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Goldstein (DayZ)

Dear rocket, f**k humanity. Focus on Morality.

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Can I please get my bandit skin back? Atleast it looked badass and had some sort of camouflage compared to the baseball cap wearing tourrist that the PMC skin is

Get some camo or a ghillie suit. Problem solved.

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As a point of reference, if you're looking for a WORKABLE system of mental decay- Project Zomboid is a good game.

Medication becomes as important as food eventually when your character has been stuck in a boarded up house for 3 months.

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That doesn't make much sense' date=' given the wording. "May acquire" means getting PTSD in the future, not cases that have happened but haven't been diagnosed.

[/quote']

PTSD doesn't always develop immediately and some soldiers are still involved in ongoing operations and will likely develop it based on experiences that haven't yet occurred.

And at that point it's pure speculation and has no place in the discussion.

You brought PTSD into the discussion, and it isn't "pure speculation" if based on careful statistical research. I'm guessing the PhDs that did this research know this issue better than either of us, so I defer to them.

Still, if you're thrown by the extrapolation, let's go with a war that's been over a long time: Vietnam. I refer you to the following interesting facts (source: http://www.ptsd.va.gov/professional/pages/vietnam-vets-study.asp):

"Those (Vietname veterans) with high levels of war-zone exposure had significantly higher rates, with 35.8% of men and 17.5% of women meeting criteria for current PTSD."

"...a large majority of Vietnam Veterans struggled with chronic PTSD symptoms, with four out of five reporting recent symptoms when interviewed 20-25 years after Vietnam."

And remember, these are psychological effects for people who, for the most part, killed because they felt they had to. That said, I think there's definitely enough real-life precedence to include some sort of psychological element to this game, especially for the indiscriminate killers.


As a point of reference' date=' if you're looking for a WORKABLE system of mental decay- Project Zomboid is a good game.

Medication becomes as important as food eventually when your character has been stuck in a boarded up house for 3 months.

[/quote']

Agreed. PZ has a very interesting psychology dynamic. Mood stabilizers FTW!

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who needs beanz when you have beta blockers :D

hence why I endorse the psychopath system, because those fuckers should be out hunting for seroquel like it was candy

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I'd love to log out thinking "I hope my character doesn't lose his shit and cut his wrists because he'll never have meaningful contact with another human being in his life" as opposed to "I HAZ NO BEANZ =( =("

You want your character to be able to commit suicide while being logged off?

That's exactly the same crap as dying of thirst/hunger while not being ingame

Just this time it's only for the "bad people" that have "unimaginable horror" because all the people they killed to survive

What your idea implies is that EVERY character has exactly the same mental stability and breaks down at exactly the same amount of people killed

Or if you would set a random number of kills you would pre-determine what kind of person we are because we can only kill so many before we get psychological problems

Such a great way to buttfuck banditry' date=' just tell them they're insane through a game mechanic and suddenly it will make sense.......

Yet another "I don't want to punish bandits, but lets punish bandits"-thread

[/quote']

You do realize that was an example and this at the moment is all brainstorming and theory right? Should probably avoid the insta-butthurt while on these forums.

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Take a look at the military, specifically the special forces units. Do they have to take drugs to cope with what they are doing? Highly unlikely.

Not everyone who kills turns into a crying mess of a human. Some people are born to kill and can deal with the ramifications of ending another human life. The human organism is the most successful on this planet because of our skills of adaptation.

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Take a look at the military' date=' specifically the special forces units. Do they have to take drugs to cope with what they are doing? Highly unlikely.

Not everyone who kills turns into a crying mess of a human. Some people are born to kill and can deal with the ramifications of ending another human life. The human organism is the most successful on this planet because of our skills of adaptation.

[/quote']

take a look at the military in dayz.

they're all dead and rotting on the ground.

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I like this idea.

And please, bring the fucking bandit-skin back. All the retards are buying ARMA just because of DayZ and think it's a fucking deathmatch.

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That doesn't make much sense' date=' given the wording. "May acquire" means getting PTSD in the future, not cases that have happened but haven't been diagnosed.

