Mad_Saulot 1 Posted September 27, 2012 (edited) My ideas for making cooperation more likely:1- make the zeds more of a threat, at the moment they only spawn around loot, make it so they can spawn anywhere, make certain zombies harder depending on their skin, possibly give certain zeds the ability to call other zeds (imagine a priest zed who just stands there screaming at you and all the other zeds in earshot rush you), make it so certain zeds can track you for an unlimited distance once they have your scent (imagine a hunter zed that tracks you half way across the map), make it so that players who are killed by zeds come back as 'survivor zeds' who are harder and can use weapons (imagine your buddy is overwhelmed across town, by the time you reach him he has already turned and is peppering you wildly with his uzi) .2- make the inventory smaller, the amount of loot a player can carry bythemselves is prodigious, make it so you can only carry say 3 tools, maybe make more loot items double or triple slots, the amount of fluids a character can carry is just silly, no-one can carry that much water. make it so you start with the smallest carry pack, I think there is a pack ingame that is smaller than your starting pack making it a pointless loot item.3- reward humanity, I think at the moment people with high humanity can run faster, which is cool, but maybe add more incentives, like a reduced chance of suffering negative status effects, blood regeneration, quieter/less visible, remove their dot from other players screens, likewise change the dot of bandits to a red dot that can be seen from further away, or possibly increase the rate at which they need to eat and drink (I see this as a slow decline towards zombism as they become less humane)4- make military zeds too tough to take out alone, this will reduce the number of military weapons in the game, there is something pure about restricting yourself to civilian weapons, I dont trust anyone with a military weapon and will shoot on sight.5- finally, and most importantly, make it possible to holster/shoulder your weapon, even in an apocalypse you wouldnt have your weapon in your hand all the time, me and a bunch of mates had a picnic around a campfire, because we were all armed and holding big guns in our hands at all times it looked like a scene from reservoir dogs. I'd be less inclined to shoot a stranger if they werent pointing their gun at me whenever they looked at me.Zed abilities:Hunter: can track your scent and spawns in the woodsFarmer: just a bit tougher and can spawn in fieldsPriest: can call all nearby (2km) zeds and direct them to your location, only spawns around churchessCop: more resistance to bullets because of their bullet proof vestsTourist: faster and more preceptive (they were sight-seeing)Doctor: more likely to inflict an infection (they were exposed to illnesses during the initial plague) and mostly spawn near hospitals and medical tents as well as mass graves.Technician: cause more damage to vehicles and spawn in industrial areas and gas stationsSoldier: make them harder in everyway and almost bullet proof, only spawn around military lootPilot: same as a soldier/technician hybrid, both sets of abilitiesOfficer: same as a soldier but can also use a sidearm Edited September 27, 2012 by Mad_Saulot Share this post Link to post Share on other sites
Rage VG 4033 Posted September 27, 2012 (edited) I agree with 1 and 3. 2/4/5 are too punishing on people who do choose to go alone. We should encourage teamwork without punishing people who play how they like. Edited September 27, 2012 by Rage VG 1 Share this post Link to post Share on other sites
googlebox 8 Posted September 27, 2012 gun wielding zpmbies? NO WAY THAT WOULD RUIN THIS GAME GO BACK TO LEFT FOR DEAD ZOMBIE BOSSES SHOULD BE KEPT OUT OF THIS GAME!....i do like the idea of zombies wielding knives and machetes Share this post Link to post Share on other sites
Mad_Saulot 1 Posted September 27, 2012 (edited) never played left for dead, not into zombie arcadestry to think of gun weilding zeds as people who arent quite all the way zedded but so close that at some level they realise you are a threat, and can still just-about use a gun (badly) Edited September 27, 2012 by Mad_Saulot Share this post Link to post Share on other sites
