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apache25

20 dayz ideas

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idea 1: make zombies fast indoors but let players have a certain amount of time before the zombies break through the door. (if the door is closed)

idea 2: let players push furniture against windows and doors to help prevent zombies getting in.

idea 3: a block button should be added so suppose im about to be slashed by a zombie i can press F to block the zombies attack.

idea 4: add the abillity to kill zombies from behind by pressing F for an insta kill

idea 5: hunting knives should also be a used for killing people and zombies.

idea 7: shovels pipes and kitchen knives should be added as weapons.

idea 8: houses should be more detailed such as sinks and cupboards in the kitchen forcing players to scrounge through the shelves and the cupboards to find bullets and food.

idea 9: more realistic weapon damage on zeds example 2 shots from makarov to zombie=dead after all they arnt those shitty shitty head shot requiring romero zombies.

idea 10: container ships stranded off the coast should be added with a large zombie crew but food and medical supplies on board.

idea 11: naval ships off the coast or at naval docks with medium grade military loot and MRE'S.

idea 12: i know this has been suggested before but roaming packs of zombies should be added.

idea 13: (already suggested by me 3 weeks ago) add camping stoves for cooking tinned food to increase the amount of blood you get from the food. (stove requires gas to operate)

idea 14: zombies should wander into apartments and houses at night to sleep (on the floor) walking into the zombies resting places can wake them up.

idea 15: add pharmacies and clinics which may have antibiotics or bandages.

idea 16: make cars alot more common but fuel alot rarer this would encourage a thing i call the fuel wars.

idea 17: have solitary packs of more dangerous 28 days later style zombies that kill weaker more feeble zombies in an attempt to get at the food.

idea 18: gunshots should not attract zombies as it is unfair the way the zombies keep respawning and you run out of ammo so i like to sneak.

idea 19: let players fire assault rifles and pistols while running for reduced accuracy.

tip 20: like so many people have suggested before add cannabalism if anyone has seen the road they will know what im talking about.

idea 21: get rid of tin cans they are usless and nobody uses them.

Edited by apache25
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I got one idea!

Never suggest an idea again, they're all horrible.

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I kind of like the idea that there could be a busted storage container with food/drinks inside on the beach, but the rest just suck tbh.

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no one said anything about busted storage containers on beaches plus auzzii boy your own ideas havnt exactly been up to scratch either

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if you dont like my ideas dont read them auzzii i never liked aussies anyway

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they are pretty bad ideas, youre expecting way too much from this VIDEO GAME! also the arma 2 engine would probably prevent all of this.

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i dont see anythng bad about my ideas and rocket himself said he wanted to add barricades

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i dont see anythng bad about my ideas and rocket himself said he wanted to add barricades

its 4am so im not going to go through all of them but lets do a few...

idea 9...give me one zombie movie that isnt one to the head kill for zombies

idea 15.....hospital..also bandages are common as shit and antibiotics are useless atm

idea 17....explain what damages cars other than crashing or gunshots?

idea 18.....loud noises attract zombies..which is why you need to be prepared use your pistol instead of shooting 20 rounds of lee enfield at zombies.

idea 19..........this isnt CoD or BF, the fact that you have to stop to fire is kinda nice also i think this is prevented by the arma engine

also idea 5 and 6 are the same and please explain idea 4 more....not sure what you mean by that........

Edited by BobDole

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idea 16: make cars alot more common but fuel alot rarer this would encourage a thing i call the fuel wars.

i like this but should be added a sistem to take fuel from cars

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i like this but should be added a sistem to take fuel from cars

vehicles are extremely easy to find if you know how to play the game also there are alot of vehicles on the map for the size.

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ok zombie movies where the zombies dont need headshots 28 days later 28 weeks later dead snow and they are only movies i've watched about zombies

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the ability to run while shotting a pistol would make the game more fun and realistic plus i've never played cod or BF

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if you dont like my ideas dont read them auzzii i never liked aussies anyway

you bein racist buddy?

edit: you also contradict yourself in some of your ideas, the cars would mostly have been crashed by panicked people trying to escape the hordes yet you want infected to not hear gunshots?

Edited by WarpNinja

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vehicles are extremely easy to find if you know how to play the game also there are alot of vehicles on the map for the size.

thanks bro but i know how to find and manage a vehicle, and often there actually is fuel on cars, stocked in jerrycans. but i don't know how to take fuel from a car and put it in a jerrycan. for the ''fuel wars'' this should be implemented, because what do you do if you kill a group who has a car the same as yours and both have the same amount of fuel?

