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ryahn

SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2

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@SURVIVEDAYZ MOD IS NOT FOR PUBLIC RELEASE.

IT IS FOR SURVIVEDAYZ AND NDA LISTED HOSTS.

DO NOT ASK TO BUY. YOU WILL BE TURNED AWAY.

With the help of Stapo, we are making a new DayZ inspired mod especially for SurviveDayZ!There will be base construction, new buildings, new vehicles, new skins and IT WILL BE HARDER, we will MAKE YOU FEAR ZOMBIES plus a whole lot more to come. We are basing the first one off of Chernarus as we work on a custom map for it. (think islands ).Can't thank Stapo enough for the work and time he is putting in with me to work on this.Credits To Rocket For The DayZ Base-Mod.

The SurviveDayZ Mod (@SurviveDayZ)

________________________________________________________________________

V1.2

+++++ZOMBIE CHANGES+++++

[CHANGE] Zombies and Zombie Spawning Have Been Optimized Massively

+++++LOOT CHANGES+++++

[CHANGE] Bizon PP-19SD Spawn Rate Increased At HeliCrash Sites (To Make Other Guns Rarer)

[CHANGE] FN FAL Spawn Rate Increased At HeliCrash Sites (To Make Other Guns Rarer)

[CHANGE] Medical Loot Spawn Rate Increased At Increased HeliCrash Sites (To Make Other Things Rarer)

[CHANGE] Military Loot Spawn Rate Increased At Increased Barracks (To Make Other Things Rarer)

[CHANGE] Pilot Clothing Spawn Rate Increased At F35B And CH-47 Crash Sites (To Make Other Things Rarer)

[CHANGE] Medical Boxes Spawn Rate Reduced At Hospitals And Increased At CH-47 Crash Sites

[FIX] Industrial Loot Completely Rebalanced

[CHANGE] Weapons Never Spawn Without Ammo

[CHANGE] Priest Clothing Spawn Rate Reduced At Churches

[CHANGE] Added Generic Loot Piles To Churches

[CHANGE] Reduced Spawn Rate Of 5.56 Ammo Boxes

[CHANGE] Reduced Spawn Rate Of 7.26 Ammo Boxes

[CHANGE] M1014 Spawn Rate Increased At Barracks

[CHANGE] Remington 870 (flashlight) Spawn Rate Increased At Barracks

+++++NEW STARTING LOADOUT+++++

You now start with:

> A Box of Painkillers

> A Bandage

> Czech Vest Pouch

> Blue Chemlight

+++++OTHER CHANGES+++++

[CHANGE] When You Have An Infection You Now Loose 5 Blood Per Second Instead Of 3

[FIX] Fixed Helicopters Leaking Fuel When Fully Repaired [Credits To Killzone_Kid]

+++++BACKPACK CHANGES+++++

[CHANGE] Czech Vest Pouch Is Now 5 Slots (Was 6)

+++++VEHICLE CHANGES+++++

[NEW] Policecar Added To Vehicle Spawn Table

[CHANGE] 1 CH-47F Chinook Instead Of 2

[CHANGE] 2 MH6J Littlebird's Instead Of 5

[CHANGE] Radar Removed From Aircraft

[CHANGE] MH6J "LittleBird" Has 100 Item Slots and 10 Weapon Slots

[CHANGE] CH47 "Chinook" Has 500 Item Slots And 50 Weapon Slots

+++++BUG FIXES+++++

[FIX] Bad Vehicle Type Error Fixed

[FIX] Can No Longer Dupe Food

[FIX] Can No Longer Dupe Drinks

[FIX] Can No Longer Dupe Construction Items

[FIX] Can No Longer Dupe Medical Items

[FIX] Can No Longer Dupe Tents

[FIX] Can No Longer Get Inifite Ammo On Skin Change

[FIX] Proper Vehicle Damage

[FIX] Can No Longer Dupe Body on Logout

[FIX] Can No Longer Fix Broken Legs On Skin Change

[FIX] Time Sync Between Client And Server

[FIX] Can No Longer Dupe Items Using Zombies/Animals

[FIX] Can Longer Have Infinite Eating And Drinking In Vehicles

[FIX] uiControl Annoying Message Fixed

[FIX] Correct Save/Deletion For Tents

[NEW] Autosave Character When In Gear Menu

[NEW] Autosave Character When Exiting A Vehicle

________________________________________________________________________

V1.1

http://survivedayz.c...p=9755#post9755

+++++NEW WEAPONS AND CHANGES+++++

[NEW] Added Steyr AUG A1 To F35B Crashsites [Credits to Rocket]

