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Anyone notice how DayZ is becoming less and less survival oriented, and is now filled with PVP-ing CoD kiddies?

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Today, I was killed by at least 3 12 year old CoD bitches(they berated me with insults such as "Fag" and Homo" through direct in their little pre-pubescent voices) and I thought back on past deaths from players, sure there had been annoying people who killed me unnecessarily, but this was different. It was obvious these little bastards had no idea how to play the game and shot everything that moved. Thankfully due to their emptying of AKM mags into my corpse they were swarmed by zombies and bitched and moaned over group channel. Anyone else have a CoD kiddie invasion?

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This was obviously a private server or something of the sort. No way they just happened to have an AKM, someone got them that, maybe through hacking. I could be completely wrong, but that's what it sounds like to me. Anyway, all of the players I have experienced friendly and not have been nothing of the sort. I'll post a few examples here out of the big book, but they'll be simple. If you want to read them in their artistic and maybe entertaining format, click on the link in my signature.

Once, I saw a helicopter fly over Elektro. I hid from it, but when it got really really close to me, I came out. It was hovering low. I didn't know it but they were spotting me. He flew over to the garage with the tower on top, and me, knowing there was weapons inside, went over to snag one. Them being right next to it took it as I was trying to shoot them with my winchester. They shot me. They gave me a chance to live. They didn't ridicule me.

A friendly experience happened when I spawned in with no weapon. I saw a truck drive through the town. I ran after it, eventually caught up, and they let me inside. they took me to an airfield where, since I couldn't go in due to artifacting, gave me an AKM they went in to get for me. They gave me a bloodpack when I accidently ejected from the car.

The only "cod-kiddie" moment I had was walking down the railroad and getting killed by a sniper in Balota while I was unarmed. I assumed he set up camp and didn't want me to see.

Still, you should not get mad at those kids. They are only trying to make you mad and them feel good, whether it be by trolling you and making you mad, or by making themselves feel powerful by having these guns and killing people. Posts like this on the forums only make them feel more proud of themselves.

As for the declining survival aspect, I disagree. I've had times where I'm scavenging for food and water, on yellow or orange icons. Been running from zombies, using diversionary tactics or taking advantage of docks, piers, stairs, and ladders. The survival aspect isn't declining.

Though yes, it pains me when people from CoD hear zombie survival, guns, PvP, and think it's the perfect game. Because they are blundering idiots, like toddlers putting things in their mouths and getting slobber all over it; it just makes you so annoyed. Yet, of course, there are the ones who play CoD yet are not one of these giant, dumb, and irking child-demons. I'm 14. I played CoD. I don't like it anymore, way before I had anything to replace it or played ArmA, but I play Battlefield and that gets me picked on. ArmA is a new front for me, but I don't go in expecting it to have suppression kills and promotions for detrementing humanity by eliminating enemy population.

Edited by metapaus
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If you keep dieing to other players maybe you are overlooking the fact that PvP factors into the 'survival orientation' of the game.

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This was obviously a private server or something of the sort. No way they just happened to have an AKM, someone got them that, maybe through hacking. I could be completely wrong, but that's what it sounds like to me.

Lolwut? AKMs are one of the most common weapons in game, I can't tell you how many firehouses I've been in that had 2-3.

If you keep dieing to other players maybe you are overlooking the fact that PvP factors into the 'survival orientation' of the game.

PVP is a factor, but this game has lost it's survival horror aspect. When you can simply loot farm/cycle to get the gear you want on a low population server, set yourself up with multiples of your gear, and pop in in the most advantageous spots, coupled with the almost nonexistent threat of zombies, it's an open world FPS, not a survival horror game.

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The only "cod-kiddie" moment I had was walking down the railroad unarmed and getting killed by an unarmed sniper in Balota.

What weapon did the unarmed sniper shoot you with?

Edited by Angel_
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IN MY OPINION:

This mod (and game too apparently) are doomed to fail because of no option to not PVP besides go onto an empty server. Not everyone wants to play Myself vs. Server full of possible assholes.

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Lolwut? AKMs are one of the most common weapons in game, I can't tell you how many firehouses I've been in that had 2-3.

