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MperorM

I just realized something about humanity

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I have been a bandit. I am at -200 k humanity. I have decided I want to become a survivor. My humanity will never get positive because of the choice I made. Holy fuck that is awesome! The fact that I have made a choice that I will have to stick with is simply too cool! Have any of you experienced things that you don't necessarily notice but are what makes dayZ such a great game?

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My Humanity almost always resets after I die. Yesterday I killed 5 survivors & 1 bandit. I was about -8500 humanity.(I was +5200 before the killings) I got killed by a hacker & then respawn as a bandit with 150 humanity. Before I could make it to the first town my humanity had raised for doing nothing but running on the coast and I lost my bandit skin.

I wish I could keep my bandit skin, so I'd stop losing backpacks..

Edited by crockett

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My humanity is currently 2650 and hasn't changed for quite some time. I honestly don't even know how I got +150.

I'm going nowhere pretty fast. :P

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My Humanity almost always resets after I die. Yesterday I killed 5 survivors & 1 bandit. I was about -8500 humanity.(I was +5200 before the killings) I got killed by a hacker & then respawn as a bandit with 150 humanity. Before I could make it to the first town my humanity had raised for doing nothing but running on the coast and I lost my bandit skin.

I wish I could keep my bandit skin, so I'd stop losing backpacks..

Relog after you die and your humanity should be the correct amount, humanity doesnt reset after death its only the debug monitor that does (just like when you put on a guille or a camo outfit). But a relog should fix the issue.

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Something is definitelly messed up with humanity system.

I keep getting killed by survivors without bandit skin all the time and if I remember, it takes like 2 murders to get towel head.

Also this automatic humanity regen up to +2500 is very stupid. Many murderers can very conveniently get rid of bandit skin without even trying and then they can fool honest survivor again (and again).

I would say Devs should remove automatic humanity regen, transfusions to bandit players should yield less humanity (youre helping murderer in the end), it should take more then 5000 humanity to get hero skin to make it more valuable and also transfusion should have kinda cool down on humanity gain meaning you can not give bloodbag to the same guy many times in short period of time and get humanity for every of them (it makes getting humanity exploitable very easily).

Plus it would be cool if you do not get murder when you kill attacker that failed in hitting you. Game should be able to recognize he shot and the bullet went near you, that should count as murder attempt as well.

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