nemafow 0 Posted September 21, 2012 Long time player, even longer forum lurker.I've searched the forums and cant find his suggestion so apologies if its already been said, because i find it hard to beleive i am the first to suggest.Proposal: Loot spawning on the ground is pretty terrible, it may be due to an engine reason, but would be great to see loot 'spawn' in proper locations, like in equipment lockers inside barracks, weapon racks inside tents, on tables or shelves in homes etc. Obviously this would require a re-work of the way loot is spawned which i beleive is being done right now anyways.Thoughts? I beleive there is an engine reason why it is like this currently - hope this can be addressed with standalone Share this post Link to post Share on other sites
birdman 108 Posted September 21, 2012 I suggested it a few days ago, but still valid. I'm sure it's happening. Share this post Link to post Share on other sites
zackthazman 23 Posted September 21, 2012 Rocket had already talked about this 1 Share this post Link to post Share on other sites
nemafow 0 Posted September 21, 2012 Excellent, thanks for the info Share this post Link to post Share on other sites
birdman 108 Posted September 21, 2012 From the standalone announcement:-LOOT- Spoiler Loot in buildings should not only be found lying around on the floor but in containers, such as lockers, closets, cabinets, drawers, chests and crates. Dead bodies inside buildings may yield some loot.Every building should be enterable, like they will be in Arma 3. Because of this, there will be many more possible loot points. To compensate for this loot respawn times can be dramatically reduced, making the practice of "loot farming" or "loot piling" less viable, and adding to realism.Loot should be found in cars and car wrecks. You can check inside the car, the boot/trunk, the glove-box and any dead bodies that may be inside the car.Dead bodies across the map should yield loot.Loot should spawn in appropriate areas, for example military gear in military areas. There should however, be rare exceptions to this rule to keep it interesting.There should not only be military helicopter crash sites, but lower level military road-blocks and other vehicle wrecks, amongst many more random encounters.There needs to be a far wider variety of loot and items. Currently all the items in Day-Z are purely survival orientated. Alongside more of these items there should also be junk items to keep the experience authentic. Junk items may be required for combining/crafting. Share this post Link to post Share on other sites
SystemiK 366 Posted September 21, 2012 They also mentioned that the interiors of buildings are going to be completely redone with better testures and clutter to address the current "sparse" interiors we currently have. Share this post Link to post Share on other sites
m.w. vindicator 880 Posted September 21, 2012 They also mentioned that the interiors of buildings are going to be completely redone with better testures and clutter to address the current "sparse" interiors we currently have.I heard that when standalone launches the buildings will be enter able but rather bare. The team wants them to be functional before they add detailed artwork. Share this post Link to post Share on other sites
Lights Out 141 Posted September 21, 2012 (edited) I heard that when standalone launches the buildings will be enter able but rather bare. The team wants them to be functional before they add detailed artwork.You are correct. Rocket has said numerous times that upon the initial release of the Day Z Standalone Alpha, their main concerns are having most of the bugs taken care of and the main features working properly. Then they will get creative. Edited September 21, 2012 by Lights Out 1 Share this post Link to post Share on other sites