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DroopySlice

Gore?

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Well being a fan of the zombie genre, I've decided to take the plunge into Day Z. However one thing I notice is the lack of gore which makes the game not very pleasing visually as a core component of any zombie game is to see your enemies mashed into tiny pieces at the hands of one's weaponry. Having zombies simply drop dead seems not very true to the zombie genre and not great for one's sense of immersion. Left for dead 2 has it perfect with a realistic damage model for gore and body parts.

Do the developers have any intention on bringing gore into the Day Z franchise or is this a limitation of the engine?

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L4D2 is not my standard for "realistic damage".

If people really exploded like that it would be in the base arma 2 engine already.

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people bitched at poor rockets when he put female characters in the game, you imagine how much they would complain if he added any sort of gore

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L4D2 is not my standard for "realistic damage".

If people really exploded like that it would be in the base arma 2 engine already.

People with no/limited body armour do explode and rip apart like that. Ever seen saving private ryan when people get hit with explosives and machine gun rounds? Yea that pretty much equates to a left for dead 2 experience Factor in that zombies are malnourished and have disease and that makes their bodies weaker and more vulnerable to explosives and ammo rounds.

Also your argument stating that if it was realistic' date=' it would be in arma 2 doesn't really add up considering arma 2 has plenty of things that make it not realistic at all.

[hr']

people bitched at poor rockets when he put female characters in the game' date=' you imagine how much they would complain if he added any sort of gore

[/quote']

Since when should we care about what sexist people think?

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L4D2 is not my standard for "realistic damage".

If people really exploded like that it would be in the base arma 2 engine already.

People with no/limited body armour do explode and rip apart like that. Ever seen saving private ryan when people get hit with explosives and machine gun rounds? Yea that pretty much equates to a left for dead 2 experience Factor in that zombies are malnourished and have disease and that makes their bodies weaker and more vulnerable to explosives and ammo rounds.

Because movies always depict real life, and these Olympic-class runner zombies (infected, really) are "malnourished and weaker" than the rest of us.

Edit: Not to mention it can't be done in this engine anyways.

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L4D2 is not my standard for "realistic damage".

If people really exploded like that it would be in the base arma 2 engine already.

People with no/limited body armour do explode and rip apart like that. Ever seen saving private ryan when people get hit with explosives and machine gun rounds? Yea that pretty much equates to a left for dead 2 experience Factor in that zombies are malnourished and have disease and that makes their bodies weaker and more vulnerable to explosives and ammo rounds.

Because movies always depict real life' date=' and these Olympic-class runner zombies (infected, really) are "malnourished and weaker" than the rest of us.

Edit: Not to mention it can't be done in this engine anyways.

[/quote']

The intention of saving private ryan was to be as realistic as possible. Dare I say the intention is the same for the Day Z mod? Psychosis and adrenaline can do wonders for the diseased and malnourished.

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I think the game is fine the way it is.

You shouldn't be killing too many zeds/players until later in the game for you to take notice of the gore levels anyway.

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I agree with the gore part but my idea was the counter to what you're saying.

I'd rather see players get ripped apart by zombies when they die. I don't care so much if I shoot a zed and his head explodes personally.

I TRULY want to experience the horror when the... absolutely demoralizing episode of someone I know and play with gets ripped to shreds by zeds before my eyes. It will make dying to them that much more... unenjoyable.

This should.. appeal to rocket as well.

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I think the game is fine the way it is.

You shouldn't be killing too many zeds/players until later in the game for you to take notice of the gore levels anyway.

Some people do notice though. That's the point.

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I think the game is fine the way it is.

You shouldn't be killing too many zeds/players until later in the game for you to take notice of the gore levels anyway.

Some people do notice though. That's the point.

I understand where you're coming from but back to the original question, I don't think it's possible.

I don't know much about coding or scripts or anything but I don't think it's possible to alter a game's engine dramatically (such as new physics, i.e. gore splatters and stuff) without re-writing it.

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need more trace of gore and its important for the ambience too. When you enter a room ,or letz say the devil castle, would be much better having tons of blood on the ground here, some arms somewhere, stuff like that. It'll increase pressure , visual coherence , and it's really related to the unniverse (dark and violent world)

to me, thats just comon sence having more gore in a game like that, not kind of Diablo 3 explosive body , but something realistic ( at least the fucking blood you bleed should be visible on the floor so you can stalk your ennemi and see where he's bandaging to finish him)

it'll just add more gameplay possibilities.

For example, if you walk in the blood ,you make some footstep signs (and it should be ok to implement that kind of stuff with the engine since you already have footstep signs sometimes on the ground)

everything to increase the feeling of " holy fuck, someone is close and just went this way" and that kind of stuff is good imho, especially if we do this the realistic way.

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This mod seems to kind of pull it off:

It seems like it would be easier with a physics engine such as the one used in Arma 3.

Hopefully they use the Arma 3 physics engine to it's full potential then.

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This mod seems to kind of pull it off:

It seems like it would be easier with a physics engine such as the one used in Arma 3.

Hopefully they use the Arma 3 physics engine to it's full potential then.

this is not bad at all !!!! nice

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