Jump to content
Sign in to follow this  
CF Donuts

General Hostage/Prisoner Situation Thread

Recommended Posts

Taking hostages/prisoners is by far the one thing i want to do most in this game. The idea of capturing someone and taking them with you on your journey (at least for a short while) could create some of the best DayZ stories to date.

Random Scenarios:

- You manage to capture someone wandering in the woods, he then tells you that his friends are willing to make a trade for his life (lets say he's pretty geared out and doesn't wanna lose his stuff). You could take him to the trade spot where there will be an EXTREMELY tense situation. Once the first shot is fired all hell will break loose, or the trade could go fine.

- Maybe you get captured yourself, all you want to do is continue to stall before your enemy decide to kill you. The rope (or whatever they used to tie you up) eventually gives in and you make a break for it, manage to find a gun, and the entire situation ends with a firefight.

We all know the best thing about DayZ is the stories you hear from other players. Give the player another tool to create his own story and the stories WILL come.

Here are some suggestions:

DISCLAIMER: Obviously not all of these ideas are well thought out and i bet they're in other threads. This thread is simply to be used for suggestions on this specific scenario.

Tranquilizer:Used to knock a player unconscious

Doesn't have to knock a player out instantly, just let them know that they have a timer before they pass out maybe. Or simply give them a visual cue like blurred vision or slower/awkward run speed. Give them time to react to the situation rather then just "Hey what's tha-oh well fuck i'm unconscious now and anybody can do whatever they want with me".

Zip Tie: Used to tie players up (rare)

The player can't equip anything at all or do anything involving the hands (obviously). BUT if the hostage has a survival knife in their bag and the enemy didn't bother to check, the hostage can cut himself free at any moment. There (theoretically) would be no time limit on how long a player would stay zip tied. Another way to be released is if another player helps you out.

Rope: Same as zip tie (more uses other than hostage stuff) (uncommon)

Same properties as the zip tie but the rope wears out over time. The enemy will have to constantly tighten the rope to make sure the hostage stays bound.

Duck Tape: Silence a player (more uses other than hostage stuff) (uncommon)

Probably the most flawed idea, but interesting nonetheless. Using duck tape to cover the mouth of the hostage will render him unable to speak in in-game chat. Didn't give this one TOO much thought. Maybe could also be used as rope/zip tie alternative but probably the weakest of the three.

Ear plugs: Stop a player from hearing anything in-game including voices. (uncommon

Maybe if the group your with is only using in-game chat and you're coming up with a plan, plug the hostages ears so he/she doesn't hear it.

2-Way Radios: To communicate with another group about your hostage (very rare)

A way to negotiate, tell them where you left the radio and when they find it you give them your instructions. Obviously it's uses are much more than this but in terms of a hostage situation this would be pretty interesting.

Some Sort of Listening Device: In case you want to find out what another group is doing (very rare)

Let's say you don't want to settle for one simply hostage. Plant a bug on him (which a hostage cannot detect) and send him back to his group. You can only hear all of the voice chatter nearby the hostage on a special radio (or something). Find out what his buddies are up to and go find them all! This would probably have to be a timed device as well, can't really last forever. The range won't be TOO far either, so you need to keep within a certain distance stalking the hostage.

Remote Bomb: For you sick fucks (extremely rare)

Plant it on the hostage, send him on his way and just when he thinks he's safe....BOOOOOM

Duffle Bags: Trading large quantities of items to the enemy. NOT the same as a backpack, carried in the main hands

Your buddies life that important to you? Put all of your stuff in the bag and hope that whoever you're trading with wont shoot you on sight and your buddy quickly after.

So there are the first batch of ideas that i have, i'd love some feedback and more suggestions! I'll be glad to edit this post and put some of the communities suggestions (with credit of course). Looking forward to seeing the response.

Edited by CF Donuts
  • Like 1

Share this post


Link to post
Share on other sites

Tranquilizers sound great, most of the time I'd like to take someone down alive as opposed to mowing them dead

  • Like 1

Share this post


Link to post
Share on other sites

I like the idea to be honest, it would make the game a lot funner, taking people and demanding a ransom :')

Share this post


Link to post
Share on other sites

Good ideas, just should be hard to pull off with rare peices required. Making it easier only for goups to do ^_^

Share this post


Link to post
Share on other sites

Problem is, life has no value in DayZ, only gear does and if your taking someone prisoner then obviously you would confiscate their gear.

Share this post


Link to post
Share on other sites

Problem is, life has no value in DayZ, only gear does and if your taking someone prisoner then obviously you would confiscate their gear.

Great point, (assuming alt-f4 is out of the equation) capturing a "high value" player would increase the chances they play along. The point of taking a hostage (at least the way i see it) is simply to create a story whether you want to mess with them or not, not necessarily leave a dude butt naked in the middle of cherno....which also sounds like a fun idea.

Great idea. Although, if you take someone prisoner then they are just going to ALT f4 (or equivalent).

Yeah the one definite downside this entire thread. Hopefully in the future the penalties for server hopping or simply logging off will be great enough (ie: Can't join another server in 10-20 minutes) so that players won't see that as the best plan.

Edited by CF Donuts

Share this post


Link to post
Share on other sites

Tranquilizers sound great, most of the time I'd like to take someone down alive as opposed to mowing them dead

Agreed. Say you can take someone down at extremely close range as opposed to killing them. You could loot them and keep your humanity (or whatever new system emerges).

Share this post


Link to post
Share on other sites

I have actually taken a hostage before in Chernarus. I saw him looting around in the Fire Station, I had a Winchester and he had an M14. I saw him squat down to go through his gear or loot something and I called out through direct chat. "Drop the weapon and turn around slowly or I will shoot you" His response: "Fuck.........". It was a total gamble on both our parts. I could have lit him up and just taken his weapon and gear or he could have turned around to try and fire at me, but this gave him a choice. In the end, I walked away with that M14 without having to take a survivor's life.

I like your ideas for hostage taking, it's possible without any of those extra items, but adding those would definitely add more interesting options. "Less than Lethal" options I have brainstormed were Stun Guns and Cartridges, Bean Bag Shotgun and Bean bags, Riot Guns with Rubber Bullets, Tranquilizer Guns w/ Darts, Riot Shields and Tear Gas. If any of those were implemented that would be awesome.

Share this post


Link to post
Share on other sites

The whole idea is pretty cool, I think it would be an awesome yet intense situation if you took a man hostage who you thought was a lone survivor, to which you find out he was a straggler of a huge powerful group or clan of some sort. The clan would of course either want revenge or make a trade for there man back. You would of course have to make some hard choices with all of them having risk. This could definitely amount to some great situations!

Share this post


Link to post
Share on other sites

I can't imagine all the fun i could have with this, just have to make sure every item wears out, what if they loggout while zip tied, they are going to die slowly in the woods... alone :o :P

Def +1

Share this post


Link to post
Share on other sites

Another situation I came up with.

You find a random survivor, tranq him, take ALL of his gear and fire a couple of lee enfield rounds to ensure the unlucky survivors panful demise.

For you sick bastards ou there such as myself haha

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×