[CHANGE] Removed AKS Gold From UH-1Y Crash Sites (Added To F35B Crash Sites)

[CHANGE] Removed Revolver Gold From UH-1Y Crash Sites (Added To CH-47 Crash Sites)

[CHANGE] RPG7V Takes Up BackPack Slot Again (It Was Buggy When It took Primary Slot)

[CHANGE] Satchel Charges Removed From The Game

[CHANGE] M4A1 Holo GL Removed From The Game

[CHANGE] Replaced M4A1 CCO With The M4A1 CCO Camo

+++++CRASHSITE CHANGES+++++

[CHANGE] C130J Wreck Replaced With F35B Jet Wreck (The C130J Crashsite Was Buggy)

+++++LOOT CHANGES+++++

[NEW] Hangers Now Spawn Thier Own Loot (It Was Military)

[NEW] Churches Now Spawn Thier Own Loot (It Was Residential)

[CHANGE] Reduced Biker Clothing Spawn Rate At Industrial Area

[CHANGE] Antibiotics Spawn Rate Increased At Hospitals

[CHANGE] Military loot Spawn Rate Increased At All Military Areas

[CHANGE] Medical loot Spawn Rate Reduced At All Military Areas

[CHANGE] M4A3 CCO Spawn Rate Reduced At Barracks

[CHANGE] 5.56 Ammobox Spawn Rate Increased At Barracks

[CHANGE] Backpack (coyote) Spawn Rate Reduced At All Military Areas

[CHANGE] Patrol Pack (coyote) Spawn Rate Increased At Barracks

[CHANGE] Assualt Pack (ACU) Spawn Rate Increased At Barracks

[CHANGE] M4A1 CCO SD Spawn Rate Reduced At Barracks

[CHANGE] M40A3 Spawn Rate Reduced At Barracks

[CHANGE] PDW SD Spawn Rate Reduced At Barracks

[CHANGE] MG36 Spawn Rate Reduced At Barracks

[CHANGE] Medical Box Spawn Rate Reduced At Hospitals

[CHANGE] Hospital Loot Pile Spawn Rate Increased At Hospitals

[CHANGE] G36c SD (Camo) Spawn Rate Reduced At Helicrash Sites (UH-1Y)

[CHANGE] DMR Spawn Rate Reduced At All Areas

[CHANGE] Camo Clothing Spawn Rate Reduced At Helicrash Sites (UH-1Y)

[CHANGE] Mk 48 Mod 0 Spawn Rate Reduced At Helicrash Sites (UH-1Y)

[CHANGE] Czech Vest Pouch Spawn Rate Increased At Supermarkets And Residential Areas

[CHANGE] Czech Backpack Spawn Rate Reduced At Supermarkets And Residential Areas

[CHANGE] Wood Pile Spawn Rate Increased At Farm Areas

[CHANGE] Farmer Skin Spawn Rate Increased At Farm Areas

[CHANGE] Jerry Can Spawn Rate Reduced At Industrial Areas

[CHANGE] ToolBox Spawn Rate Reduced At Industrial Areas

[CHANGE] Makarov Spawn Rate Reduced At Residential Areas

[CHANGE] Pilot Skin Spawn Rate Increased At All Crashsites (UH-1Y,F35B,CH47)

[CHANGE] M240 Spawn Rate Increased At Barracks

[CHANGE] PDW SD Spawn Rate Reduced At Barracks

[CHANGE] AKS-74u Spawn Rate Increased At Barracks

[CHANGE] AK-74 Spawn Rate Increased At Barracks

[CHANGE] AKM Spawn Rate Reduced At Barracks

+++++NEW CONSTRUCTION AND CHANGES+++++

[NEW] Construction System

[CHANGE] Scrap Metal Now Takes Up 2 Slots

[NEW] Netting (item for Construction)

________________________________________________________________________

V1.06 Beta

+++++NEW SKINS AND CHANGES+++++

[NEW] Added Terrorist Skin (C130J Crash ONLY)