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Hey, an interesting post, lost of ideas... I'm sure many will be raked over and many are repeats of other ideas already posted... But for what its worth, here are my 19 two cent pieces on the items you raise....

"idea 1: make zombies fast indoors but let players have a certain amount of time before the zombies break through the door. (if the door is closed)"

I really don't like this, making them slow is currently one of the few early/poor gear game ways to shake chasing packs of zombies, and seeing them slow is normal, they roam outside, they are clumsy and their eyes are poor, so seeing them slow down seems more natural and to my mind seems to aid the game and realism... Plus being cornered with no way out, scratching your nails down the wall paper as three slowly corner you is so much better, thrilling, than just being run down by them.

Plus game-mechanic wise, it seems to me rushing zombies break your legs (least this is my impression) so if they rush into a house and break your legs all the time, its going to get very tiresome.

"idea 2: let players push furniture against windows and doors to help prevent zombies getting in."

In the current ArmaII engine this is a real no-go area, with barbed wire and rocks breaking legs, not to mention small walls and steps making your stand up at random, putting more stuff in the way is going to be bad. Plus the physics of calculating it all is pretty intense.

And this is not to even mention how we all already hate barbedwire hedges being put up blocking doorways, with people able to move furniture it'd just become a griefing arena, a tiresome nightmare.

"idea 3: a block button should be added so suppose im about to be slashed by a zombie i can press F to block the zombies attack."

Fine, but... this means we'll all have broken arms as well as legs... Zombies hit hard, very hard, they don't care about damaging their own bodies, blocking though an option is going to be pretty grizzly for the receiver of the hit....

"idea 4: add the ability to kill zombies from behind."

You can kill zombies from behind... Just a hatchet, a pistol, a rifle, a sub machine gun or an assault rifle... works like a charm...

But, if you mean something like choking them... some of them don't seem to breath that much anyway, they gurgle and flop their heads around, so there's plenty of broken necks, plenty of low pulmonary users out there with very grey complexions, who are super strong and would simply turn around in your feeble Vulcan Nerve Pinch and slap you silly...

"idea 5: hunting knives should also be a used for killing people and zombies."

I agree with this one...

"idea 6: if the player has a knife let him be able to stab or stealth kill players if he is close enough (everyone can do that)."

Okay, this is a repeat of number 5.... And as for stealth... Press left shift while you walk, crouch or crawl.... Or play at night, you'll soon realise, you already can "stealth" about...

"idea 7: shovels pipes and kitchen knives should be added as weapons."

I like the idea of a shovel, and personally think you should have to have a shovel (or entrenching tool) to hide bodies - because I'm tired of snipers sitting above Elecktro shooting the innocent and then hiding the bodies of the zombies they attract.

As for pipes... erm... Why?....

And... what is it with your fascination with knives, this is the third mention of them already... Get into spoons man, they're safer.

"idea 8: houses should be more detailed such as sinks and cupboards in the kitchen forcing players to scrounge through the shelves and the cupboards to find bullets and food."

Fair enough idea, we all like graphical detail, but as we all already know, and as I've already mentioned in this post, the current ArmaII engine is rather poor at getting us stuck on stuff, to the more bric-a-brac we have lying around the more we're going to get stuck... Detail is fine, but sticking and breaking legs on junk is bad. That said though, remember the zombie apocalypse has come about... The place is going to be messed up, and as such I think the map/details such as this are just fine.

I will however say some of the door ways are terribly thin...

"idea 9: more realistic weapon damage on zeds example 2 shots from makarov to zombie=dead after all they arnt those shitty shitty head shot requiring romero zombies."

Lets parse this one again... Realistic... damage... Zombies.... Whats real... I think the balance is right in most cases, there are other threads around commenting on specific weapons, but you shoot a zombie in a head with anything and it falls down, you shoot it in the butt and it'll kick yours back a foot for your trouble... and that's part of the game, and an effective one... I like the one shot to head thing...

And the zombies in DayZ ain't Romero zombies, the latter are dead, whilst Rocket has stated the Z's in Cherno are alive just infected...

"idea 10: container ships stranded off the coast should be added with a small zombie crew but food and medical supplies on board."

Don't like this, there's only one square of water tile out there (map-wise), they'll become havens for people to grief and snipe the shore and cause all sorts of imbalance on the shore line, which is already am important start point... so you're simply suggesting to add something to enable more advanced players to grief the inexperienced/new players putting them off... which is a poor game mechanic... and pretty bad business for the user base as it'd put people off.

"idea 11: naval ships off the coast or at naval docks with medium grade military loot and MRE'S."

Ner, see Point 10... Are ships the next knives, are you going to mention them like fifteen times?

