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Lewf

Punishment on death revisited

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1- That's not what Rocket wants for the game. He doesn't want people exploiting the game's features. For example, I read of a bandit who had a partner, and to get rid of his bandit skin, he transfused tons of blood bags to his friend. That's exploiting the game to make it easier for you. Now, does that affect you directly? No. But does it affect indirectly? Yes. How? What if you are one of those people that kills bandits on sight but give a second thought to survivors? You would make a mistake by letting that guy live. The same thing goes for respawning. Someone who respawns do it for, normally, 2 reasons:

1- Getting to his tents faster

2- Getting to his body faster

(again, this is not necessarily a rule)

How does that affect you? Well, have you thought about all those people sniping in elektro or cherno? It probably decrease by adding something like a greater distance that cannot be easily shortened to their supplies. I mean, what 90% of people do nowadays kill the permanent death concept which, again, was the big differential of this game.

Again, I see those as seperate issues, specifically the ability to gear up. People with tents overflowing with sweet lewtz are the reason why death is a non issue.

If a player gets shot in cherno and was carrying a Mak and a Winnie, both perfectly viable for self-defense, chances are the player isn't going to respawn just to get those weapons back. Steps should be taken to address gear issues first, as that is the more important issue (imo) rather than trying to nerf spawning and hope that it has the intended effect.

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Again, I see those as seperate issues, specifically the ability to gear up. People with tents overflowing with sweet lewtz are the reason why death is a non issue.

If a player gets shot in cherno and was carrying a Mak and a Winnie, both perfectly viable for self-defense, chances are the player isn't going to respawn just to get those weapons back. Steps should be taken to address gear issues first, as that is the more important issue (imo) rather than trying to nerf spawning and hope that it has the intended effect.

I do agree those issues need immediate attention, and i'm sure Rocket and the Devs are working as we type. However, those issues have been exhausted now, we all not them. I'm talking about AFTER they get fixed

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I do agree those issues need immediate attention, and i'm sure Rocket and the Devs are working as we type. However, those issues have been exhausted now, we all not them. I'm talking about AFTER they get fixed

After they get fixed, my hope is that there will be no tents overflowing with AS50's and thermals to run to quickly and regear and PvE is too difficult to run back to your body completly unarmed, much less the risk of you simply getting shot again (if death was PvP)

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