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John Spectre

Server Hopping and Ghost Flanking solution

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Server Hopping: The act of logging out of one server and into another one for the purposes of: Checking a loot spawn location again (used for rare ones mainly) also when sitting in a nice sniping spot in, say, Electro to check and see if there are any players about to shoot at.

Ghosting: During a fire fight, server hopping to reposition to a more advantageous spot against your opponent. Example: A team is holed up in an apartment building, covering all the exits. You log into another server, walk into the apartment building into the room the enemy sniper is in, and log back into the original server and shoot him from behind.

This relies on the fact that when you log in, you are in the exact same location

The solution to this, if it can be implemented is pretty simple.

If you log out in any area that spawns loot/zombies, when you log in it is in the wilderness in a random location and distance from where you logged. (the specific numbers would have to be tested ofc)

If you log out in the wilderness, when you log in it is in a random distance and location from your logout point.

Ideas?

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So if someone that hasn't acquired a map and compass yet logs out, when they log back in they have to spend the next 30 minutes to figure out where they are? My idea of dealing with such exploiters is to implement a timer upon logout, 20 seconds until your character disappears and after you have disconnected you cannot reconnect to that server for 5 or 10 minutes. There's no reason for somebody to disconnect for 30 seconds other than to exploit something. I know when I take a smoke break I'm gone for at least 5 minutes.

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Bad idea, i would rather have the position you logged out saved to the server so when you have left server A in Elektro and join server B and you encounter a group near Berezino and decide to ghost. So you log out of B and log into A, voala you are where you logged out on server A, meaning Elektro. This of course means a bit more memory usage but if the average player hops about 5-10 servers it shouldn't be a problem to make this possible. Maybe you can limit it to the last 10 visited servers to minimize traffic so if you join a whole new server the oldest in the list will be overwritten and on every new server you join you start from the coast like every other newspawn.

Edited by Enforcer
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And if u got Connection Lost or something else why u leaving the server without your own will...then u get punishment for a Problem that is not on you own!

Realy a very good idea...NOT!

btw. Serverjumping for Loot hurts nobody ;)

Better a serverjumper then a causeless pvp!

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So if someone that hasn't acquired a map and compass yet logs out, when they log back in they have to spend the next 30 minutes to figure out where they are? My idea of dealing with such exploiters is to implement a timer upon logout, 20 seconds until your character disappears and after you have disconnected you cannot reconnect to that server for 5 or 10 minutes. There's no reason for somebody to disconnect for 30 seconds other than to exploit something. I know when I take a smoke break I'm gone for at least 5 minutes.

As I said, The distance/direction would be subject to changes based on its effects in game (doesn't have to be 2-3km away, the outskirts of the area would be enough. The point is to stop pinpoint movement, or standing over loot and jumping from server to server to server. You idea does deal with alt-f4 to avoid death, but does nothing to stop someone from server hopping for loot.

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Bad idea, i would rather have the position you logged out saved to the server so when you have left server A in Elektro and join server B and you encounter a group near Berezino and decide to ghost. So you log out of B and log into A, voala you are where you logged out on server A, meaning Elektro. This of course means a bit more memory usage but if the average player hops about 5-10 servers it shouldn't be a problem to make this possible. Maybe you can limit it to the last 10 visited servers to minimize traffic so if you join a whole new server the oldest in the list will be overwritten and on every new server you join you start from the coast like every other newspawn.

A similar suggestion, in that it stops flanking, although you could have toons saved at the exact same location for rare loot spawns on 10 different servers and thus it does nothing against server hopping for loot.

The main difference between my solution and yours, is that your can be turned to your personal advantage, whereas mine is indiscriminate, and somewhat random (within the confines of the range/direction attribute)

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Yeah, great idea.

So i log off in a building and then I respawned in the open where I can be picked off before I spawn

Amazing idea! I cant wait to try this! It means I get to die more when spawning in :)

Edited by Regulator Lone Warrior

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A 90 seconds timer should start the moment you leave the server and would only let get into a server the moment the timer ends. It would stop some of the issues but the rest is impossible to solve.

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Okay, I am totally with you on the ghosting problem, but why do you care about server hopping for loot? Personally, I think it's stupid since it breaks the immersion for me, but I don't see why you're so against it. How does that hurt anyone?

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I like the idea that the position a player logs out from should be temporarily saved to that server. That way, if they try to re-position on another server they'll just be returned to the coordinates they originally logged out from.

Player logs off of server A at position A

Logs onto server B at position A

Moves to position B and logs off

Re-logs onto Server A within X amount of time

Server loads character in at position A

If they re-log after X amount of time, they load in at position B.

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As I said, The distance/direction would be subject to changes based on its effects in game (doesn't have to be 2-3km away, the outskirts of the area would be enough. The point is to stop pinpoint movement, or standing over loot and jumping from server to server to server. You idea does deal with alt-f4 to avoid death, but does nothing to stop someone from server hopping for loot.

Well really the way I think of it is that during the 10 minutes that you are locked out of a server after logout, the player that you are trying to ghost will be long gone from the location you last saw him at. The only people that would still be in the same spot after 10 minutes would be the noob camping snipers and those guys deserve to die anyways.

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I like the idea of the 30 second idle time before you charecter vanishes it gives some balence to it.

As wellas the 5-10 minute time out before being able to rejoin the same server upon dissconection.

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So if someone that hasn't acquired a map and compass yet logs out, when they log back in they have to spend the next 30 minutes to figure out where they are? My idea of dealing with such exploiters is to implement a timer upon logout, 20 seconds until your character disappears and after you have disconnected you cannot reconnect to that server for 5 or 10 minutes. There's no reason for somebody to disconnect for 30 seconds other than to exploit something. I know when I take a smoke break I'm gone for at least 5 minutes.

this is indeed a good idea, 10-20 sec delay on logout, 5 min until u can join another server after disconnect. if u get connection issues that gives ya DC u can live with 5 min waiting. it wont happen that often and if it did u whouldnt play anyway

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