[FIX] Fixed Biker Skin Showing As Rocker Skin

+++++ZOMBIE CHANGES+++++

[CHANGE] Zombie Spawns Have Been Changed Around Abit to hopefully fix loot

(Was Only a Issue in Main Cities (Cherno/Elektro)

+++++OTHER CHANGES+++++

[CHANGE] Tent Storage Increased (100 Items, 10 Weapons, 5 Backpacks)

________________________________________________________________________

V1.05a Hotfix

+++++ZOMBIE CHANGES+++++

[CHANGE] Reduced Zombie Count By Another 20% (To Counter Server Desync)

________________________________________________________________________

V1.05 Beta

+++++WEAPON CHANGES+++++

[CHANGE] AKM Removed From General Military (Now Only Spawns At Barracks)

+++++NEW SKINS AND CHANGES+++++

[NEW] Added Policeman Skin (General Military ONLY)

[NEW] Added Doctor Skin (Hospital ONLY)

[NEW] Added Priest Skin (Residential ONLY)

[NEW] Added Farmer Skin (Farm ONLY)

[NEW] Added Rocker Skin (Residential ONLY)

[NEW] Added Pilot Skin (ALL WRECKS ONLY)

[NEW] Added Biker Skin (Industrial ONLY)

[NEW] Added Soldier Skin (CH47 Wreck ONLY)

[CHANGE] Removed Camo Clothing From Residential Loot (Added To General Military)

[CHANGE] Removed Ghillie Suit From Residential (Added To Barracks)

+++++ZOMBIE CHANGES+++++

[CHANGE] Reduced Zombie Spawn Count By 10% (to counter lag)

+++++OTHER CHANGES+++++

[CHANGE] Halved the Spawn Rate of Jerry Cans

[NEW] Added CH-47 Chinook Wreck (With Loot!) [Credits to Sgt MaC For the Help]

[NEW] Added C130J Wreck (With Loot!) [Credits to Sgt MaC For the Help]

[NEW] Added FoodBox To CH-47,C130J Wrecks and Supermarkets

[CHANGE] Fixed loot not always spawning again..

[CHANGE] Zombie spawning reduced from 800m to 500m (to counter lag)

[CHANGE] ToolBoxes Are Now Much Rarer

________________________________________________________________________

V1.04 Beta

+++++OTHER CHANGES+++++

[CHANGE] Zombie spawning reduced from 1000m to 800m (to counter lag)

[CHANGE] Fixed loot not always spawning (was a timer issue)

[CHANGE] Changed Tent to a different model

[CHANGE] Battleye Is Now ENABLED

________________________________________________________________________

V1.03 Alpha

+++++AMMUNITION CHANGES+++++

[CHANGE] Removed M107 Mags as no gun uses them

[CHANGE] Ammo for Military weapons is Much Rarer

+++++OTHER CHANGES+++++

[CHANGE] Black Suit spawn change reduced

________________________________________________________________________

V1.02a (Open Pre-Alpha Testing)

+++++WEAPON CHANGES+++++

[CHANGE] AS50 Removed from the game

[CHANGE] M107 Removed from the game

+++++OTHER CHANGES AND FIXES+++++

[FIX] Forgot to take NVGoggles out of barracks loot, they are now FULLY removed. [Note to self: Dont Code at 4AM]

[NEW] Street Lights now work at night (Sort of...)

[CHANGE] RangeFinders Removed From the game as they had inbuilt NightVision

________________________________________________________________________

V1.02 (Closed Pre-Alpha Testing)

+++++NEW STARTING LOADOUT+++++

You now start with:

> A Box of Painkillers

> A Bandage

> NO Backpack

> Blue Chemlight

+++++VEHICLE CHANGES+++++

[CHANGE] Added More Vehicles To The Loading System

[CHANGE] Removed C130J (Reason: It Was There Only To Test The Cargo System)

+++++AMMUNITION CHANGES+++++

[NEW] G36 Ammo Added To Military Loot (Rare)

________________________________________________________________________

V1.01 (Pre-Alpha)

+++++NEW STARTING LOADOUT+++++

You now start with:

> A Box of Painkillers

> A Bandage

> Czech Vest Pouch (6 Slots)

> Blue Chemlight

+++++NEW WEAPONS AND CHANGES+++++

[NEW] RPK 74 (General Military ONLY)

[NEW] MG36 (Barracks ONLY)