The only firehouse I saw had any had barbed wire over it, so I couldn't get in. There were 2 there, one with a scope, but EVERY time I've been in a fire house besides that never had a primary weapon. Never. I'm serious. This is where I got this assumption, and I'm not over-exaggerating. I guess I'm really unlucky there then, even if it's untouched loot.

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What weapon did the unarmed sniper shoot you with?

Meant to say I was unarmed, lol. Thanks for the catch, been at school, sick, and writing all day, so I appreciate it. I'll fix that now, so I don't look like a jerk.

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I played DayZ from the beginning. I still play a lot today. In this time i have noticed many of these same threads. They hurt my eyes :(

PvP is and always has been the major factor at play in this game. Basically this is a survival game. Survival means not getting shot by 12 year olds. Survival means killing them, before they kill you.

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Some people would argue that killing someone running along a field who has clearly not spotted you and whom you can clearly avoid or follow for better or worse is being a 12 year old CoD kiddie...

I call them cowardly trolls.

Can't agree with Delta Smoke 01, the purpose of this game is survival and one cannot survive alone, not in real life not in DayZ. Odds of being put down by Ali zombies, glitches or legit (purpose filled) gunfights are too big. You need a group, and to make a group in this game you have to be able to approach people. Lack of side chat in public servers makes this terribly diificult, and lack of nametags on most servers deters this further.

Since no mechanic has been implemented to compensate for the difficulties of forming groups, most servers fall down into mindless PVP, either by loners or groups of friends going at each other, thus creating this "Cod Kiddie" illusion people seem to fall into all the time, when the simple truth is that that guy who just shot you for no apparent reason at all, is just being troll. And he is a troll because the game has shaped his mind to be one.

The blame is to be put on the people creating the enviroment that leads to this kind of situations, in other words, the dev team. Through their decisions they had made it so it's norm to kill people on sight, and deformed the idea of "banditry" into "mindless killing", when it should be "use of violence instead of diplomacy".

Of course this is all a generalization, and I'm not saying the devs got it all wrong, but overall, I think it's pretty accurate.

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Some people would argue that killing someone running along a field who has clearly not spotted you and whom you can clearly avoid or follow for better or worse is being a 12 year old CoD kiddie...

I call them cowardly trolls.

Talking to me? If you are, the point is that I really haven't run into any(CoD Kiddies). There was only one sniper shot, it was well placed, he was well hidden, and I could understand his motives. I wasn't running either. I was walking. Literally upright walking on the rails, and I was trying to take a picture with Steam.

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Can't agree with Delta Smoke 01, the purpose of this game is survival and one cannot survive alone, not in real life not in DayZ. Odds of being put down by Ali zombies, glitches or legit (purpose filled) gunfights are too big. You need a group, and to make a group in this game you have to be able to approach people. Lack of side chat in public servers makes this terribly diificult, and lack of nametags on most servers deters this further.

I have no problems surviving alone. In fact i am at my most stealthy, and feel much safer when im on my own, as i dont have my boys to look out for.

Side chat is filled with 12 year olds whining that they said friendly and got shot. Or shouting immature shit over the mic. When you say to that guy, "hey wanna meet me in cherno?", you become a beacon for bandits. Nametags make people aware of you without seeing you first. Resulting in an unfair death.

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I have no problems surviving alone. In fact i am at my most stealthy, and feel much safer when im on my own, as i dont have my boys to look out for.

Side chat is filled with 12 year olds whining that they said friendly and got shot. Or shouting immature shit over the mic. When you say to that guy, "hey wanna meet me in cherno?", you become a beacon for bandits. Nametags make people aware of you without seeing you first. Resulting in an unfair death.

:huh: What servers do you play on? The ones I play have no sort of "side chat" or ability to hear other players if they are out of vocal range. What is this witchcraft!?

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I think once you can customize your character so not everyone looks the same. It will help. If you see a guy in urban camo's (Obviously doubt anyone wants to wear white in the game so good example for this) and he helps you, you'll recongize -that- way easier then the simple survivor model we have now.