"idea 12: i know this has been suggested before but roaming packs of zombies should be added."

A fair point, one made in other posts to more effect and with reasons to back it up... This isn't a suggestion which bothers me personally, but I'd like a pack of Zombies to have a reason to be wondering the woods... Perhaps we can dress them like the guys in Deliverance?

"idea 13: (already suggested by me 3 weeks ago) add gas stoves for cooking tinned food to increase the amount of blood you get from the food. (stove requires gas to operate)"

Where are you going to get gas supplies, the electricity if off... Natural Gas network and water network also, one assumes... I could see maybe a camping stove to be added would be nice, and perhaps more convenient (taking one bag slot - as opposed to piles of wood taking two), but I don't think these messed up post apocalyptic towns should have working stoves.

But, I would see finding a big open range (an Aga) and bringing in piles of wood could be interesting... heating a room/building up... stopping infection... and letting you cook...

As for adding more nutrition to the food... Tinned food is already processed, whatever its got in it, its got in it, raw or cooked... Raw meat we already can cook in the game and as per the real thing its more palatable and one gains more nutrition from it... So this suggestion is somewhat muted.

"idea 14: zombies should wander into apartments and houses at night to sleep (on the floor) walking into the zombies resting places can wake them up."

Zombies don't seem to sleep... They're infected and always on the look out for lunch, burning up their body reserves, which is why they're in such a state... least this is how I come to understand them just by watching their behaviour... having them go to bed is going to look like the end sequence from 'Shaun of the Dead'... Having them collecting trolleys or competing on 'Its a Knock Out'.

"idea 15: add pharmacies and clinics which may have antibiotics or bandages."

True more places for medical supplies would be good, but this is post apocalypse... they might very well have been raided and empty already... Plus the idea of the game is to spur you into needing to go to different places to survive, so finding antibiotics (etc) should not be trivialised.

"idea 16: make cars alot more common but fuel alot rarer this would encourage a thing i call the fuel wars."

Interesting idea, but perhaps the people have fled in their cars... spreading this infection... plus its been a few years since infection took hold, the world is battered and bruised... The current low amount of vehicles just seems to fit to me, it seems right.

"idea 17: cars should only need repairing if you crash or shoot them because why would every car need repairing?."

The world has come to a stop, the infection has ravaged the place, what few vehicles remain have been left in all weathers for seasons on end, they're rusty, battered, abused vehicles... That's why every car needs repairing... Mel Gibson taught us this as the Mad Max series progressed.

"idea 18: gunshots should not attract zombies as it is unfair the way the zombies keep respawning and you run out of ammo so i like to sneak."

Erm... Justify this one... Why is if unfair... You make a shed load of noise and everyone just stumbles on... and they keep respawning because this is trying to make you move on, you can't kill them all and then just saunter around, that's not a game, its not a challenge... And if you like to sneak then go sneak, don't shoot...

And then remember this, different guns already have different sound levels, go find a pistol (I suggest a G17) and pop a few in the head, don't fire an enfield in a town, but you fire a pistol you'll bring very few Z's your way.

"idea 19: let players fire assault rifles and pistols while running for reduced accuracy."

Erm... when you are running you sway your arms, big big swings... holding weapons is all you can do with them... If you want to move and shoot... Hold left shift down as you move... I mentioned left shift before... I don't think you've grasped how to use it... Go play at night, crouch, hold left shift, walk around quietly and use a pistol to head shot zombies... you may suddenly find your game improving a lot.

thats all

Thanks.... Now... Please seek help... Knife Knife Knife... Ship Ship... Car Car Car... Its a bit repetitive, and in case of the knife fixation a little worrying.

Edited by Xelous

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i did not mean your average house gas stove i meant a camping stove run on gas plus the ships would not be a place for snipers because the zombies would respawn

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"tip 20: like so many people have suggested before add cannabalism if anyone has seen the road they will know what im talking about."

I'll lay this one out now bro, other people have suggested it, its got its own thread, you even point out other people have suggested it... so don't come back and edit your post to suggest it again.

"idea 21: get rid of tin cans they are usless and nobody uses them. "

They do have uses.... Two of them I can come up with... One very good use and one very funny... Until you can work them out, I have a suggestion...

Idea 22.... apache25 must stop coming up with ideas.

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if you dont like my ideas dont read them auzzii i never liked aussies anyway

well arnt you a hero?

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idea 18: gunshots should not attract zombies as it is unfair the way the zombies keep respawning and you run out of ammo so i like to sneak.

idea 21: get rid of tin cans they are usless and nobody uses them.

ahahah

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Idea21: Add search bar to forum.

