_Profile_Shame 37 Posted June 13, 2012 limited supplies, to the extreme that the only way to get truly geared up is to either kill other players or team up (distribution of supplies) - so coming across a lone player that has a shit load of gear visible on the character would be an indication that he is most likely not friendly and has killed for the supplies + gunsthis is a way to implement humanity without relying on meta-gamingalso, there should be no chat except direct, and no names to the text/speech - so you would only know someone's name if they actually tell youother changes relevant to this idea would be spawning without weapons, as that would add a requirement of time invested into arming themselves before they have the ability to murder and potentially lose the weapon"20 words or less: Spawning without a weapon" - http://dayzmod.com/forum/showthread.php?tid=10806 Share this post Link to post Share on other sites
vran113 0 Posted June 13, 2012 coming across a lone player that has a shit load of gear visible on the character would be an indication that he is not friendly getting good equipment is the only long-term objective for most players as for now. I think, having good stuff makes you already paranoial enough these dayZ.making it even more harsh? well, it's all trial and error, I wouldn't mind to try this in some next patch, but I doubt it would work.I mean, it works already Share this post Link to post Share on other sites
Kyndrid 0 Posted June 13, 2012 I think this is a pretty solid idea, it also would promote travelling light and finding tents (once the glitch is fixed, if it hasn't been). Share this post Link to post Share on other sites
_Profile_Shame 37 Posted June 13, 2012 coming across a lone player that has a shit load of gear visible on the character would be an indication that he is not friendly getting good equipment is the only long-term objective for most players as for now. I think' date=' having good stuff makes you already paranoial enough these dayZ.making it even more harsh? well, it's all trial and error, I wouldn't mind to try this in some next patch, but I doubt it would work.I mean, it works already[/quote']yeah, a change like this would significantly increase the stakes.. but the supposed benefits to gameplay is what makes it worth it, for me at leastthanks for the thoughtsI think this is a pretty solid idea' date=' it also would promote travelling light and finding tents (once the glitch is fixed, if it hasn't been).[/quote']cheers. would be awesome if tents weren't the only hiding place available, heres hoping there some expansion for that Share this post Link to post Share on other sites
Swi1ch 39 Posted June 13, 2012 (pvp fix)Implying it needs fixing. Share this post Link to post Share on other sites
_Profile_Shame 37 Posted June 13, 2012 threw that in there as bait, thanks for the inevitable bump. any thoughts on the actual idea? Share this post Link to post Share on other sites
hoik 415 Posted June 13, 2012 Controlling supply distribution is definatly the best indirect way to influnce PVP. Simple scarcity may not be enough. Here's my attempt to use loot to influence PVP: http://dayzmod.com/forum/showthread.php?tid=10811 . Its a complicated solution (the oposite of this) so I havent got much of a response :blush: but it is a solid, valid idea. Share this post Link to post Share on other sites
Tyrog 10 Posted June 13, 2012 Less resource = more fighting to get resource.See wars. Share this post Link to post Share on other sites
hoik 415 Posted June 13, 2012 I agree - thats why resources should be plentiful when there is alot of PVP action and scarce when there is alot of co-operation. A dynamic sytem like this would cause continuosly shifting play styles. Share this post Link to post Share on other sites
_Profile_Shame 37 Posted June 13, 2012 in a dynamic system like that, wouldn't the times of cooperation (low spawns) increase pvp over resources seeing as people would be forced into it due to inability or desire to explore? i can see it looping, though i guess that would provide varied gameplay.. though i cant reconcile with the humanity influencing spawns, or any meta-gaming (if i am using that term correctly - in the sense of systems meant to simulate functions of subjective reality.. for example the humanity counter itself)as for limited resources resulting in more pvp potential, i think it would be balanced by the scarcity - leading people to pick their battles... especially if you spawn with no gun as rocket is toying with - http://dayzmod.com/forum/showthread.php?tid=10806cheers for the ideas Share this post Link to post Share on other sites
