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extremely limited supplies + visible gear = logical humanity indication

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limited supplies, to the extreme that the only way to get truly geared up is to either kill other players or team up (distribution of supplies) - so coming across a lone player that has a shit load of gear visible on the character would be an indication that he is most likely not friendly and has killed for the supplies + guns

this is a way to implement humanity without relying on meta-gaming

also, there should be no chat except direct, and no names to the text/speech - so you would only know someone's name if they actually tell you

other changes relevant to this idea would be spawning without weapons, as that would add a requirement of time invested into arming themselves before they have the ability to murder and potentially lose the weapon

"20 words or less: Spawning without a weapon" - http://dayzmod.com/forum/showthread.php?tid=10806

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coming across a lone player that has a shit load of gear visible on the character would be an indication that he is not friendly

getting good equipment is the only long-term objective for most players as for now.

I think, having good stuff makes you already paranoial enough these dayZ.

making it even more harsh? well, it's all trial and error, I wouldn't mind to try this in some next patch, but I doubt it would work.

I mean, it works already

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I think this is a pretty solid idea, it also would promote travelling light and finding tents (once the glitch is fixed, if it hasn't been).

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coming across a lone player that has a shit load of gear visible on the character would be an indication that he is not friendly

getting good equipment is the only long-term objective for most players as for now.

I think' date=' having good stuff makes you already paranoial enough these dayZ.

making it even more harsh? well, it's all trial and error, I wouldn't mind to try this in some next patch, but I doubt it would work.

I mean, it works already

[/quote']

yeah, a change like this would significantly increase the stakes.. but the supposed benefits to gameplay is what makes it worth it, for me at least

thanks for the thoughts


I think this is a pretty solid idea' date=' it also would promote travelling light and finding tents (once the glitch is fixed, if it hasn't been).

[/quote']

cheers. would be awesome if tents weren't the only hiding place available, heres hoping there some expansion for that

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Controlling supply distribution is definatly the best indirect way to influnce PVP. Simple scarcity may not be enough.

Here's my attempt to use loot to influence PVP: http://dayzmod.com/forum/showthread.php?tid=10811 . Its a complicated solution (the oposite of this) so I havent got much of a response :blush: but it is a solid, valid idea.

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Less resource = more fighting to get resource.

See wars.

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I agree - thats why resources should be plentiful when there is alot of PVP action and scarce when there is alot of co-operation. A dynamic sytem like this would cause continuosly shifting play styles.

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in a dynamic system like that, wouldn't the times of cooperation (low spawns) increase pvp over resources seeing as people would be forced into it due to inability or desire to explore? i can see it looping, though i guess that would provide varied gameplay.. though i cant reconcile with the humanity influencing spawns, or any meta-gaming (if i am using that term correctly - in the sense of systems meant to simulate functions of subjective reality.. for example the humanity counter itself)

as for limited resources resulting in more pvp potential, i think it would be balanced by the scarcity - leading people to pick their battles... especially if you spawn with no gun as rocket is toying with - http://dayzmod.com/forum/showthread.php?tid=10806

cheers for the ideas

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@ _Profile_Shame

"in a dynamic system like that, wouldn't the times of cooperation (low spawns) increase pvp over resources seeing as people would be forced into it due to inability or desire to explore? i can see it looping, though i guess that would provide varied gameplay..."

Yes it would create varied (if cyclicle) gameplay - imagine you and your buddies have dragged your servers community (via co-operation) to a place with plentiful high quality weapons, food, water, you run all the towns power plants, have a lovely Fort where you and your friends feel secure - you are king of your domain!

So now what? Lord it over your peons? Could be fun for a while...

And now factor in deminishing resources caused by low PvP deaths and high co-operation.

- you and your buddies drag your servers community (via co-operation) to a place with plentiful ..(ditto).. - you are king of your domain!

Food and ammo have become a scarcity! But you want to LIVE - its them (your buddies or other groups) or you... and the cycle will begin again.

This idea really appeals to me, don't know how the rest of you feel.

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threw that in there as bait' date=' thanks for the inevitable bump. any thoughts on the actual idea?

[/quote']

I think altering the level of supplies around is a good idea, but not for a pvp 'fix'. For one thing with your system, it would dissuade players who aren't out to murder from acquiring gear, so they wouldn't get marked for execution.

I actually wrote a post that addressed loot/zombie spawns a while ago, because I believe it would add depth and interest to the game, see sig. I was snippy initially because i'm sick of anti-pvp or 'fix' pvp threads.

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Yes it would create varied (if cyclicle) gameplay - imagine you and your buddies have dragged your servers community (via co-operation) to a place with plentiful high quality weapons' date=' food, water, you run all the towns power plants, have a lovely Fort where you and your friends feel secure - you are king of your domain!

So now what? Lord it over your peons? Could be fun for a while...

And now factor in deminishing resources caused by low PvP deaths and high co-operation.

- you and your buddies drag your servers community (via co-operation) to a place with plentiful ..(ditto).. - you are king of your domain!

Food and ammo have become a scarcity! But you want to LIVE - its them (your buddies or other groups) or you... and the cycle will begin again.

This idea really appeals to me, don't know how the rest of you feel.

[/quote']

its a good idea, worthy of its own thread. different from straight up limited resources, but interesting nevertheless.


threw that in there as bait' date=' thanks for the inevitable bump. any thoughts on the actual idea?

[/quote']

I think altering the level of supplies around is a good idea, but not for a pvp 'fix'. For one thing with your system, it would dissuade players who aren't out to murder from acquiring gear, so they wouldn't get marked for execution.

I actually wrote a post that addressed loot/zombie spawns a while ago, because I believe it would add depth and interest to the game, see sig. I was snippy initially because i'm sick of anti-pvp or 'fix' pvp threads.

yeah i dont really have a problem with pvp or see a need to fix it - but the idea is meant as a step back towards the gameplay that drew me into this mod to begin with. ill check out your links now, and yeah i knew there would be someone annoyed enough to post about fixing pvp :P

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Yes it would create varied (if cyclicle) gameplay - imagine you and your buddies have dragged your servers community (via co-operation) to a place with plentiful high quality weapons' date=' food, water, you run all the towns power plants, have a lovely Fort where you and your friends feel secure - you are king of your domain!

So now what? Lord it over your peons? Could be fun for a while...

And now factor in deminishing resources caused by low PvP deaths and high co-operation.

- you and your buddies drag your servers community (via co-operation) to a place with plentiful ..(ditto).. - you are king of your domain!

Food and ammo have become a scarcity! But you want to LIVE - its them (your buddies or other groups) or you... and the cycle will begin again.

This idea really appeals to me, don't know how the rest of you feel.

[/quote']

its a good idea, worthy of its own thread. different from straight up

Made a post here: http://dayzmod.com/forum/showthread.php?tid=11410

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Lots of gear doesn't necessarily mean that they've killed - I've got a crap-ton of gear and haven't even shot at a player yet. That's what Metal-Gearing around the map for 15 days will do. That's also what one lucky haul from the NW Airfield or Stary would result in. Not a good way of detecting bandits at all.

~ Ferrard

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