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zak757

Subtle Audible Cues and Humanity

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Rocket posted a thread regarding this idea somewhat, although posts had to be 20 words or less.

Visual cues to confirm who is a murderer/bandit/survivor/cop/samaritan (in order from least to most humanity) is too obvious and leaves some players at a massive disadvantage. But generally, when I look at someone, how the move/look/talk, I can get a rough idea what kind of person they are morally. I am rarely wrong. So I have a system. When you look at a player for a set amount of time (10 seconds for example), or are within close vicinity (since in an actual scenario, people would be talking to themselves alot), a subtle audible cue will play.

Murderer: (high- humanity) causes your heart to start beating audibly

Bandit: (low- humanity) your breath will start quickening

Survivor: (neutral humanity) no effect

Cop: (low+ humanity) your breath will ease a little

Samaritan: (high+ humanity) you will sigh with relief

If you are looking at a group (the effect takes place within an FOV of 10 degrees and 500m), the average of the players within your LOS will cause the audible cue.

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I am totally against this all humanity system.

It s a trick, and a bad one.

I am a survivor and the only positive thing when you are a survivor in this game is the awfull choice you have to do when facing someone. That s why I keep playing. That s why dayz is different.

If any cue tells me what to do, it will remove my hand shaking on the mouse, it will remove all the questionning, it will remove the gulty feeling after killing.

In fact it will remove all the interest to try to be a "good human in a world who has turned shit"

And that kills what I love in the game

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You know, Milkyjax is totally fucking right!

I need to go an edit my gorram reply to that thread!

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I am totally against this all humanity system.

It s a trick' date=' and a bad one.

I am a survivor and the only positive thing when you are a survivor in this game is the awfull choice you have to do when facing someone. That s why I keep playing. That s why dayz is different.

If any cue tells me what to do, it will remove my hand shaking on the mouse, it will remove all the questionning, it will remove the gulty feeling after killing.

In fact it will remove all the interest to try to be a "good human in a world who has turned shit"

And that kills what I love in the game

[/quote']

Now this man "gets" DayZ!

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