Trizzo 632 Posted November 25, 2012 More bumps for this sweet stuff! Share this post Link to post Share on other sites
KetchupOnTheDog 41 Posted November 25, 2012 I love alot of these moves, especially the wall jump. Share this post Link to post Share on other sites
KetchupOnTheDog 41 Posted November 25, 2012 I love alot of these moves, especially the wall jump. Share this post Link to post Share on other sites
nikiller 122 Posted November 25, 2012 hi,Hello thereIs not the creator of the mod now working for Bohemia? Or was that another movement mod maker?RgdsLoKYes Smookie works for BIS now. He was hired to make A3 animations.cya.Nikiller. 1 Share this post Link to post Share on other sites
Bribase 251 Posted January 8, 2013 Yep. Need to bump this again. Share this post Link to post Share on other sites
scoffield77@gmail.com 192 Posted January 8, 2013 i've played with SMK in Arma2, they don't really fit the 'dayz' mine frame. We're not a whole bunch of Chris Costa's after all Share this post Link to post Share on other sites
GodOfGrain 191 Posted January 8, 2013 i've played with SMK in Arma2, they don't really fit the 'dayz' mine frame. We're not a whole bunch of Chris Costa's after allhmm that might has some truth...anyhow, it will raise the skill ceiling, which is good, so:+1 Share this post Link to post Share on other sites
Wep0n 532 Posted January 9, 2013 i support that idea fully, but i do not know how this should work in first person. and playing in third person sucks as it is exploitable.if they fix third person view so that the camera can only move to places which your character can actually see, and therefore fixes the exploit, then i really believe this could work properly. Share this post Link to post Share on other sites
Bribase 251 Posted January 14, 2013 i've played with SMK in Arma2, they don't really fit the 'dayz' mine frame. We're not a whole bunch of Chris Costa's after allI'm not sure about that. If I put myself in the position of a survivor in Chernarus I can see myself doing some of the movements to use cover more efficiently like back-to-wall, blindfire and urban prone (that and peeing my pants while quietly weeping). I don't think that the combat roll or leaping over walls fit the game well though because of your backpack.The point is that SMK gives you a better range of movements that are more like the way you would use your body in real life. They are fiddly and hard to master and use without being awkward but are of great benefit when you do use them. This fits perfectly with the idea of becoming a better player by becoming accustomed to the mechanics of the game. You can use the range of movements in vanilla DayZ and never use the SMK movements but you can take the time out to learn the movements and become a much better player.Another cool thing about applying SMK is to be able to tell a rookie player from a veteran by the way that he moves. A guy that moves fluidly from building to building with back to wall and peaking is a dangerous guy compared to the guy that simply runs along a wall and uses q and e to lean. Share this post Link to post Share on other sites