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Taiphoz

Class System...

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Rocket has talked already about how he would like to introduce more of a class type thing into the game, he said in one interview a doctor should be good at giving blood bags or a mechanic or guy who knows about cars should be good about vehicles repair.

He's also mentioned about adding more tools to diversify the players gear, I was thinking why not combine these two needs into a single system.

First of all, we have ten tool slots, what if we only had 8 tool slots, and 2 specialists slots.

These two new slots would use the following tools.

  • Medic Kit
    A kit that allows a medic to splint a broken leg without morphene, give pain killers without a box, and bandage people without the need of bandages, CANNOT BE USED ON SELF.
    Bonus to self would be faster actions on self, so bandages would work twice as fast on self.
  • Spanner Set
    Mechanic , can take raw meterials and make vehicle parts from them, cant find a fuel tank get a mechanic to make one for you.
    Bonus to self, can repair vehicles twice as fast.
  • Demo Kit
    Comes with a small C4 kit, can be used to blow open doors, blow open wire fencing , tank traps , sandbags, able to place trip wires and small IED's to take out or make anti personal or zombie traps.
    Example, Bear Trap + Grenade = landmine.
    Bonus, can defuse traps and get traps as periff dots on screen to make them easier for them to spot.
  • Black ops
    Night Vision Kit, a kit that allows Night Vision on any and all devices, would work with all sniper rifles and guns, and would not require an equipped night vision.
    Bonus, Night Vision DUH!.
  • Sniper
    Comes with a Ghillie Suit in their specialist slot, allows them to take it on or off like a toggle, snipers would toggle it on in the woods and off in the city, this would replace the need to keep your civil clothing and its something most real snipers do anyway, this just makes it more of a mechanic and role .
    Bonus, the suit. others would have to find it.
  • Soldier
    Army Vest, would come with a bonus bullet resistant vest which would add an armour bonus to those who ware it, this would be used by players who seek out close quarters combat.
    Bonus , the extra armour. and a cool Army Helmet.
  • Scavenger
    A bonus to bag space, just a few slots, 3 or 4, as well as a scavange ability, they would be able to go upto any burnt out vehicle of which the map has millions and then salvage stuff from them, would be random what they would get, could be anything from fuel tanks, to wheels, to glass, or wire that would be used for wirefencing or etcetc...
  • Spotter
    A sniper spotter, would gain a new tool in the form of Thermal and Night Vision capable range finders, would allow a spotter to locate a target for a sniper or a close quarters attack force and give their team accurate intel on their location.
    Bonus, The range finder of course.

What I think would be cool then after death a player could then pick their role, and the only thing that would change would the the last two tool slots being taken up by one of the above specalist items, players on death could then chop and change their role to suit the current game play.

Most of the above alreasy happens in game in one from or another with the exception of the demo, scavenger, the rest already happens, this system would simply make it more into a role and class system.

I for example as a sniper would pick the spotter class, I can find my own ghuillie suit but would love that range finder all the time, or a good combination might be a sniper whos also a demo, you lay up to snipe and put some traps at your back.

or be THAT guy with the 249 and the Soldier kit running around blasting everyone with a blaze of bullets.

anyway ... flame away.

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Black ops

Night Vision Kit, a kit that allows Night Vision on any and all devices, would work with all sniper rifles and guns, and would not require an equipped night vision.

Bonus, Night Vision DUH!.

Sniper

Comes with a Ghillie Suit in their specialist slot, allows them to take it on or off like a toggle, snipers would toggle it on in the woods and off in the city, this would replace the need to keep your civil clothing and its something most real snipers do anyway, this just makes it more of a mechanic and role .

Bonus, the suit. others would have to find it.

Soldier

Army Vest, would come with a bonus bullet resistant vest which would add an armour bonus to those who ware it, this would be used by players who seek out close quarters combat.

Bonus , the extra armour. and a cool Army Helmet.

Spotter

A sniper spotter, would gain a new tool in the form of Thermal and Night Vision capable range finders, would allow a spotter to locate a target for a sniper or a close quarters attack force and give their team accurate intel on their location.

Bonus, The range finder of course.

Not to flame but these specific suggestions scream PvP. From my experience Snipers need no help.

Also everyone would be Blackops and continue to snipe anyway.

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Ha. No.

The game's called a "sandbox" for a reason, no bullshit like this. I didn't quit CoD to play it again.

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This is a horrible idea. This game is a "sandbox" game. Not a class based FPS. Plus it would be complete B.S because people would just get a mechanic in their squad/clan to produce hundreds of car parts. And they could just farm speiclaPlus what happens when say a medic, or a sniper spotter dies..? They drop that special equipment. Meaning that classes would be damn near useless because a long player could get these special tools from all other classes. Then put the unneeded tools in their backpack.

I know you might just say "they just don't drop them" or "you just can't put them in your backpack" but really, how realistic is that? I believe that a class system should NEVER be implemented into DayZ. EVER.

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Rocket quote:

"Whatever the system, I think the golden rule is that it should support the way you want to play with your character, not make any kind of judgement or anything, and not force you to play a particular way . . ."

I want to be a scavenging, scumbag hermit with a molestache who lives off the land and the blood of bandits. How can I do such a thing if I have to pick a class?

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Rocket quote:

"Whatever the system, I think the golden rule is that it should support the way you want to play with your character, not make any kind of judgement or anything, and not force you to play a particular way . . ."

I want to be a scavenging, scumbag hermit with a molestache who lives off the land and the blood of bandits. How can I do such a thing if I have to pick a class?

that's the quote I was looking for since this thread started! :)

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I was thinking this today as I went through my tent. There kind of already are "classes" in the game. Sure you don't get anything special, but play what ever class you want. I played as black ops for a while with my Bizon/M9SD and NVGs, snooping and pooping.

Then I go to my tent and take my M16/M203 and bunch of smoke and HE grenades and 203 grenades and head out as an assault class.

Head back to tent and load up on medical supplies and an M4/1911 and go out and save lives and play as a medic.

Change again into a ghillie and grab the M24 or M107 and head to a tree line near you and I'm a sniper.

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Awful, there shoudnt be nothing TO CHOOSE FROM... no given shit on spawnscreen.

You think all kiddies woud take that ybersnippzz guz it goz gillyyyy, yes they would and the game would be battlefield camp fest.

Only things you can learn ingame, these could be somekind of skills but again they are open to EVERYONE no classes just skills to be trained.

OP makes it sound like regular MMORPG, or FPS game (ops,soldier,sniper,demo??? what.. really). And you could have find million thread about this already.

Edited by Zeppa

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