DEv's about what their going to do about tent duping?any1 got a link?for me if the duping is still in the standalone i wont bother buying it. I could actually deal with hacking more than duping, i play the game to try and get the best gear. Only to find some 1 has the crap out of it!Standalone will be your answer. The issue is that Arma was not designed to be a game that is continuously played. Generally you started a game, played the map until your objective was complete and then closed the map. This is the same reason that all servers have multiple restarts per day, otherwise vehicles once blown up would never come back. So the tent duping works something of the same way, since character data is stored on the backend hive and tent data on the local hive if the tent isnt saved it has no idea of the state of the tent after a restart other than its historical data.Since DayZ will be its own flavor of the Virtuality engine, I assume its being tailored to support real time respawns so servers should not need a constant restart every 6 hours or so to keep vehicles accessible. That in it self should stop tenting duping. Edited October 4, 2012 by jackcrow Share this post Link to post Share on other sites
NavyCuda 39 Posted October 4, 2012 (edited) This isn't a discussion. I'm simply trying to make you realize the error of your original reply. Of course I can't let all the errors and incorrect assumptions that you've made since go unchallenged.I'm curious. Did you have moments in school when the teacher finally called on you, you gave your answer and she just stared at you for a few seconds, a befuddled look on her face before calling on the next student?There was no error with my original reply, just your response to it. You made a post that was not factually correct, it was necessary for me to correct that error. You can argue here with me until we're both dead, but the fact remains you made a comment that was incorrect and I don't want incorrect information to be presented unchallenged. You've made your own incorrect assumptions about me, so clearly we're both guilty.Quite the opposite. I didn't raise my hand to answer a question unless I was reasonable sure of the answer I was giving. When I was enthusiastic about the subject, the teachers would rarely call on me because my answers were always correct and more than one student needs to be engaged in a classroom environment.There are people in this world that equate "firearms enthusiast" and "crazy". Just sayin'...So you are implying that my sanity is in question due simply to my choice in hobbies? That same phrase could be used to describe gamers, horse people, car people and lead programmers. Speaking of incorrect assumptions...I've read a few of your posts in other threads. Clearly you are trying demonstrate your extensive knowledge of firearms wherever you can. Regardless of the agenda that you are trying to push, there are appropriate places to make your thoughts heard. A thread about duping is not the place for a discussion on the authenticity of weapons in DayZ. If you take the weapon out of my original comment and replace it with a water bottle, the comment still applies to the topic. You can't do that with any of your replies.You originally brought up the weapons as an example, or whatever the semantics of what you want to call what you said. You posted something that was not correct, I do not like seeing incorrect information about my hobby being paraded as factual. If the devs feel that the experience of realism is important to DayZ, then it is more likely we will see jamming and less likely we'll see reduced accuracy.In the standalone [a Water Bottle] that has [been contaminated] might acquire a property that reduces it's [ability to quench your thirst] and increases the risk of [infection].Incidentally, this is the point that I was trying to make when I initially made reference to the rabbit parts. I assumed that you were intelligent enough to pick that up on your own - my mistake.This would have been a much better example to make, but it is not the example you made. The example you made was incorrect, you failed to recognize that point and instead we got into this discussion.This is like trying to reason with a two-year old... I was presenting an EXAMPLE of what COULD happen in a VIDEO GAME - whether my example was correct in real life or not is not applicable.No, I would say this is more like an adult providing factual information to a child, and that child refusing to accept their error. You are trying to deflect that error by claiming such errors are acceptable in a video game. Perhaps to you, but not to me and any time I see incorrect information posted about firearms, I will, without hesitation provide corrections.Listen, I've been talking about a video game this entire time. It's got zombies for Chrissake! I know you want weapons to behave as realistically as possible but it isn't going to happen in this video game. First of all, the more realistic you make weapons the more resources you need (both during coding and during use) to make this work. Quite quickly you reach a point where you are spending more on those resources that you could ever hope to recoup from the added realism. Secondly, it is a video game! You want realism, grow a pair and go sign up for a war somewhere. If you actually kill someone, you can prop 'em up against a wall and give 'em all the inappropriate lectures on ballistics that you please.So far the weapons presented in Arma2 and DayZ are well modeled and fairly accurately simulate the behavior of the firearms and their cartridges. There are a number of other things that I could nit-pick, but I don't.As