hoik 415 Posted June 13, 2012 @ _Profile_Shame "in a dynamic system like that, wouldn't the times of cooperation (low spawns) increase pvp over resources seeing as people would be forced into it due to inability or desire to explore? i can see it looping, though i guess that would provide varied gameplay..."Yes it would create varied (if cyclicle) gameplay - imagine you and your buddies have dragged your servers community (via co-operation) to a place with plentiful high quality weapons, food, water, you run all the towns power plants, have a lovely Fort where you and your friends feel secure - you are king of your domain! So now what? Lord it over your peons? Could be fun for a while...And now factor in deminishing resources caused by low PvP deaths and high co-operation.- you and your buddies drag your servers community (via co-operation) to a place with plentiful ..(ditto).. - you are king of your domain! Food and ammo have become a scarcity! But you want to LIVE - its them (your buddies or other groups) or you... and the cycle will begin again. This idea really appeals to me, don't know how the rest of you feel. Share this post Link to post Share on other sites
Swi1ch 39 Posted June 13, 2012 threw that in there as bait' date=' thanks for the inevitable bump. any thoughts on the actual idea?[/quote']I think altering the level of supplies around is a good idea, but not for a pvp 'fix'. For one thing with your system, it would dissuade players who aren't out to murder from acquiring gear, so they wouldn't get marked for execution.I actually wrote a post that addressed loot/zombie spawns a while ago, because I believe it would add depth and interest to the game, see sig. I was snippy initially because i'm sick of anti-pvp or 'fix' pvp threads. Share this post Link to post Share on other sites
_Profile_Shame 37 Posted June 13, 2012 Yes it would create varied (if cyclicle) gameplay - imagine you and your buddies have dragged your servers community (via co-operation) to a place with plentiful high quality weapons' date=' food, water, you run all the towns power plants, have a lovely Fort where you and your friends feel secure - you are king of your domain! So now what? Lord it over your peons? Could be fun for a while...And now factor in deminishing resources caused by low PvP deaths and high co-operation.- you and your buddies drag your servers community (via co-operation) to a place with plentiful ..(ditto).. - you are king of your domain! Food and ammo have become a scarcity! But you want to LIVE - its them (your buddies or other groups) or you... and the cycle will begin again. This idea really appeals to me, don't know how the rest of you feel.[/quote']its a good idea, worthy of its own thread. different from straight up limited resources, but interesting nevertheless.threw that in there as bait' date=' thanks for the inevitable bump. any thoughts on the actual idea?[/quote']I think altering the level of supplies around is a good idea, but not for a pvp 'fix'. For one thing with your system, it would dissuade players who aren't out to murder from acquiring gear, so they wouldn't get marked for execution.I actually wrote a post that addressed loot/zombie spawns a while ago, because I believe it would add depth and interest to the game, see sig. I was snippy initially because i'm sick of anti-pvp or 'fix' pvp threads.yeah i dont really have a problem with pvp or see a need to fix it - but the idea is meant as a step back towards the gameplay that drew me into this mod to begin with. ill check out your links now, and yeah i knew there would be someone annoyed enough to post about fixing pvp :P Share this post Link to post Share on other sites
hoik 415 Posted June 14, 2012 Yes it would create varied (if cyclicle) gameplay - imagine you and your buddies have dragged your servers community (via co-operation) to a place with plentiful high quality weapons' date=' food, water, you run all the towns power plants, have a lovely Fort where you and your friends feel secure - you are king of your domain! So now what? Lord it over your peons? Could be fun for a while...And now factor in deminishing resources caused by low PvP deaths and high co-operation.- you and your buddies drag your servers community (via co-operation) to a place with plentiful ..(ditto).. - you are king of your domain! Food and ammo have become a scarcity! But you want to LIVE - its them (your buddies or other groups) or you... and the cycle will begin again. This idea really appeals to me, don't know how the rest of you feel.[/quote']its a good idea, worthy of its own thread. different from straight up Made a post here: http://dayzmod.com/forum/showthread.php?tid=11410 Share this post Link to post Share on other sites
ferrard 0 Posted June 14, 2012 Lots of gear doesn't necessarily mean that they've killed - I've got a crap-ton of gear and haven't even shot at a player yet. That's what Metal-Gearing around the map for 15 days will do. That's also what one lucky haul from the NW Airfield or Stary would result in. Not a good way of detecting bandits at all.~ Ferrard Share this post Link to post Share on other sites