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apache25

a list of suggestions which may improve dayz

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PLAYER MECHANICS: ok so here are player mechanics i think would be good. climbing head high fences or walls by tapping F. ok my next idea is for melee fights like pressing leftmouse to punch and rightmouse to kick.

HOTWIRING AND JUMPSTARTING: i think cars should need keys to start but can be hot wired in a QTE. old cars could also cut out but could be jumpstarted in another QTE

HUMANITY SYSTEM IDEAS: i have a few ideas for the humanity system in dayz. if the players humanity is at 0 he should appear crazed and have a belt of human hands around his waist and blood smeared on his face it should alo make him more dangerous with hatchets.

thats all this will be updated soon

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PLEASE make your THREAD SUBJECT short and *specific* like "Suggestion: More ways to make fire!"... Not "Here is a bunch of stuff I want"

Fail.

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other use for jerry cans - Would like to see the jerry cans explode, could bring more tactics into the game and skill. one shot boom they explode yes? it would make sense sinse its dayz the apocalyptic simulator!

lock doors - since theres going to be more opened buildings in cherno. why not have the ability to lock doors? finding locks or just locking them if they have a lock already...

- keep zombies away and players

-gives players for a better base,camp?

-players are able to destory locks by shooting or using axe,crowbars...

-Now we have a use for the crowbars!!! can break locks silently!

-makes sense for a survival game..

Edited by fua
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I like the climbing idea, also goes with a much needed ability to jump!

For melee, I think a seperate "melee/kick" button would fit better into the way most people already play games. (Think Halo/CoD/BF etc. but without the instakills) That plus a "throw" button, both context sensitive, so you could smash a bottle over someones head or throw it. And you could kick any zombies back (punch/shove if you have your sidearm equipped) , for very little/no damage , no matter what's in your hand, to give you a little space to shoot or run.

Just no hitting people with your guns. Your sights won't stay all that accurate if you wrap your gun round somebodies head a couple times.

For your humanity idea. If a belt of human hands makes you lethal with a hatchet, you should have to collect the hands yourself. But I would dome that guy at range every time, no "Are you friendly?" for him! In fact I would probably cap his ass, then wear out my new "kick" button on his head.

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IDEA 5: players should be able to climb high fences if they run and jump. players should also be able to climb head high walls.

PLAYER MECHANICS: ok so here are player mechanics i think would be good. climbing head high fences or walls by tapping F. ok my next idea is for melee fights like pressing leftmouse to punch and rightmouse to kick.

You have got to be fucking kidding me.

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-Genders

Ability to reproduce with female characters for males, and females to reproduce with males.

Sooner or later you've got to do it, plus, it would add a camp system, which if you had children, you'd have to protect your camp and keep people from stealing your children, or zombies (As stated in the last thing) eating people in forests.

-Weapons

A better system, adding stuff to what DayZ and ArmA2 has to offer, older weapons, M1 Garands, that stuff, plus handmade weapons..

-Crafting

Ability to craft tools and other things, like hand-made weapons, which are more prone to jam and misfire, but can be made easier.

-Environment

Sure, the current place we are in is good, but it needs expanding, I like how an old Source mod did it, NMRiH, they took maps, made them linear, but put more side things in the game, and by side things I mean.. forest camps that are randomly spawned, containing survivor zombies with low-medium weaponry, and, this would eliminate Forests being safe zones, zombies are most likely going to hunt in the forest, and spread out from citys.

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The reproduction I put, I didn't mean you'd actually have to watch, but during it you'd be vulnerable, and, the female would have to stay at camp during pregnancy (About a two-four week period, in which the male, or anyone in the group, can get things for the female, as that character is more prone to being infected (Like I said in the last suggestion) or attacked.

Another thing.

-Ageing

Add some kind of aging system, your not going to be fit as a fiddle during the whole apocalypse, will you?

P.S

Zombie bites/swings should be a system of infection, bites take shorter amounts of time if your character is damaged, or has been bit more then once. A swing /only/ counts if the zombie was infected from the start, not brought back to life by the Solanum virus.

Edited by Bourneco

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Ability to reproduce with female characters for males, and females to reproduce with males.

Female characters, yes. Pregnancy and raising children, fuck no. Ideally you shouldn't live long enough to worry about it. Plus it is really just a horrible thing to put in an FPS.

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The reproduction I put, I didn't mean you'd actually have to watch, but during it you'd be vulnerable, and, the female would have to stay at camp during pregnancy (About a two-four week period, in which the male, or anyone in the group, can get things for the female, as that character is more prone to being infected (Like I said in the last suggestion) or attacked.

Another thing.

-Ageing

Add some kind of aging system, your not going to be fit as a fiddle during the whole apocalypse, will you?

This is something you would be more likely to see in State of Decay, far more likely than in DayZ.

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It would create a better atmosphere and add a more "Defensive" player base, rather then the bandits and hackers that run around killing people on sight. Like this example.

** A group of bandits surround a small camp occupied by a group of survivors, the survivors are jumped by the Bandits, one of the couples has a child, the mother would seem scared for the childs life, holding him/her as the Bandits ravage the tents, looking for supplies and other specific things, the father, who would focus on defending the child, does not attack unless provoked.

