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Michaelvoodoo25

Base realism

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A question that has been burning'

How realistic is it if you are killed and you know where (from a new player spawn point) your base is? The player who made the base would go through the hard work and if they were shot and re-spawned would not have any clue as to where the base was in a real situation, how could they? a new life means no prior experience of the place and knowledge of a base.

Does anyone have a suggestion of how to approach this unreal situation? Would the base be locked upon discovery? wouldn't this be an unfair advantage? wandering around and finding a base is all good and true but to know after a new spawn?

Fair enough if a clan has more members and each one know where the base is located(providing one lived). It would only mean you teaming up with friends and finding it again.

Could bases be removed from the map when the players involved were killed? (unless other players were in the act of attacking / scouting the area) Vehicles are stolen all the time and this is to be expected, Tents are removed also. They would never stay in the same place. could bases then be removed (Not re-placed somewhere else)

Another alternative is gear placed inside bases (using whatever method of storage) is removed after a timer upon death. Player X dies and runs to their base, depending where it is hidden a timer deletes all gear, again this is not realistic but continuous spawning items are not either.

Ideas may be hard, but prior knowledge of bases when dead would not exsist to a new life! but it would exsist to non dead players who stumbeled across it as it has been created on the map, can you see the dilemma?

Edited by Michaelvoodoo25

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Meta. Game.

I think you may just have to roll with this one bro.

Hell, it's not gunna be perfect.

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1st of all its Arma. this game is so unrealistic and not a simulator in so many ways. adding something like this is far far beyond what arms is capable when they cant even make the game slightly realistic / simulated

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Pure Meta-Gaming bro theres no way to stop it happening, just another part of DayZ.

Edited by Anticitizen37

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you can't find compass, gps, or map,if you pitched a tent, before you get to your base again without all those devices, sometimes it can be hard to find the right tree in the right valley up in the north or in the far west.

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oh wait I think I get whwta you guys are getting at now.

these ideas would make it more realistic, BUT!!. if the game was realistic no one would want to play it. thats why VBS is not fun or other simulators. some flight sims are fun but not for long. the same thing would happen with dayZ. people would play for a month and die a few times then get sicki of it because they have progressed 0 sinc ethe first time they logged in. the game would get old very quick as it has not with thousands of people quitting because there is nothing to do except what they have already done

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This is why I'm more in favor of above ground bases. They can deteriorate, other people can move in etc, other people can attack it.

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Respawning isn't very real, they should give you one life per cd key, that would solve the problem for you :)

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1st of all its Arma. this game is so unrealistic and not a simulator in so many ways. adding something like this is far far beyond what arms is capable when they cant even make the game slightly realistic / simulated

Get out.

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Well after sleeping and a loud play of The Shortest Straw, why not include an option to fill in / destroy base when you come across it? a la, wire and sandbags, remove item? that would piss off the owner of the base! They can't man it up all the time.

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maybe it could be made so it taked a while to destroy a base. because you can bet your money that every base someone finds they will want to destroy it. maybe if they do it wil take a fair bit of work. but in a team it will be much easier. then of the owner comes back after these guys have been working on it for about half an hour he can repair it.

bases would have to be destroyed but otherwise the maps would get cluttered

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