Edited by Zeppa
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idea 1: make zombies fast indoors but let players have a certain amount of time before the zombies break through the door. (if the door is closed)

-No this has to do with a Pathing error, as zombies are not the best pathed outside anyway

And alot of errors

idea 2: let players push furniture against windows and doors to help prevent zombies getting in.

This also has to do with pathing and don't you see people trolling with that, wire fencing and sand bags are enough

idea 3: a block button should be added so suppose im about to be slashed by a zombie i can press F to block the zombies attack.

Okay, if someone knows how to block all the time then that makes them invincible. Plus this would be glitchy. Blocking is stupid because zombies bite. and scratch rather than punch you

idea 4: add the abillity to kill zombies from behind by pressing F for an insta kill

Have you never used an axe

idea 5: hunting knives should also be a used for killing people and zombies.

Have you never used an axe

idea 7: shovels pipes and kitchen knives should be added as weapons.

Axe? theirs no point

idea 8: houses should be more detailed such as sinks and cupboards in the kitchen forcing players to scrounge through the shelves and the cupboards to find bullets and food.

This is run on an arma engine this is not the mods fault. Finding bullets I suppose you haven't got past an enfield. and have you noticed gear is glitchy enough.

and imagine how much time it would take to implement these into all the houses

idea 9: more realistic weapon damage on zeds example 2 shots from makarov to zombie=dead after all they arnt those shitty shitty head shot requiring romero zombies.

Obviously you haven't had a better gun most assault rifles kill them in 2 shots. Get good at head-shots!!! not that hard

idea 10: container ships stranded off the coast should be added with a large zombie crew but food and medical supplies on board.

The coast is meant for new players to gear up not where the main gear is. Cherno and Electrro being an exception as it is a high risk area and 2 of the biggest towns

idea 11: naval ships off the coast or at naval docks with medium grade military loot and MRE'S.

Naval ships in the Arma engine are primarily used as looks. The only one you can step on is apart of the map and thats not on Cherno

idea 12: i know this has been suggested before but roaming packs of zombies should be added.

I like this idea, but zombies are only spawned within 100-200m of you, so this is not as random as you would think and would easily give away your position!

idea 13: (already suggested by me 3 weeks ago) add camping stoves for cooking tinned food to increase the amount of blood you get from the food. (stove requires gas to operate)

Kill an animal!!!! god theyre not that rare I don't think anyone is going to the trouble of finding gas and a stove just to cook canned food when animals spawn everywhere on the map

idea 14: zombies should wander into apartments and houses at night to sleep (on the floor) walking into the zombies resting places can wake them up.

Zombies are meant to be dead. Rotting so why would they need sleep? They are not humans this is a horrible idea. Zombies only have one thing on their mind and thats living flesh

idea 15: add pharmacies and clinics which may have antibiotics or bandages.

They're called hospitals! you can find blood bags morphine epi pins antibiotics and bandages in them. Theres 4 on the map. And sometimes you can find them in medical tents....

idea 16: make cars a lot more common but fuel a lot rarer this would encourage a thing i call the fuel wars.

No... The game is ran on fuel pumps this would not work, as it would just be sniper spots for people. WE do not need another north-west airfield Cherno and Electro added into the game

This is horrible, you need to know where vehicles spawn into the game

idea 17: have solitary packs of more dangerous 28 days later style zombies that kill weaker more feeble zombies in an attempt to get at the food.

What would be the point in this, so it looks 'kool'? Really, once your dead your dead. You can't do anything about it. and how would zombies be stronger than others. a human has fairly the same strength as each other so would a zombie.... this would be looks

idea 18: gunshots should not attract zombies as it is unfair the way the zombies keep respawning and you run out of ammo so i like to sneak.

How? This would defeat the purpose of zombies all together we may as well play Arma 2 version straight raw. Learn to use your pistol better. I only attract 3 to zero zombies and also learn to use bushes

idea 19: let players fire assault rifles and pistols while running for reduced accuracy.

Already is!!! Its obvious you no nothing of this game

tip 20: like so many people have suggested before add cannabalism if anyone has seen the road they will know what im talking about.

Food is easy enough to get when you have the right gear. I am sure no one would resort to cannibalism when their is a bountiful amount of animals

idea 21: get rid of tin cans they are useless and nobody uses them.

Yes they are useless but not completely.

Ideas myself for you.

Learn about the game before posiiting

Learn about DayZ before posting

Come up with some useful ideas. Their is not one idea I actually think is good that would make DayZ more enjoyable game.

More Ideas.... Find someone that can teach you how to play DayZ Its obvious you have no idea what your talking about.

Everyones hating on your idea's for a reason... It's because they're stupid

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