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Dolo_420

How will Hive effect standalone.

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We have a hive that saves player data.

By not having safe areas to save vehicles tents and equipment, coupled with the mechanic to easily move between world spaces the hive creates a Pan-dimensional battlefield.

Will this dynamic be preserved in the standalone?

Or will it be a more of a survival time sim where logging out means instant player death or your body can be killed and looted while sleeping in tents over night?

I'd like to see some sort of client side, player designed, base structures, where you can safely build a custom bunker for your loot and vehicles that would save with the client like the player inventory does now.

But I'm not sure what the consensus is for how the standalone will work with respect to hive saving.

Will it be a game where you can't save anything so each time you start with nothing?

Safe Client Side Bunkers ?

Same as it is now just without hackers?

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Dont you think client sided bunkers will give hacker a safezone for scripting and item creating?

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Dont you think client sided bunkers will give hacker a safezone for scripting and item creating?

I may be wrong about this but...

I thought they were making changes to the engine for the standalone release that will prevent scripts altogether.

These " scripts " are only possible because this is a mod of a game that allows scripts.

The standalone open-beta product being polished for this game would have those options removed altogether because they were so easily exploited in alpha testing.

Edited by Dolo_420
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Dont you think client sided bunkers will give hacker a safezone for scripting and item creating?

I thought they were making changes to the engine for the standalone release that will prevent scripts altogether.

Dolo is correct. I think this is the biggest things people don't understand.

The new ARMA 3 engine will be modified and locked down so that scripting is removed as a feature, completely.

The hacks will have to be that of the quality of hacks like those for BF3, CoD, etc.

No game will be hack-free, but at least we're getting rid of scripts, trusty engine, and BattleEye.

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I like your ideas. They dont have to be client side. They can be saved on a "hive" and loaded when you load in. People really seem to like vehicle and tent griefing though. I understand the dislike for hoarders but I see people destroy a single tent with a piece of cooked meat in it the same way they destroy a duped/hacked tent full of gear.

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Totally forgot to read the OP after posting the quotes.

There was already a staff member posting concepts for underground bases/structures/storages. And these aren't -just- concept art, it WILL BE IMPLEMENTED.

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I like your ideas. They dont have to be client side. They can be saved on a "hive" and loaded when you load in. People really seem to like vehicle and tent griefing though. I understand the dislike for hoarders but I see people destroy a single tent with a piece of cooked meat in it the same way they destroy a duped/hacked tent full of gear.

Server based: Well if bunkers are saved to the server when people logg into the server they would be stationary and raid-able which brings us back to pan-dimensional warfare.

Hive based: Where as hive saved bunkers, maybe only accessible while the client is online, the battle would stay more 1 dimensional since the loot is being tracked with the client.

Given the amount of time and resources it would take to construct bunkers and vehicles it makes me curious of how saving will be implemented.

Edited by Dolo_420

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