Sabata (DayZ) 1 Posted June 19, 2012 Yes - everything but the COMPLETE trust - as there is no such thing! The mechanic should let players accuratly determine trust and then depending on their conclusions, act on it. This preserves all the tention of initial contact.I agree of course, things in real world aren't black or white, simulating those degrees or gray is the real challenge though. Do you know what the real problem for me is? People respawn in a game, they don't in real world :D If you trust someone in real life and such person kills you, then you don't come back to life again as mistrusting person and kill anybody on sight. That's like a gameplay blackhole in dayZ. You have to counter that problem with a similar 'completely out of the real world' mechanic.The simulation vs game debate is pretty sterile sometimes for me. Who does want realism? Let's start granting 1 life per cd key, heh. Life would be pretty different if all we were born that way, having knowledge and memories previously acquired.Ive tried resolving this core problem - (which is how to make a system that neither adds or subtracts from ANY play style simply promotes thought) - but from the other direction, with no hard rules to guide players. Theres a link on the first or second page of this thread.Yep I know, your solution requires rational thinking from players though. What I'm going to say may sound harsh for this community, but no one that plays a game like dayZ should be treated like a rational person ^^ Immediate reward is preferred over mid/long term gratifications, and well, there are a lot of considerations but I feel like we shouldn't waste effort with suggestions that are out of the scope for the dev team. Share this post Link to post Share on other sites
chhopsky 25 Posted June 19, 2012 NO. Absolutely not. 100% FF enabled all the time forever.There are other ways to force co-operation, we just have to find them - this game MUST feel dangerous to survive. I don't trust anyone at the moment so when I do come across someone who doesn't fire it's such an uneasy tension .. it's delightful. Share this post Link to post Share on other sites
Sabata (DayZ) 1 Posted June 19, 2012 NO. Absolutely not. 100% FF enabled all the time forever.There are other ways to force co-operation' date=' we just have to find them - this game MUST feel dangerous to survive. I don't trust anyone at the moment so when I do come across someone who doesn't fire it's such an uneasy tension .. it's delightful.[/quote']No, I don't want to force coop. Well, maybe you didn't wanted to mean exactly that. I want a method that allows coop for those who want it, very important distinction. It's important because most suggestions seems to imply a shift, like making the best surviving strategy one that requires cooperation. This is no better than current situation, I don't speak from a player perspective that want the gameplay addressed to its tastes, I actually want freedom of choice and multiple play styles rather than a simple shift. Share this post Link to post Share on other sites