[CHANGE] M136 Replaced By RPG7V

[CHANGE] Launchers (RPG7V) Take Primary Slot Instead Of BackPack Slot

+++++AMMUNITION CHANGES+++++

[NEW] RPK74 Ammo Added To Military Loot (Common)

+++++CLOTHING CHANGES+++++

[CHANGE] Camo Skin Change

+++++NEW VEHICLES AND CHANGES+++++

[NEW] Vehicle Load/Unload Cargo System [Credits To sxp2high]

[NEW] Added C130J Plane

[NEW] Added Chinook Helicopters

________________________________________________________________________

V1.0 (Initial Release)

+++++CHANGES TO ZOMBIES+++++

> Up to 4x the amount of zombies spawned

> Zombies now can attack and do damage to vehicles

> Zombies are now spawned within 1000m of a player instead of 200m

+++++BACKPACK CHANGES+++++

> Patrol Pack is now a 10 Slot Backpack

> Assault Pack (ACU) is now a 15 Slot Backpack

> Alice Pack is still a 20 Slot Backpack

> Czech Backpack is now a 25 Slot Backpack

> Backpack (coyote) is now a 30 Slot Backpack

+++++NEW STARTING LOADOUT+++++

You now start with:

> A Box of Painkillers

> A Bandage

> No Backpack

+++++NEW WEAPONS AND CHANGES+++++

[NEW] G36c SD (camo) (Helicrash Site ONLY)

[NEW] AKS Gold (Helicrash Site ONLY)

[NEW] M40A3 (Helicrash Site ONLY)

[NEW] PDW SD (Barracks ONLY)

[NEW] Revolver Gold (Helicrash Site ONLY)

[NEW] RPK 74 (General Military ONLY)

[NEW] MG36 (Barracks ONLY)

[CHANGE] L85A2 AWS Removed From The Game

[CHANGE] FN FAL ANPVS/4 Removed From The Game

[CHANGE] M136 Replaced By RPG7V

[CHANGE] Launchers (RPG7V) Take Primary Slot Instead Of BackPack Slot

+++++AMMUNITION CHANGES+++++

[NEW] PDW SD Mags Added To Military Loot (Rare)

[NEW] RPK74 Ammo Added To Military Loot (Common)

+++++OTHER CHANGES/FIXES+++++

[NEW] SurviveDayZ Splash Screen

[FIX] Fixed the Debug Monitor making the UI icons not function

[CHANGE] NVGoggles Removed From The Game

[CHANGE] Skin Change on Humanity Change Now Disabled (Was Causing Problems)

[CHANGE] Sandbags Are More Common

+++++NEW VEHICLES AND CHANGES+++++

[CHANGE] Replaced UH1H With MH6J Littlebird

[CHANGE] More Types Of UAZ's

[CHANGE] Added More Types of Ural's

[NEW] Added Vodnik Amphibous Vehicle

[NEW] Added HMMWV

[NEW] Added HMMWV Ambulance

[NEW] Added S1203 Ambulance

[NEW] Added Mountain Bike

[NEW] Added Kamaz Truck

+++++NEW CLOTHING AND CHANGES+++++

[NEW] Black Suit (Residential and Helicrash Site ONLY)

[CHANGE] BAF Ghillie Suit Replaced By ARMA II Ghillie (High-Res Ghillie Without the Need to Buy BAF DLC)

[CHANGE] BAF Camo Clothing Replaced By ARMA II Camo Clothing (High-Res Camo Without the Need to Buy BAF DLC)

We have a working loading system where you can load smaller vehicles like bikes into trucks, and chinooks that can pick up any vehicle or special construction parts. yes, we are also working on a COMPLETELY new construction option where you will be able to build new buildings and fortifications.There are also new buildings that will be implemented and in about a month or so a complete new map with different climate zones, islands etc.WE WILL POST HERE WHEN THIS MOD IS AVAILABLE FOR DOWNLOAD.Reddit post - Please commentDownload here - http://survivedayz.c...ll-instructions

All fixes have been credited within the code and will be posted on the completed product. Most of all fixes can be found here http://www.tunngle.n...-for-dayz-1726/

Edited by Ryahn
  • Like 25

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Wow too many new things! Sounds amazing, but does it play well?

EDIT: Why remove NV goggles? And have chinooks been added? you mentioned them at the bottom of your post, but it isn't in the changelog.

Edited by CombatWombat

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Sounds good, I would also love to see streetlights/houses lit up at night, especially considering the removal of NV Goggles.

