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Humanity decreasing until you die

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Please bare with me. I'll try to keep this suggestion simple: You start off with high humanity, and it decreases over (a long) time. If it reaches 0, you die. Also, you yourself don't even know how much humanity you have! Oh, what tension this bringeth!

Then there are effects of having low humanity to help you know you're approaching 0. They might be something like this:

- In the zombie apocalypse, PTSD will be commonplace. Low humanity survivors should start imagining things: very, very occasional random gunshots/zombie grunts. Or, was that an actual shot?! omgz!

Also you're hyper awareness increases your hearing range as a positive side-effect.

- Even lower, all color bleaches from the world, for color symbolizes all that is good and nice in this world. But you don't get to experience that with low humanity. You, animal!

- You lose the ability to trust your own body. The hud might fade away, or somehow the food/drink icon becomes unreadable, right until it starts flashing! But, as a positive, you'll require less nourishment. Or maybe the timer for food/drink would start to randomize?

- Long shot: Direct chat becomes garbled? Communication gets tougher. You no spake teh Inglisj! =( Kekekek

- Other players get freaked out if they're near you, their hart will start beating. What a monster you are! You filth!

-

- Murdering another human bean gives an instant big hit in humanity. Yes, even in self-defense, but maybe less so.

How then, if the humanity is always decreasing, do you counter this?

Simple. You gain humanity by being around others players. That is the only way ='(

Note: playing as a lone wolf should still be viable. You should be able to go solo for many days. Unless you go all rambo bandit on the world.

However, playing as bandits in a group will keep your humanity high. For when you're in some kind of social structure, there is really no limit to the atrocities you're capable of.

~Flame on!

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I think personaly this is awfull and put too much barrier to players different style.

Humanity should be removed, at least not used to penalize or incitive a playstyle...

Check my sig for more explainations...

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Stop trying to force people into playing the way you envision the game should be played. I dont think I would mysteriously lose the ability to communicate and eventually die because I was a bandit IRL.

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Rocket seems to think there's merit in measuring humanity. So roll with it for now, I say. Besides, what playstyle do you fear losing?

Even a player who occasionally kills in self-defense should be able to significantly raise his humanity by spending half an hour with someone else.

Like I said, it should take a long, long time before these effects kick in.

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