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enkhamar@fueledworld.com

The Simulation Games, 100% Hacker free

The Simulation Games   

12 members have voted

  1. 1. Are food and water spawn rates too high?

    • Food and water both spawn too much
      7
    • Food but not water spawns too much
      0
    • Water but not Food spawns too much
      2
    • Food and water do not spawn enough
      3
  2. 2. Are weapons spawns too high?

    • Yes but only for military gear
      1
    • Yes for every weapon
      3
    • No, It is perfect the way it is
      2
    • No, There needs to be more civilian weapon spawns
      3
    • No, There are not enough weapons period
      3


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Details will be posted soon, But this is the beginning of raising the bar for online hacker free gameplay.

We are currently in the process of testing a lightning quick server. Expect great FPS even when 100 Players are on. The Simulation Games isn't like any other private hive.

PRELUDE

In DayZ, players are often quick to engage in firefights and aggressive action with the simple motivation being that they have nothing to lose. As a fresh spawn you may even engage other players with Axes. This unnecessary cruelty would not occur in real life, as both parties would be afraid of death. So THE SIMULATION GAMES will give players a reason to avoid firefights or potentially fatal situations by giving them an incentive to live. DayZ incorporates PvP as the most deadliest thing in DayZ. In real life, sickness,hunger and thirst will be the 2 main killers

Execution

Players in The Simulation Games will compete for real world money which will be dispersed through Paypal monthly to the winners. If you out survive the other players in the server, then your cash prize can be anywhere form between a hundred to a couple hundred dollars. This all depends on the amount of people playing. Hacking will be eliminated, as the admins (Who wont play) will be hacking in the server, Tracking player positions and trajectories, checking player inventories and other anti hacker parameters. Should you survive the zombie apocalypse, you will send in your Fraps footage to prove you weren't hacking as well as a method of receiving payment. The Hacker Admins may also record your confrontations on fraps and post on our youtube channel (coming soon)

Register!

In order for us to be able to afford paying the winners, and also the server costs, we are incorporating a new system. Perma death is enabled on our private servers. At the beginning of a game, (1st day of the month), each player will "buy" a life for 10$ and be given the password and whitelisted for that month. Then that money from each player is pooled and then given to the winner or "survivor", (after costs of server maintenance). We are trying to make this a fun (and maybe profitable) experience for everyone, So please let me know if the price is a problem.

Comment your ideas and or suggestions. We are a team of people, and have the resources to tweak item spawn rates and so on So let us know!

Edited by The Simulation Games
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This sounds pretty fun but I am wondering what would stop a player from paying their 10 bucks (easily affordable for most) and then simply not engaging in the game. Is there going to be a minimum time requirement on time played in server? This may seem like a "technicality" but you know humans... Your post seemed to dissuade pvp play, was this intentional? The reason I am asking is this seems very much like a "Hunger games" scenario where it would be beneficial in a permadeath environment to dispatch with ones competition PERMANENTLY if you catch my drift ; ). I really appreciate the direction this server will be moving in and having only one life will certainly raise the stakes, what time limit will you put on the game? After a certain time if one player simply hides out and more than one are still alive who will be the winner? Sorry to pepper you with questions, to me they are valid. I hope to see a response you have planted a seed of curiosity that's for sure!

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Yes, I should have mentioned that. Every week, (for however long a game may go on) players must have dedicated a certain amount of time in the game.

DayZ would never have been succesfull as a single player game, all because of the added paranoia from other players. We would never want to remove or suppress this in any way, but the fact of the matter is, in real life you simply wouldn't be running around trying to hatchet people to death. Giving players something to live for makes allows for an accurate (as much as possible anyway) representation of how that specific person would react. A time limit may vary depending on the skills and the number of the players. If people are still alive at the 1 month mark, all living players will be alerted to an "evac point". The admins will be there with a chopper, and there is only space for one player. The evac points location will be made public, causing firefights and singling out a winner. Players may also choose to camp out the evac point and kill other survivors thus winning the game.

Teamplay is allowed and there can be more than one winner, however the use of teamspeak or mummble is not. In real life, you would not have communication as reliable as that.The reward money will be given to the winner, and if the winner has a team, the money will be split. Thus, working with a team will increase your chance of surviving, but will lower your reward. Going solo is riskier but has a high reward. Direct Communication is used to simulate how an enemy can hear you just as well as your friend.

We are also making combat logging a bannable offense, with no payment return.

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Teamplay is allowed and there can be more than one winner, however the use of teamspeak or mummble is not. I

how would u eliminate the use of out of game communication (vent skype ts etc)?

Edited by h3retic

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I love the concept, and definately want to participate...the single life aspect of it intrigues the hell out of me...I do not envy the administrative challenges I foresee however. If i can help in any way let me know, I am no dev or super computer geek but I can problem solve with the best of them.

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however the use of teamspeak or mummble is not. In real life, you would not have communication as reliable as that.

I like what you're doing except for this statement. Because of the current economic, political and socialogical times in this country I, for one, have 2 rifles that take the same caliber of readily available ammunition, 1000 rounds spread across a vest and a bag, 4 warlike talkies with a 2 mile range and a solar powered emergency radio that can be hand cranked in low light circumstances that has an outlet in the back of it to keep the walkies charged. I also have packed 4 days of packaged water and long shelf life rations.

Your statement is based off your own imagination and the fact that YOU are not ready for the zombie apocalypse. I can step out my back door and into the woods and never be seen again.

You should try it. It's great piece of mind.

Pitbull

Founder of Ebon Claw

We run Lingor Island

Come join us onTeamspeak

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