Edited by smasht_AU
  • Like 12

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Wow too many new things! Sounds amazing, but does it play well?

EDIT: Why remove NV goggles? And have chinooks been added? you mentioned them at the bottom of your post, but it isn't in the changelog.

NVG are removed to make the game more like a real zombie survival game. The chinooks will be added once we get the vehicle spawns added.

Sounds good, I would also love to see streetlights/houses lit up at night, especially considering the removal of NV Goggles.

We will be adding this

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NVG are removed to make the game more like a real zombie survival game. The chinooks will be added once we get the vehicle spawns added.

We will be adding this

Fair enough, to OP anyway same goes for the thermals, no point in having ghillie/svd camo when everyones running around with thermal sights. But anyway WOOT!! CHINOOKS!!

Are the M40A3's going to be somewhat better or worse than an M24?

Btw, also happy to help in any testing!

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Finally no thermal vision or nighvision... that is the way i like it... how long this internall testing will be going?

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Fair enough, to OP anyway same goes for the thermals, no point in having ghillie/svd camo when everyones running around with thermal sights. But anyway WOOT!! CHINOOKS!!

Are the M40A3's going to be somewhat better or worse than an M24?

Btw, also happy to help in any testing!

The M40A3 uses The M24 rounds so the gun itself will basically be the same but highly camoflauged

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Finally no thermal vision or nighvision... that is the way i like it... how long this internall testing will be going?

Hopefully not for long, but its mainly for us to get things all tested and confirmed working before release

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If you need some more tester do not hesitate to contact me!! :-D

While waiting you can always register on SurviveDayZ.com and get whitelisted for our other private servers and also we just got our 1st lingor server up and running.

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Already signed :)

EDIT: Could you make day cycle shorter? i think it will be better if day/night cycle duration would be like 4 hours or 6 :) Would be great not to play in same part of the day all the time

Edited by Hallker

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Already signed :)

EDIT: Could you make day cycle shorter? i think it will be better if day/night cycle duration would be like 4 hours or 6 :) Would be great not to play in same part of the day all the time

We are looking into it.

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I hope your internall testing wont take too long... like more than 10 minutes or something :-D

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NVG are removed to make the game more like a real zombie survival game. The chinooks will be added

One of these things is not like the other. Sounds like fun though, good luck.

Could you make day cycle shorter?

Please no.

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One of these things is not like the other. Sounds like fun though, good luck.

Chinooks are necessary for loading large objects by air for construction. Will be extremely rare.

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WOW nice changes!

Pls, make snipers extremely rare, if possible remove AS50 and M107.

We are probably going to go this route, leaving the m40a3 and m24 in.

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I was hooked till you said no NVG's, seriously dude I'll never be able to play as I don't get on till later and most servers that run daytime at IRL night time are usually packed and I prefer mid population not full to the brim.

Why is it all this "balancing" people are doing always seem to bring one or two absolutely stupid (IMO) changes.

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wow! simply changing the zombie sounds and anims it seems much more like a zombie relevant game. I've got so used to current zombies just being annoyances to be ignored.

no nvg's and ambient lighting seems like a cool idea also. Well done!

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except we are implementing a lot of other things to help at nighttime, plus you have flashlights and chemlights and flares etc. we are most likely going to run an advanced time system like 4 hours day 4 hours night etc.

we also run more than 4 servers ;)

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Fair enough, to OP anyway same goes for the thermals, no point in having ghillie/svd camo when everyones running around with thermal sights. But anyway WOOT!! CHINOOKS!!

Are the M40A3's going to be somewhat better or worse than an M24?

Btw, also happy to help in any testing!

We will keep all the testers in mind

Finally no thermal vision or nighvision... that is the way i like it... how long this internall testing will be going?

Testing will take a bit, no ETA. But we will post when its done

If you need some more tester do not hesitate to contact me!! :-D

Will keep you in mind

Already signed :)

EDIT: Could you make day cycle shorter? i think it will be better if day/night cycle duration would be like 4 hours or 6 :) Would be great not to play in same part of the day all the time

It will be fast tracked at 4/4 hours day/night

I hope your internall testing wont take too long... like more than 10 minutes or something :-D

It may be a while. But it shouldnt

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Once we see that the hoard spawn works then we will work on wild animals attacking. Might think about mad cows also :D

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