[/quote']

PTSD doesn't always develop immediately and some soldiers are still involved in ongoing operations and will likely develop it based on experiences that haven't yet occurred.

And at that point it's pure speculation and has no place in the discussion.

You brought PTSD into the discussion, and it isn't "pure speculation" if based on careful statistical research. I'm guessing the PhDs that did this research know this issue better than either of us, so I defer to them.

Still, if you're thrown by the extrapolation, let's go with a war that's been over a long time: Vietnam. I refer you to the following interesting facts (source: http://www.ptsd.va.gov/professional/pages/vietnam-vets-study.asp):

"Those (Vietname veterans) with high levels of war-zone exposure had significantly higher rates, with 35.8% of men and 17.5% of women meeting criteria for current PTSD."

"...a large majority of Vietnam Veterans struggled with chronic PTSD symptoms, with four out of five reporting recent symptoms when interviewed 20-25 years after Vietnam."

And remember, these are psychological effects for people who, for the most part, killed because they felt they had to. That said, I think there's definitely enough real-life precedence to include some sort of psychological element to this game, especially for the indiscriminate killers.


Your source did not state what research it was based on. I'm sorry, but "PhD's probably did it" doesn't impress me.

"Symptoms of major depression, anxiety or post-traumatic stress disorder were reported by 16 percent to 17 percent of those who served in Iraq, 11 percent of those who were in Afghanistan and 9 percent questioned before they left."

-Thursday’s New England Journal of Medicine.

And remember, these are psychological effects for people who, for the most part, killed because they felt they had to.

Exactly. You think that serves to strengthen your point, but it doesn't, quite the opposite. These were people forced to kill by the army. They were fighting in a foreign country for no cause that a good amount of them could possibly discern.

You are, for some reason, comparing them to people in a post-apocalyptic situation who choose to be bandits. Who choose to hunt other men. These people make the conscious decision to do so. The majority would not suffer from PTSD.

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LOL, does the OP honestly believe that killing makes someone "go mad"? IRL most serial killers already suffer from mental derangement BEFORE the murder spree, it doesn't occur as a result of killing people!

All of these threads are based on nothing but conjecture and the fact that you THINK people should suffer mental harm when committing immoral acts, which is an opinion born out of naivety.

Idea's like this are a totally stupid way of trying to add penalties to people acting against your perceived moral values. This is an anarchistic game, so start treating it like it. Deal with bandits/murders with in-game solutions rather than trying to bend the rules of the universe for a quick fix.

/rant

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Xant' date=' I'm curious gameplay wise-

do you think Z's should be a bigger threat than other humans?

[/quote']

No. I don't see how they could be, without extremely major changes. I do think they should be a much bigger threat than they are now, though.

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I like the idea of consequences for your actions.

Most games now you can kill indiscriminately, and there are no consequences for you in the game. I guess that lends credence to the people that say that video games desensitize you to mindless violence. To have a game that makes you responsible for your actions in that game would be amazing.

I would like to see how it would play out in a game though, how the mechanic would be integrated into the game.

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LOL' date=' does the OP honestly believe that killing makes someone "go mad"? IRL most serial killers already suffer from mental derangement BEFORE the murder spree, it doesn't occur as a result of killing people!

All of these threads are based on nothing but conjecture and the fact that you THINK people should suffer mental harm when committing immoral acts, which is an opinion born out of naivety.

Idea's like this are a totally stupid way of trying to add penalties to people acting against your perceived moral values. This is an anarchistic game, so start treating it like it. Deal with bandits/murders with in-game solutions rather than trying to bend the rules of the universe for a quick fix.

/rant

[/quote']

no, I believe a character is mentally deranged prior and should be treated so.

anarchy is not a free-ticket to total liberty. if it was, then the carebears would have their way also with no repercussions.

experience teaches us otherwise.

my suggestions allude towards something that ISN'T a quick fix if anything, because I hate the idea of bandit skins etc. and would like something more complex.

perhaps suggest something useful instead of ranting? there's already 9000 threads full of that shite.

