Jump to content
Sign in to follow this  
Perhothem

Zombies

Recommended Posts

I believe that the strength of zombies, is in number. I would absolutely love for this game to increase the number of zombies, but make then a tad easier to kill. It would be more tolerable to die by a horde of zombies eating my body then to be hit by two or three and bleed out.

  • Like 2

Share this post


Link to post
Share on other sites

More zombies i'm all for it, easier to kill nope, i think a little slower zombies maybe good, and have them following/Populate the roads.

Share this post


Link to post
Share on other sites

Everyone would love more zombies and varieties, but suggested many times before.

Share this post


Link to post
Share on other sites

So you want to make this somekind of arcade zombie shooter = lots of easy zombies? L4D, try that.

No thank you, I would keep the numbers but make them much much harder... this have been discussed else where.

Share this post


Link to post
Share on other sites

They can't add more zombies because it would put too much strain on the servers. Use the search bar.

Share this post


Link to post
Share on other sites

When? Last I heard that wouldn't be implemented until the standalone.

Share this post


Link to post
Share on other sites

They can't add more zombies because it would put too much strain on the servers. Use the search bar.

The zombie models have been altered, they can add more zombies now.

It isn't the zombie model detail/complexity that limits the server's capacity to handle more of them, as the server does not actually have to visually render anything, the additional load to the server comes as a result of having to perform additional calculations in accordance with the number of active zombie instances, and the bandwidth required to share this data with the connected clients.

In other words, the limitations are still in place, regardless of the state of the zombie models. smile.gif

Edited by Alopex

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×