someone who will be spending money on DayZ - The standalone, and it is common knowledge that the devs comb these forums, I will at every oppertunity provide factual information in relation to firearms and their operation and hopefully in return the Devs will provide more realistic firearm mechanics.Having a desire to see something correctly represented in digital format does not mean I am interested in joining the forces, or even entertaining the idea of taking the life of human or animal. I enjoy the mechanical aspects of firearms and how they work.Actually having both could be useful. Each factor that affects a player's combat effectiveness adds to the complexity of gameplay and provides another option for balancing. I suspect that many players won't like the RNG aspect of jams.I'll reiterate: your comment had nothing to do with the OP.Now you're definitely bragging.No, having both would not be useful because it would be incorrect for the firearm to mechanically lose accuracy in between services, however a fatigued shooter undoubtedly would have accuracy problems.My original reply never had anything to do with the OP, I've never denied that. My reply was to point out your error, but rather than be a man about it and accept that something you said was incorrect, you're debating me over the merits of posting a reply to a reply of the OP. Internet forums are for discussion, if you are going to discuss something, please do your best to ensure what you are saying is as correct as possible.I did brag a little didn't I, but a fact is a fact, I know how to shoot proficiently. Edited October 4, 2012 by NavyCuda Share this post Link to post Share on other sites
ZTrainz 21 Posted October 8, 2012 There was no error with my original reply, just your response to it. The information wasn't wrong, just not at all related to the discussion.You made a post that was not factually correct, it was necessary for me to correct that error.Wrong. It was never presented as fact. The wording "In the standalone" and "might" clearly indicate that it was a possible scenario for a game. You need to work on your reading comprehension.My initial response to you attempted to correct this misunderstanding but you seem to have ignored it.You've made your own incorrect assumptions about me, so clearly we're both guilty.Go back and read. I never made any definitive statements about you or your character aside from the rather obvious one that you are trying to demonstrate your knowledge of firearms wherever you think it applies. I try not to make assumptions about people and I try even harder not to publicize any assumptions that I do make. As you are experiencing, assumptions are often wrong and usually make you look like a dumbass.Quite the opposite. I didn't raise my hand to answer a question unless I was reasonable sure of the answer I was giving. When I was enthusiastic about the subject, the teachers would rarely call on me because my answers were always correct and more than one student needs to be engaged in a classroom environment.That's cute... and mildly amusing.So you are implying that my sanity is in question due simply to my choice in hobbies? That same phrase could be used to describe gamers, horse people, car people and lead programmers. Speaking of incorrect assumptions...I just said some people might call you crazy. I wouldn't, at least not because you love guns. As it turns out, I probably have more hours and more miles with an AR-15 type platform in my hands than you do. I also own a couple firearms myself.You originally brought up the weapons as an example, or whatever the semantics of what you want to call what you said. You posted something that was not correct, I do not like seeing incorrect information about my hobby being paraded as factual. If the devs feel that the experience of realism is important to DayZ, then it is more likely we will see jamming and less likely we'll see reduced accuracy.This would have been a much better example to make, but it is not the example you made. The example you made was incorrect, you failed to recognize that point and instead we got into this discussion.No, I would say this is more like an adult providing factual information to a child, and that child refusing to accept their error. You are trying to deflect that error by claiming such errors are acceptable in a video game. Perhaps to you, but not to me and any time I see incorrect information posted about firearms, I will, without hesitation provide corrections.Again, the example I provided was NEVER "paraded" as factual. At the end of the day, the standalone will be a game and that game needs to meet certain playability standards set by the devs. All FPS type games sacrifice realism for gameplay at some point - all of them. Maybe they will sacrifice realism for balance and playability in the standalone and maybe they won't. It is my opinion that as good as Arma 2 is already, that the devs probably already know that the accuracy of modern firearms generally will not be affected until the round count gets into the tens of thousands. (Don't go attacking 10,000 or 20,000 as hard numbers either. We both know all kinds of factors can affect the life of a firearm.) Hell, they may even decide to add some inaccuracy to the first few rounds after cleaning - especially with the precision rifles. Wouldn't that make it interesting for the snipers?Having a desire to see something correctly represented in digital format does not mean I am interested in joining the forces, or even entertaining the idea of taking the life of human or animal. I enjoy the mechanical aspects of firearms and how they work.Are you saying you're too fat or