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Get some camo or a ghillie suit. Problem solved

And yet I liked being a German KSK since it fits my nationality perfectly and looked more badass than a dude with a camo vest or a walking bush

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LOL' date=' does the OP honestly believe that killing makes someone "go mad"? IRL most serial killers already suffer from mental derangement BEFORE the murder spree, it doesn't occur as a result of killing people!

All of these threads are based on nothing but conjecture and the fact that you THINK people should suffer mental harm when committing immoral acts, which is an opinion born out of naivety.

Idea's like this are a totally stupid way of trying to add penalties to people acting against your perceived moral values. This is an anarchistic game, so start treating it like it. Deal with bandits/murders with in-game solutions rather than trying to bend the rules of the universe for a quick fix.

/rant

[/quote']

I support this man. Not everyone who is a killer is mentally deranged before or after the killing.

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LOL' date=' does the OP honestly believe that killing makes someone "go mad"? IRL most serial killers already suffer from mental derangement BEFORE the murder spree, it doesn't occur as a result of killing people!

All of these threads are based on nothing but conjecture and the fact that you THINK people should suffer mental harm when committing immoral acts, which is an opinion born out of naivety.

Idea's like this are a totally stupid way of trying to add penalties to people acting against your perceived moral values. This is an anarchistic game, so start treating it like it. Deal with bandits/murders with in-game solutions rather than trying to bend the rules of the universe for a quick fix.

/rant

Well said and one more thing, who dont like these kind of games, leave it.

[/quote']

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Most NORMAL people have problems after taking a life.

I have a buddy that served with the 101st in Iraq...he killed 20 guys at least.

He has PTSD badly...bursts into tears randomly....is on seven different medications....

Sure, psychopaths love to kill....they don't feel empathy for those they do kill.

For the rest of us NORMAL people...it affects us. Badly.

Also, to say that everyone in the game is a cold blooded thoughtless killer is inaccurate.

I mean, I myself, feel nothing when I kill someone in the game...but that's because I don't feel empathy for someone in a game.

That might not be the case for someone else.

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Haven't read the whole thread, so will likely repeat things stated already...

I think this discussion covers what's missing from DayZ. The Zombies are mere obstacles to the real threat, the other Players. If a Zombie Apocalypse were to happen, I think the opposite would be the case. Survivors would desire to be with other Survivors as it would help assure their very continued survival.

1) How do you add that into DayZ? One way would be to up the Zombie spawns significantly, especially in Cities. Make it near impossible for someone to Solo their way into Cherno/Electro/other towns/Military Bases and they will begin to think differently about the game.

2) Another way would be to add a Non-PvP area, a zone where there are no Zombies. Like a Military Base that has not been over run for eg. Players can meet up there, Trade supplies, Group up, etc. This is where the Bandit mechanic can be used, they would not be allowed into this Zone. The zone could also have certain Supplies available for a Price from NPCs making it a more desirable place to go.

3) Make the killing of Zombies a currency for non-Bandits that they can use to buy things in the zone mentioned in point 2. Also, for Bandits, make the killing of Zombies a way for them to clean their record, but not a Currency until their record has been cleaned.

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Well said and one more thing' date=' who dont like these kind of games, leave it.

[/quote']

Yes, I evidently loathe this game and want it changed on a fundamental level because I am a huge crybaby.

Seriously I wish there was a medium to provide feedback on DayZ without having to interract with fundamental retards such as yourself.

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Most NORMAL people have problems after taking a life.

I have a buddy that served with the 101st in Iraq...he killed 20 guys at least.

He has PTSD badly...bursts into tears randomly....is on seven different medications....

Sure' date=' psychopaths love to kill....they don't feel empathy for those they do kill.

For the rest of us NORMAL people...it affects us. Badly.

[/quote']

Again, not everyone gets PTSD from killing other people. Look at the PTSD rates for special forces units. It's almost unheard of and those units actually have psychological examinations routinely.

Also, please refrain for using anecdotes for evidence. My dad's uncle's brother was a Navy SEAL and killed 600 people with his diving knife and does not suffer from PTSD.

