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killzone_kid

Gotta get this off my chest (few suggestions)

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I've been looking into how DayZ works and some ideas on how to improve it keep popping up in my mind, so here it is.

1. Heli Crash Sites

The game generates 5 of them at server restart, not yet sure what happens later. So here is an idea. Make them crash sites burn, literally. Each crash site would get a random burn timer assigned. When timer is up it blows up. How is it good? Crash sites have lots of good loot so they have to be balanced with a risk of getting it. Zombies present the same risk as for any other loot spawn so it is not enough. This way when you see a burning crash site you have no idea how long before it blows up. Wanna risk it for a biscuit? Blown crashed choppers, should trigger events to spawn new crashsites of course.

2. Map modification

Considering many people know Chernarus by heart and that you can just print one off the Internet, ingame map is not really that useful....unless you make it very useful. For starters lets show helicopter crash sites on it as if someone marked it. It makes sense, you found a map, and it has these markers on it. What are they? Could be heli crash sites could be something else, investigate nao! But here is the thing. The map will have to become dynamic. Basically once you picked up a map what you see is what you get and if there is another crashsite appeared it should not show on your map unless you find a new map. So in this case we will need another inventory item called ItemNewMap. Once picked up it will dynamically generate markers of interest and then freeze. So unless you find another map the information on it will not get updated.

3. Zombie animation

When zombie notice you they start circling you and approaching in zig zag pattern. I think what should happen instead, they have to rush straight for you without stopping and if they detect you are aiming at them or get hit, they should change to zig zag pattern. You want encounters with zombies presenting more risk, here it is.

4. Molotovs

Probably has been discussed to death, so here is my take on them. Items required to make one are empty whiskey bottle, fuel tank, matches. In order to make Molotov, one needs to take empty whiskey bottle and fill it just like jerry can then place it on the ground and light it up just like camp fire or extinguish it if needed. Then one can pick it up and throw. It should burn for a minute then explode on its own. When exploded it should ignite everything around it in 3 metres radius. Zombies caught on fire should start running towards closest target (within defined range), whether it is a survivor or another zombie and set them on fire if close. Fire propagation FTW!

5. Objective

As I understand you can load multiple missions on the server and when you accomplish 1 mission another mission starts. So fir the sake of example, Chernarus is one mission, Lingor is another. Once Chernarus mission is completed, the completion trigger is tripped, Lingor starts. Once lingor is completed, Chernarus starts, or maybe 3rd mission, whatever. The completion trigger could be something like getting everyone on the server to board Hercules plane and take off. Teamwork and longevity FTW!

Anyway, thats it, gonna tweet it to Rocket now.

Edited by Killzone_Kid

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5. Objective

As I understand you can load multiple missions on the server and when you accomplish 1 mission another mission starts. So fir the sake of example, Chernarus is one mission, Lingor is another. Once Chernarus mission is completed, the complition trigger is tripped, Lingor starts. Once lingor is completed, Chernarus starts, or maybe 3rd mission, whatever. The complition trigger could be something like getting everyone on the server to board hercules plane and take off. Teamwork and longevity FTW!

All solid suggestions but I disagree with this one. There should be no objective.

EDIT: Chernarus isn't a mission it's a map, it's your "world".

Edited by thebirdolux
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All solid suggestions but I disagree with this one. There should be no objective.

EDIT: Chernarus isn't a mission it's a map, it's your "world".

I can only imagine to achieve this would be very difficult. The objective should be "lets get the hell outta here"

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All solid suggestions but I disagree with this one. There should be no objective.

EDIT: Chernarus isn't a mission it's a map, it's your "world".

The objective is to survive.

also there is nothing wrong with the map, it works great and looks better than your online maps. having markers on it when you pick it up is just stupid.

Edited by BobDole

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I can only imagine to achieve this would be very difficult. The objective should be "lets get the hell outta here"

And how exactly? Any organized military forces would have long since pulled from the area, and there aren't going to be that many missions of mercy directed to a bunch of survivors in such a secluded part of the world. Everyone else on the planet is going to either be, you know, dead, or fending for themselves.

Plus, there is no 'winning' or 'completing' DayZ. Each day is a rush of survival and scavenging against other players and the ever present horde of the undead. It would detract from the experience to be able to complete an 'objective.'

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The objective is to survive.

Leaving a zombie infested area in order to find a safe land is not against the principle of survival. Of course only to find another land (map) that is as equally zombie infested :)

Edited by Killzone_Kid

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So how is leaving a zombie infested area in order to find a safe land is against the principle of survival? Of course only to find another land (map) that is as equally zombie infested :)

Just think of what Day Z was originally envisioned as. Play until you die, fight for survival, difficult situations and unpredictable people, but no resolution. Just survive with what the land has to offer, or what you can take from others.

Die, rinse, repeat.

Edited by thebirdolux

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Just think of what Day Z was originally envisioned as. Play until you die, fight for survival, difficult situations and unpredictable people, but no resolution. Just survive with what the land has to offer, or what you can take from others.

Die, rinse, repeat.

Having survived one map just to end up in the same situation on another map is not different only in this case you get variety and some objective to look forward to.

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Leaving a zombie infested area in order to find a safe land is not against the principle of survival. Of course only to find another land (map) that is as equally zombie infested :)

you can leave the zombie infested areas whenevr you want to, its called the woods or skalka. as long as its an arma 2 mod i dont think the map will get bigger than chernarus, the standalone might have a new map but not right away rocket has already said the standalone will be chernarus but i think i heard him say they were going to add onto that map.

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Survive Chenarus until you are bored (should take a long time), then make a new map your home.

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1) Heli crashes are usually already looted when I get there. Only 1 person gets the good stuff per server restart. Doesn't need any tweaking IMO.

2) No. A map should just be a map.

3) I'm sure this will be done by the end of the standalone...

4) Why not? More weapons would be good.

5) No. It's a sandbox game. The whole point is that there is no objective other than the ones you set yourself.

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1. No.

2. Why would it make sense that a map you find inside a supermarket would have markers on it? It doesn't.

3. Animantions will be more fluid in the standalone, for the mod it's probably not going to get much better. Why should they zig, zag? They're not exactly the most clever creatures around.

4. Not a big fan of the Molotov, I just don't see a good use for it but I guess why not...

5. No goals in this game except surviving.

Edited by James Ashwood

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theres no real reason to survive, you respawn after you die, also, why am i obliged to survive, i am not, you are not the boss of me, i can play however i want, and not matter what kind of game we have here, there must be no restrictions for meta or non meta gaming

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