** A bandit would look at the child, raising his weapon, "You got anything, little bitch!" yelling towards the child, the father, feeling lightly provoked by the bandits movements, tries to resolve the situation, "Come on, he's just a kid, he doesn't know.." the bandit, who is obviously meaning business fires a round into the sky, "Anyone who doesn't do what I ask, gets shot! Including kids!" the child, who is now cowering behind his mother, speaks, "Bad man!" this would raise a red flag for both the parents

** The father, who is ready to strike at a moments notice would keep the child from harm, stepping infront of the two people he's supported along his journey through the wasteland

** The bandit, who is a retard, has no care for the father anymore, the child, who was not noticed going off into one of the tents, is now unseen...

** The child, who is now behind the Bandit, holding one of the weapons they had hid in one of the tents, in his hand is a .357 revolver, he yells out to the man, pulling the hammer back on the .357, "Get away from my parents!" he'd say, his eyes showing a certain readiness to fire, the bandit, who is not very intimidated, brings up his weapon, the kid, who's been trained to use this firearm, fires one shot, the round hitting the bandit in the stomach, disabling him.

This is only one way you can use a child in a survival game, it presents a certain awareness the two playing the parents, plus the kid, has to have, it makes a intresting gameplay mechanic, and, if your lucky enough to survive for a period of 3-5 months, it would be a gameplay mechanic using the aging and reproduction, this would make bandits more scarce, as all the players (Be it good or bad) have to work together to survive, hell, the child could even be an NPC if no player is available.

And, if your child is killed while you are present, you'd loose humanity, preserving that balance that needs to be in these games, the game should also be based upon players actions and should mimic the character/players personality.

Edited by Bourneco
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Erm wow i love realism in games but i think that is a little too in depth putting children into the game in my opinion crosses a moral line because not everyone would see it wrong to shoot the child and even on a game its a sick thing

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It would create a better atmosphere and add a more "Defensive" player base, rather then the bandits and hackers that run around killing people on sight. Like this example.

This is only one way you can use a child in a survival game, it presents a certain awareness the two playing the parents, plus the kid, has to have, it makes a intresting gameplay mechanic, and, if your lucky enough to survive for a period of 3-5 months, it would be a gameplay mechanic using the aging and reproduction, this would make bandits more scarce, as all the players (Be it good or bad) have to work together to survive, hell, the child could even be an NPC if no player is available.

And, if your child is killed while you are present, you'd loose humanity, preserving that balance that needs to be in these games, the game should also be based upon players actions and should mimic the character/players personality.

Apache, I would urge to you to take a look at this suggestion. While I and several others may not agree that it should be implemented and that the story was not entirely necessary, at least it has the merit of being somewhat thought out and original; as in I have not seen a suggestion quite like this before and as you may or may not know I look at a lot of suggestions; however I don't doubt somewhat has suggested something similar beforehand.

Regardless, the last bit of Bourneco's post is what you need to take a look it; it explains the idea in a bit more depth, talks about what it will add to the game and how the rest of the game will be affected, and has several other probable features that may or may not be needed.

While it isn't the best idea it should provide you with a better foundation for your future suggestions and maybe people like me wouldn't "piss" on your ideas as much.

Edited by Dutch Miller

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oh no not him again, i can tell it's him by his weird way of writing...

please just stop posting this, nobody wants dumb ideas from a ten year old...

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Someone has learned a new word... "nazi", just keep saying that to people. You should get muted, sorry.

Edited by Zeppa

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After a few nights of thinking over what I said about reproduction, I can understand how it would effect and change many hardcore gamers playstyles, and, it would destroy the core of the game as a survival FPS, made during a Zombie Apocalypse, it would also give some new meaning to the game, but the bad outweighs the good in this situation, the good may be a little tidbit of what it can do, but the bad outweighs the good effects.

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im 17 to be correct you idiot nazi

Warning no. 2 for our friend apache? I know one quite religious comment has give him at least one warning from Max.

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An addon to my crafting idea is: Ability to craft amunition types from vehicle parts and other spare metal/glass/candles, almost anything can be put into shotgun shell form, melt a crayon you might find in the hospital into a wax slug with a better chance of penetrating an enemy not using special clothing, or the ability to put a more complex mixture of things together, such as wax, filled with little birdshot pellets to create a special version of the wax slug, allowing the round to be fired, the wax holding it together during flight, but on impact, the birdshot would scatter in your enemy, causing internal damage and bleeding

Another thing as well

Blood and damage

If you are shot with one of the wax slugs my last suggestion, what might happen, how would it happen, will the round damage you in a way worse then a conventional round would? I'm just saying add some more damage options and make the blood level more realistic, measure it in Liters, the human body normally pumps around 3-4 liters of blood, estimate, but 12000 whatevers of blood isn't really realistic...

Also, morphine doesn't mend wounds, and it doesn't help healing, it should be a temporary pain-reliever until more immediate medical supplies or attention can be found.

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adding a tranquilizer gun yes?..

for the people who play as heros and don't like killing others how can they Defend themselves? oh yea tranquilizer... one shot puts them to sleep for 1 min or whatever.... takes about 10-15 sec for the victim to sleep... That could be Very useful... imagen the tactics and stuff you could do with it.

Also I play as a bandit I kill anyone I see, and I think the Tranquilizer would be very effective if you want to take someone out loot there body in elektro without anyone hearing anything.. and just go about your business...

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only good ideas were climbing over walls and hot wiring cars.............bourneco make your own thread for suggestions dont post on someone elses

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