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Most NORMAL people have problems after taking a life.

I have a buddy that served with the 101st in Iraq...he killed 20 guys at least.

He has PTSD badly...bursts into tears randomly....is on seven different medications....

Sure' date=' psychopaths love to kill....they don't feel empathy for those they do kill.

For the rest of us NORMAL people...it affects us. Badly.

[/quote']

Again, not everyone gets PTSD from killing other people. Look at the PTSD rates for special forces units. It's almost unheard of and those units actually have psychological examinations routinely.

Also, please refrain for using anecdotes for evidence. My dad's uncle's brother was a Navy SEAL and killed 600 people with his diving knife and does not suffer from PTSD.

I used it as an example. And I'm not saying EVERYONE gets PTSD...I'm saying that most people...to kill someone it does keep them up at night.

I know certainly if I offed 600 people I would have a hard time sleeping at night.

I mean, not everyone is the same yes. That's why I'm saying it would be interesting to see how the mechanic would play out in a video game.

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Well said and one more thing' date=' who dont like these kind of games, leave it.

[/quote']

Yes, I evidently loathe this game and want it changed on a fundamental level because I am a huge crybaby.

Seriously I wish there was a medium to provide feedback on DayZ without having to interract with fundamental retards such as yourself.

He offered a simple alternative to changing the game to a more casual-friendly game since adding morality and even the humanity meter is pretty unrealistic. You then stooped to an ad hominem attack since your nipple got twisted at his correct, albeit harsh alternative.

There IS a way to make teamwork more viable, it's just that every suggestion has had glaring holes in it. The beauty of this being an alpha is that stuff can be changed, modified, added and removed.

EDIT: Here are some links about PTSD and their rates in the military. Some cases go unreported and this also doesn't mention severity. Having reoccurring nightmares and trouble sleeping is enough to be ruled as possible PTSD, even if that is the only symptoms.

http://www.military.com/news/article/ptsd-rates-rising.html

http://ptsd.about.com/od/prevalence/a/MilitaryPTSD.htm

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Well said and one more thing' date=' who dont like these kind of games, leave it.

[/quote']

Yes, I evidently loathe this game and want it changed on a fundamental level because I am a huge crybaby.

Seriously I wish there was a medium to provide feedback on DayZ without having to interract with fundamental retards such as yourself.

He offered a simple alternative to changing the game to a more casual-friendly game since adding morality and even the humanity meter is pretty unrealistic. You then stooped to an ad hominem attack since your nipple got twisted at his correct, albeit harsh alternative.

There IS a way to make teamwork more viable, it's just that every suggestion has had glaring holes in it. The beauty of this being an alpha is that stuff can be changed, modified, added and removed.

No, he insinuated that if OP doesn't like something...perhaps this isn't the game for him.

So basically he's saying that we should just shut up and like it and not give suggestions.

He's a weapons grade retard. OP's ad hom attack is spot on.

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Well said and one more thing' date=' who dont like these kind of games, leave it.

[/quote']

Yes, I evidently loathe this game and want it changed on a fundamental level because I am a huge crybaby.

Seriously I wish there was a medium to provide feedback on DayZ without having to interract with fundamental retards such as yourself.

He offered a simple alternative to changing the game to a more casual-friendly game since adding morality and even the humanity meter is pretty unrealistic. You then stooped to an ad hominem attack since your nipple got twisted at his correct, albeit harsh alternative.

There IS a way to make teamwork more viable, it's just that every suggestion has had glaring holes in it. The beauty of this being an alpha is that stuff can be changed, modified, added and removed.

the clincher is though that many things are modelled, yet quite unrealistic. such as hunger/thirst/health/temperature.

my observation is that the mental is absent, and could provide a huge element of interest to the game, and potentially solve our 'bandit' dilemma.

& I re-assert he offered nothing useful. disagree with me, but at least provide something worthy of discussion other than "LOL omg OP is fucking tardy" otherwise replies will be similar. Because I'm a prick.

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