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Xiltix25

Remove shock

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A little story, i knew at least 5 snipers in elektro but i risked it, i got killed by an as50 (oh well).

but as soon as i re spawned i was in shock status with broken bones and bleeding. the problem is im unconscious in the middle of nowhere on shore in my ghillie suit, and the meter does not move at all i waited 10 minutes (which is the usual time) but it didn't even move an inch.

Long story short:

-Shock is just a bad part of the game, its buggy and useless.

i mean, seriously name 3 advantages

expect for a weapon against alt f4

- It disables everything and the only thing u can do is alt f4, hence maybe

it also encourages alt f4

-Survivors rarely carry epi-pen, its better to have a blood bag than an epi pen.

- Its just a time waster

- You would probably be dead before you even reach shock, then you tend to reach shock status in the next life (like my story above)

- If you alt f4 to escape a near death PVP combat, you would just server hop and do 10 minutes and just regen everything again

- Your teammate may just be dead already before reaching shock in general

Suggestions:

- Remove it in general

- Fix it

- Allow the Epi-pen to be self injecting (you go in shock and immediately wake up, and the epi-pen in your inventory is used)

- Allow to kill yourself when in shock, like broken bones

- Decrease time from 10 to 1 or 2

I'm open to discussion

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Don't mess with how it works just when it is implemented and it will be fine.

Self Epi would have to be a panic mechanism whereby you either manage to hit the right combo as you go under or you don't simple as, No way you're sticking an epi-pen into yourself whilst unconscious

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Getting knocked on your ass from an unbearable amount of pain is quite realistic, and i'm pretty sure you wouldn't be able to fiddle around with an epi pen when you are completely unconscious.

It does not make people alt-f4, little pussies make that decision themselves.

Lastly, shock after alt-f4 isn't meant to be a fix against alt-f4ing, merely a deterrent.

Your respawning with an infini-timer and your ghillie suit is another glitch entirely and not related to the shock system.

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Don't mess with how it works just when it is implemented and it will be fine.

Self Epi would have to be a panic mechanism whereby you either manage to hit the right combo as you go under or you don't simple as, No way you're sticking an epi-pen into yourself whilst unconscious

Highly agree with that. but wouldn't there be a problem for laggy players?

Getting knocked on your ass from an unbearable amount of pain is quite realistic, and i'm pretty sure you wouldn't be able to fiddle around with an epi pen when you are completely unconscious.

It does not make people alt-f4, little pussies make that decision themselves.

Lastly, shock after alt-f4 isn't meant to be a fix against alt-f4ing, merely a deterrent.

Your respawning with an infini-timer and your ghillie suit is another glitch entirely and not related to the shock system.

Im pretty sure the infinite timer of shock is very related to shock itself. its to point out how buggy the current shock system is atm.

its just an annoying mechanism in general, not being todo anything for 10 minutes just watching the screen.

at least being able to kill yourself while in shock is enough

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Highly agree with that. but wouldn't there be a problem for laggy players?

To that one I say get a decent machine or pay for decent internet, I don't wanna see some laggy mofo teleporting across my screen when I try to put him down.

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Yeah laggy players isnt really an issue, I never join severs with ping higher than 60ms just to avoid lagging myself. and alot of servers i am on kick players with ping over 150

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'Hey guys it has a bug so let's completely remove this feature!'

No offense but that is basically what you are saying, zombies are also bugged beyond comprehension but we don't remove them and heyo what about brushing against a tree and breaking all bones?

Minor hostility aside, shock is a pretty good mechanism but it has simply not reached it's full potential.

Ignoring all bugs (because they wont be in the standalone if everything goes right) shock is a simple mechanism with the main purpose of preventing people from avoiding gunfights.

If you avoid a fight you will trade the possibility of dying with a couple of minutes not being able to move. A fair trade, equivalent exchange.

Shock could be made a lot more useful though, to me it seems to be directly related to adrenaline.

Adrenaline could be doing a lot of things, such as sprinting faster. But that's something entirely different.

Just want to make sure you know that removing entire parts of a game because a bug was annoying to you is a pretty immature way of handling that particular situation.

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Shock respawn would be a good idea, given the fact that when I die, I mostly spawn on the coast in shock for 10 minutes. Also could be used to get constant respawns though, so it might not be such a good idea.

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'Hey guys it has a bug so let's completely remove this feature!'

No offense but that is basically what you are saying, zombies are also bugged beyond comprehension but we don't remove them and heyo what about brushing against a tree and breaking all bones?

My apologizes i was very mad at the time this happened, not being to do anything and the timer was set to infinite while waiting for your friend to come from novy sobor to the shores of kamenka is very frustrating.

Minor hostility aside, shock is a pretty good mechanism but it has simply not reached it's full potential.

Ignoring all bugs (because they wont be in the standalone if everything goes right) shock is a simple mechanism with the main purpose of preventing people from avoiding gunfights.

If you avoid a fight you will trade the possibility of dying with a couple of minutes not being able to move. A fair trade, equivalent exchange.

Shock could be made a lot more useful though, to me it seems to be directly related to adrenaline.

Adrenaline could be doing a lot of things, such as sprinting faster. But that's something entirely different.

Just want to make sure you know that removing entire parts of a game because a bug was annoying to you is a pretty immature way of handling that particular situation.

Never really thought about it from that point of view, i do agree with the "main purpose of preventing people from avoiding gunfights."

and what i meant by "removing it" was removing it and implement it back when its fully fixed

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No offense but DayZmod is practically abandoned at this point.

They are working on the standalone version and will stick with that, fixing additional bugs with a mod consumes time that could be spend more wisely.

Not to forget that they can't fiddle with the engine as it's a mod, an issue that the standalone doesn't have because they can change everything.

The only guarantee that was given is that the mod will remain playable, aka servers will remain up until enough private hives have been created.

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Shock respawn would be a good idea, given the fact that when I die, I mostly spawn on the coast in shock for 10 minutes. Also could be used to get constant respawns though, so it might not be such a good idea.

Shock should not be taken to the new life because of the new life rule. Sometimes you are still shocked and/or unconsious when you rejoin but that's obviously a bug.

Edited by Enforcer

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