I could really care less about name plates if my character could be personalized. Plus being able to like remove your ghillie hoods, I would so have a rainbow mohawk. Save someone, remove my hood, introduce myself etc etc. The amount of people that could remember that on sight would increase team play. I think this was the original intent of the "skins" but yea. I think its just something they are gonna have to tweek more.

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I think once you can customize your character so not everyone looks the same. It will help. If you see a guy in urban camo's (Obviously doubt anyone wants to wear white in the game so good example for this) and he helps you, you'll recongize -that- way easier then the simple survivor model we have now.

I could really care less about name plates if my character could be personalized. Plus being able to like remove your ghillie hoods, I would so have a rainbow mohawk. Save someone, remove my hood, introduce myself etc etc. The amount of people that could remember that on sight would increase team play. I think this was the original intent of the "skins" but yea. I think its just something they are gonna have to tweek more.

Status Update: Waiting for mechanics that will be in DayZ standalone. Number in Queue: 81008

Edited by metapaus
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"the dev team is to blame"

no, THE HUMAN CONDITION IS TO BLAME. the dev team gave complete freedom, this game is both an experience and an experiment. we have the kos trigger nervous newbs, the troll faggots, because, hey, how else can a fat dude in a basement gain the illusion of greatness, or even feel better; and then there's ppl like medics, like traders, like the coalition who actually sits quietly, observes, let ppl mind their own business if they don't represent a threat, heal when asked for, and shoot down those who snipe fresh spawns with AS50 TWSs.

"the dev team is to blame" the most retarded statement of all that I have ever herd of so far.

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Don't get me wrong guys, I'm not advocating for side chat or nametags, though I do enjoy side-chat (breaks the monotony of running for miles hearing just the sounds of my footsteps), and I think name-tags would be useful if they weren't so "overpowered" when it comes to PVP (though they are a useful IFF mechanic during combat).

What I'm saying is that there should be tools to replace them and make the game more realistic in the fact that, during a zombie-apocalypse, people will naturally band together. Loners would be the exception.

Yesterday I was alone and found a car. Decided to use side-chat to get help. Started with one guy, then another and then another. It was extremely tense because we were all waiting for the others to shoot us in the back, but in the end the group started trusting each other and we managed to fix a two Urals and a Chopper. We had some awesome fire-fights around crashed helicopters and at the NWAF (even losing a Ural at a point, but recovering it after) and got even more loot and vehicles (pick-up and motorcyle).

This was all possible because I could communicate with people and get a group going through trust and common objectives. The game doesn't facilitate this, and that's where I think it fails.

PD: I resent your comment Kryvian, you are entitled to your own opinion of course, but I think it should be possible to you to voice it in a more mature way.

Am I to believe you are an immature person? Or am I to understand that perhaps this forum is not the best tool to actually get to know people and perhaps there's more to you than what that simple message you posted seems to give away?

This is the same thing that happens in DayZ, people just think others to be CoD kiddies, trolls or simple-minded murderers. The truth is, the world is not THAT full of them, we just don't have the tools to tell them appart from the regular people, who have all been forced to similar behaviours because the game shapes your actions that way. This is where I think the Devs have failed so far, and that's my opinion.

Edited by Deathcall
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Status Update: Waiting for mechanics that will be in DayZ standalone. Number in Queue: 81008

Aye. The idea of running around in a heavy metal shirt, huge beard and mohawk, brightly colored. Just helping fresh spawns out would make my day. More so if I could make the model like tall and stuff. I know I'ma kook but hell to be a hero in this game you gotta be off your rocker. Even the squad mates I had, they were like WTF man. I was willing to loot gear and give it to fresh spawns but not with out an AS 50 and DMR sniper at my back.

As far as side chat is concerned I just wish radio's let you have a "radio" chat. Even if it was a simple like 10 channels. Radio's are hard to find. Wouldn't be side chat but give ya something to look forward to, or a mechanic for setting ambushes.