athletically inept to join? Can I safely assume that since you're of the bandit persuasion in DayZ you enjoy pretending to kill humans and animals?No, having both would not be useful because it would be incorrect for the firearm to mechanically lose accuracy in between services, however a fatigued shooter undoubtedly would have accuracy problems.You need to look up the definition of 'useful'. Please refer to my earlier comments about trading realism for playability and balance in a video game.My original reply never had anything to do with the OP, I've never denied that. My reply was to point out your error, but rather than be a man about it and accept that something you said was incorrect, you're debating me over the merits of posting a reply to a reply of the OP. Internet forums are for discussion, if you are going to discuss something, please do your best to ensure what you are saying is as correct as possible.Questioning my masculinity? My character? That's a little uncalled for, especially when you're the one who can't comprehend what you're reading. I guess I should expect such childish retorts from an alleged cheater. Share this post Link to post Share on other sites
jubeidok 495 Posted October 8, 2012 Give it up Trainz, he makes you look stupid every time you respond.And Cuda, you won the second he resorted to insults. Will the last word really matter? Share this post Link to post Share on other sites
NavyCuda 39 Posted October 8, 2012 Give it up Trainz, he makes you look stupid every time you respond.And Cuda, you won the second he resorted to insults. Will the last word really matter?You're totally right.In any case, tent duping is a small problem when compared against hackers. Share this post Link to post Share on other sites
SquishyBear 31 Posted October 8, 2012 (edited) Questioning my masculinity? My character? That's a little uncalled for, especially when you're the one who can't comprehend what you're reading. I guess I should expect such childish retorts from an alleged cheater.Wow, you're dumb. You're quoting a thread of mine about a server with severe admin abuse but you claim he is the alleged cheater. Wow. You fail at reading. I guess all the other people from that thread are alleged cheaters too. Edited October 8, 2012 by SquishyBear Share this post Link to post Share on other sites
ZTrainz 21 Posted October 8, 2012 Give it up Trainz, he makes you look stupid every time you respond.And Cuda, you won the second he resorted to insults. Will the last word really matter?Ah, another dimwit who doesn't realize that I know full well how long it takes wear to affect accuracy and that I would never have presented "a few thousand rounds" as a valid point under a model where complete realism was the top priority. The difference between Cuda and me is that I can actually recognize the context of a post without applying my own personal biases to it. He could be the world's foremost expert on ballistics but it doesn't matter because real weapons and ballistics were not the topic until Cuda decided to make it the topic.For the record, he was the first to openly insult with his use of the word ignorant. Once he opened the door, I decided to have a little fun.Dang, Cuda... conceding defeat? That's a shame.Squishy, you were banned for Alt-F4 during combat. Shameful tactic, that. I personally view that ban as valid because Rocket himself has called this an exploit. As you presented no other evidence of admin abuse I must assume that the the admins of that server are above board (innocent until proven guilty, right?). Following on that assumption, I must also assume that your husband and all the others received legitimate bans and are therefore, in some way, cheaters. Share this post Link to post Share on other sites
SquishyBear 31 Posted October 8, 2012 For the record, he was the first to openly insult with his use of the word ignorant. Once he opened the door, I decided to have a little fun.Dang, Cuda... conceding defeat? That's a shame.Squishy, you were banned for Alt-F4 during combat. Shameful tactic, that. I personally view that ban as valid because Rocket himself has called this an exploit. As you presented no other evidence of admin abuse I must assume that the the admins of that server are above board (innocent until proven guilty, right?). Following on that assumption, I must also assume that your husband and all the others received legitimate bans and are therefore, in some way, cheaters.First of all, if you consider ignorant an insult, I suggest you get off the internet now before it's too late and your feelings get hurt even more. Heck, I suggest you go move to a lonely deserted island just to make sure you don't get offended.Second, have you bothered reading the entire thread including other threads I've quoted regarding the same issue? I even said I would have been fine with a ban for CDing (reading fail again) but that's not what it is about. It's about every single player who gets close to their camp getting banned. Regardless of whether an admin is on the server or not. Also they don't just approve any thread in that section. You have to have quite the proof for them to publish your thread.I also like how you refuse to acknowledge that there are plenty of admins who enjoy a power trip. Why don't you go to that server, go find their camp, see what nice people they are. Don't be confused though when you join and all you see is people with LLTS tags, that's just a coincidence, clearly, since those admins couldn't do any wrong.PS: While alt+f4 might be a cheap way of playing, last time I checked it wasn't a ban worthy offence. So, boohoo. Share this post Link to post Share on other sites