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☣BioHaze☣

Suggestion for possible use of above ground properties, and fewer more challenging zombies. (standalone)

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I've been playing survivor style, trying to follow a code I might adapt in this situation if I were personally placed there, and it's been difficult to say the least.

This game is not only limited by your creativity (Rockets quote), but the creativity of others you must play along side (here comes the hate). If a majority KoS for gear because it's the fastest way, and they don't care to spend time running and gearing up for loot, you get a massive deathmatch, just like every other shooter.

Some players come to DayZ with stars in their eyes, thinking they will get an MMOResident Evil experience (like me on some level), only to find that the vast majority of players have no interest in "friendly team-ups", and merely kill them at the first opportunity, whether you have anything of value or not.

1) I understand that killing zombies is boring after awhile (I'm starting to feel it myself), and that PvP adds replay value, but I think it would be great to make Zombies more challenging (more blood, but make them stagger when shot), that might make teamwork a more desirable strategy, if at least 2 guys were needed to unload on a Zed to kill it quickly enough for a safe outcome.

2) Then add a secure property mechanic with light barricades on town borders, not a safe zone with no PvP, and a way to clear zombies for extended periods of time while you still occupy a town/city. IE, if you kill ALL zombies in a certain range, and set up the barricades in a certain time limit, they cannot respawn quite as quickly or in as great numbers. Then you might see more focus on acquisition, and retention of properties, clan versus clan. All the while, trying to stem the flow of Zeds.

This idea requires larger amounts of players per server to make it work, and might be too much "structure" considering the original vision, but I thought maybe some of these thoughts might be interesting to put out there for discussion.

I've read similar ideas on here regarding property acquisition, but when I thought this up, I did not recall reading anything with these particular features.

Whether you like my idea or not, thanks for reading.

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With these challenges, please eliminate zombies being able to climb ladders, open doors and swimming please!

Great ideas :)

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+1 for clear a city and +1 for the barricade, that's more like in the movie

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