Edited by Gavalin

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I dont find low weapon level pvp that annoying,

fighting dudes in elektro with winchersters and shit is fun

however, the whole "everyone has a fucking AS50" shit is starting to get to me, honestly just run up on Dobry and get fully geared... run around in elktro for 10 minutes then have some idiot fire 20 as50 shots at you, its getiing kinda boring

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Aye. The idea of running around in a heavy metal shirt, huge beard and mohawk, brightly colored. Just helping fresh spawns out would make my day. More so if I could make the model like tall and stuff. I know I'ma kook but hell to be a hero in this game you gotta be off your rocker. Even the squad mates I had, they were like WTF man. I was willing to loot gear and give it to fresh spawns but not with out an AS 50 and DMR sniper at my back.

Ya respond to me here but not in [The Cure]: An Introduction!? Even though we have similar goals and my post is right above yours? Notice me! Respond to me! Hear me! I'm going to cut myself! Oh... geez... sorry, that was my impression if I was crying for attention. But I'm clearly not..... :unsure:

No, but seriously, I'm not.

Edited by metapaus

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PvP is and always has been the major factor at play in this game. Basically this is a survival game. Survival means not getting shot by 12 year olds. Survival means killing them, before they kill you.

Survival game? You just literally described COD/BF gameplay. Being in an big open map doesn't magically make the game any different. I stopped playing COD during MW2. It just became boring to just keep spawning and shooting everything that moves, then repeat 1000 times. If that's the gameplay Rocket and his team are vying for than I may not be buying the standalone.

Everyone that usually replies to my posts criticizing PVP say that it's what makes the game difficult. Well I say any game that a pre-teen has the same chance at killing someone as a RL military veteran is not a difficult game. As someone previously described, it's just an open world COD. Regardless of how much content is added. Some random guy could run up to you while your back is turned or snipe you from 900m away. "You should be paying attention all the time." Yeah. Constantly being paranoid that someone could make the last hours of my life completely pointless at any second is not fun to me. I play video games to have fun.

Imagine if Fallout had this "when you die you're done" aspect. Whenever you die everything you've earned and unlocked was taken from you and you had to start over every single time. In a nutshell that's what this game does. I don't think many people would play it them. FO wouldn't be fun

By your logic no one should even leave the coast if it's as you described it. Just shoot the other guy before he kills you. What's the point in trying to survive by the actual definition. If we get the option to non-PVP you'd have no one but yourself to blame when you died. Maybe it's because I prefer to play games solo and I don't like to be responsible for anyone but myself, but I prefer playing games to relax after a long day at work. When I get home I'm usually exhausted. I prefer to play games in a relaxing atmosphere. This game has the potential to rival Fallout with it's gameplay. Even surpass it in some respects. It'll always come down to 2 groups of people playing this game (from what I can see it is already). The ones that like PVP and the ones that put up with it to play by themselves or with friends. I can foresee people getting tired of PVP. Based on the number of topics stating that people don't really like getting killed by other people and Rocket and team's not only ignorance of them but trying to downright censor the topics discussing it, is evidence enough that if players don't get other options than empty servers, this gameplay is doomed to fail.

That was my opinion.

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IN MY OPINION:

This mod (and game too apparently) are doomed to fail because of no option to not PVP besides go onto an empty server. Not everyone wants to play Myself vs. Server full of possible assholes.

in a round about way i agree...

if the standalone has the same complete lack of rules, and no further gameplay elements, the mod/standalone are destined to be nothing more then a FFA DM game set to a huge map..

as much as Rocket says this game is about having no rules, i dont think that same policy can work in a retail product.. least not one that hopes to survive more then a couple of months.

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Having no set 'rules' is what makes this game unique. I understand that most players are not used to this type of game because it is so rare in todays gaming environment but changing it would be a disaster (IMHO).

The real issue is how easy duping is because it makes the best weapons in the game very common. If duping can be fixed 100% in the standalone then players would not risk losing their AS50/M107/etc. by sniping in Cherno or Electro. There would be very little reward and a ton or risk...

Some players will always PvP on the coast but without backup loadouts via duping they would play more and more cautious because they know just how long it takes to replace the gear they have if they get caught off guard and killed.

Comparing the DayZ Mod (even in its current form) to COD or BF3 shows a lack of understanding. PvP in dayz is a risk/reward calculation that every character must make. Is it worth possibly losing your gear to engage another player and possibly gain his equipment? Other shooters have no risk at all, when you die you just respawn with exactly what you had and try again. It's a difference of immersion.

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