MasterZ 90 Posted September 27, 2012 L4D is a highly co-op game, nothing really arcade about it.It's pretty brutal and hard. It's just that ammunition is not the factor making the game hard.Anyway I agree with this guy:We should encourage teamwork without punishing people who play how they like.Cooperation should be preferable. but going alone should not be punished.Removing military grade weapons will also not reduce PvP.The best way to reduce banditry (note: not remove) is to introduce more activities that can be done instead of hunting other players for fun.Building will be introduced, though nothing is set in stone as to how it will be done. That will reduce banditry and make people set out to find materials so they can work on their sexy base.Fishing might also be a nice activity to add in, a suggestion I hear often.As for promoting teamwork, add a couple of locations that are so swarmed with zombies that going in alone is suicide.But deep inside that location is some pretty interesting loot, something like miniature dungeons that can only be done by sticking together.Possibly add roaming zombies, that way you are never save. Always have somebody to cover your back.Zombie hordes are also a nice idea I've seen roaming around.In the end a lot of problems can be solved by making Zed's more dangerous, increase the amount of Zeds around high loot spots and increase the total amount of Zeds. With the new optimizations it seems the game can show at least 4x more zombies without having less performance then now. Share this post Link to post Share on other sites
Raventhorn 43 Posted September 27, 2012 I agree that something need`s to be done. At the moment people are only pk`ing because there is not much you can do. Zombies are not a threat anymore.The one I could not agree with is nr3. I am not a bandit myself (never been one, and prob never will be) but I still think it`s wrong to punish them like this.Making a red dot above them that people can see from far away is a VERY bad idea in my opinion. If they already did the thing with humanity and running I have to start re-thinking buying this game when it launches. I don`t like it when dvs takes side like that.The rest seems like a good idea. (most of it has already been postet several times)Cheers. Share this post Link to post Share on other sites
Olisonera 126 Posted September 27, 2012 (edited) Moar Zombeeees pleeeese.Not sure what I think of zombies with occupational skills, though... That would require thought & problem solving skills on their part... I prefer them just to be relentless and and only properly killable through massive head trauma...In regards to inventory space; You would be surprised how much water and equipment one person can carry. Perhaps certain items should take up more inventory slots... like tyres... (6 slots) Things like this you need a hand for, which meant in order to use a rifle, or similar two handed weapon you'd need to drop the tyre... Edited September 27, 2012 by Olisonera Share this post Link to post Share on other sites
Mad_Saulot 1 Posted September 27, 2012 (edited) I'm not proposing the elimination of banditry, but if your humanity gets too low you shouldnt be human anymore (ie, you're a zombie)bandit groups would still be able to bandit, they would just have to look after each other in order to mitigate their decline into zombies Edited September 27, 2012 by Mad_Saulot Share this post Link to post Share on other sites
TheBaby 61 Posted September 27, 2012 (edited) I think at the moment people with high humanity can run fasterEh, this isn't true is it?Don't you think some of the features they plan on implementing in the future/standalone might be enough? Deeper medical shit, harder to rep vehicles, underground bases ect. I thought the bases would be something that would defiantly require cocperation and a lot of time. Hopefully these kind of things will plainly give people more to do than kill people. I think its best that we see this does before they change the core of the zombie threat.And I don't think 'Humanity' actually means how physically human you are. If you lost your humanity and turned into a Z.. then.. I reckon the effort they're putting into story development might just be underwritten people randomly turning.. Edited September 27, 2012 by TheBaby Share this post Link to post Share on other sites
Paraplegic 9 Posted September 27, 2012 Eh, this isn't true is it?Unless its been changed recently, sadly it is. Share this post Link to post Share on other sites
Sutinen 635 Posted September 27, 2012 (edited) The game will be boring if there are no bad guys. Even if we all "got along", someone would backstab someone and then everyone would slaughter each other. And I wouldn't even join the people who help each other. I prefer small groups killing each other, rather than everyone being friendly.And bandits shouldn't be punished, the hero buffs are already making good humanity more rewarding. Edited September 27, 2012 by Sutinen Share this post Link to post Share on other sites
captainwaffles 41 Posted September 27, 2012 Your idea is just so unbelievably terrible. how about we reward bandits and heroes get aids and all they can do. is whine and cry and are unable to move and use guns oh also how about zombies dont change Share this post Link to post Share on other sites