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boogiemanfl

Basically done with this game for now. Sadly, it's just a slow paced deathmatch.

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What's the point of these threads? You are one player - out of thousands' date=' quitting a _free_ game - that has servers being provided at no cost to you.

You may not like something in the game - but are you paying for it? No. This is Rocket's experiment, not yours, or mine - or anyone else's. The way I see it, he can do what he wants, and he shouldn't have to worry about what a single player wants - a single player who has not contributed anything to the community.

[/quote']

Thats just a dumb statement tbh, yes it started out as a free mod provided to Arma 2 players, this is true. The fact is that today 90% of the Day Z players purchased Arma 2: Combined Ops for the sole purpose of playing Day Z. If you cant recognise that then your an idiot. People have the right to feel buyers remorse if they feel the product was misrepresented.

Right to feel Buyer's Remorse. Not a right to complain. The "product" was purchased "as-is". As in, you bought ARMA 2 and its expansion. You did not buy DayZ. Your point in invalid because you have a fully-functioning game and expansion pack for it that you paid money for.

You simply have no case.

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In response to B:

A lot of people don't come and offer any suggestions or insight on game forums - which can be valuable into the minds of your fans when you're the designer - because they get mobbed by morons who are incapable of intelligent discussion and they don't want to deal with it.

Since the game is in an alpha state' date=' one would think insights and opinions would be valued or at least appreciated. It's unfortunate that the slavering animals that pounce on anyone who doesn't think exactly the same as them can in turn hurt the very thing they are defending by doing so in an improper way.

[/quote']

I'll raise my hands to this one - good response.

I'd also like to think that due to it being in Alpha, however, that people would still have an understanding that this game has in no way touched on it's maximum potential yet. The game will change, and so will attitudes.

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You mad bro? I heard when you offered to become an admin you got turned down lol' date=' and with the bar so low too...[/quote']

I'm not certain where you got that idea, but I never applied for an Admin position. I have been recommended by several community members, yes, however I do not presently aspire to become one of the Forum Moderators. I do, however, reserve the right to out asshats such as yourself, whenever it is required.

P.S Your quite right for reporting me' date=' we are after all living in a worldwide dictatorship where you’re not allowed to openly criticism someone if your think they’re doing their job poorly![/quote']

I edited the last portion of your last outburst. The reason I reported your post is because of the words you choose to use, just like the ones I had to edit in this post. I, for one, believe that you should be banned for using such language and attitude on a public forum.

You are not bringing anything constructive to the table, and the community would be better served without the hate speech.

Your community is ok with banning people if they think theyre a "faggot" check it out http://dayzmod.com/forum/showthread.php?tid=9351 , the staff doesnt care nor do the mods, so nice try with the hate speech angle.

Bad community is bad, I have tried several times to offer constructive posts and suggestions, (though most of them are gone since the forum hack) only to get abuse and hilarious image macros, this community which you adore so much is full of trolls, ive decided to stop trying to help, its not worth it, it is what it is, I stick around now mainly for the hilarious image macros and to snigger at how blind some fanboys can be about thier toys, sorry if that makes me a bad guy eh.

[redacted - not relevant to thread, troll attempt]

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Simply put' date=' some one who is dying "in 2 seconds" isn't qualified to comment on the gameplay. You obviously have no clue what you're doing.

[/quote']

That's a dumb statement. It doesn't matter how good you are, how skilled you are or how good your gear is. You can still die in the blink of an eye.

I had the distinct feeling that someone else was in the town based on the loot piles, so I carefully left and I laid in the bushes in a forest, watching a town with my sniper rifle from quite a ways away. I was patient. I waited and waited. I could cover 3 of cardinal directions into the town. Hours from the coast. Eventually I saw a tiny hint of movement through a window. Before I could zoom my scope in to verify, it was gone. I waited some more. I eventually saw a guy creeping through thick bushes, I could just barely see him. I sniped him dead just like that.

He was being cautious and I was impressed he even got into that building without me seeing him.

At the NW Airfield I was attacked by 2 guys who saw me first but just BARELY missed their opening shots. I retreated away for a bit, keeping a structure in between us. I went prone turned and waited. I chose what most people would think a bad place to wait because it wasn't safe and had little cover and no escape. It was a gamble, they were covering better hiding places which game me just barely enough time to get an aim on them. The first guy with an M4A3 CCO and a ghillie died right away. He less equipped buddy, with default clothing and an M16A2 took cover. I waited patiently from a safe position. He eventually came to loot his buddy, and I dropped him.

The last time I died, it was in the darkest of night with one of those rainstorms so heavy you can barely see anything. I was prone and near objects for cover. I had made no noise. I was laying down being cautious. Someone bolted around the corner ahead of being and despite this conditions snapped to me, some 80 yds away and shot me dead with a single shot in less than 1.5 seconds of them coming around the corner.

Shit happens.

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Simply put' date=' some one who is dying "in 2 seconds" isn't qualified to comment on the gameplay. You obviously have no clue what you're doing.

[/quote']

That's a dumb statement. It doesn't matter how good you are, how skilled you are or how good your gear is. You can still die in the blink of an eye.

Is that not what makes this mod great? You die - you lose everything. You restart, a new life. It's what makes this unique, and it is great for it.

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yep...just like real life i don't understand the point in having all these types of guns when all of them kill you in 1-3 shots....its just asinine...

There NEEDS to be some sort of bullet proof vest or something i mean there is no defense items only guns...ironic that your character has a bullet proof vest on yet it don't do shit.

Funny how you clearly dont know anything about the game' date=' the bullet-resistant vest that the character wears DOES work, its not just there for the looks. Fact is that "bullet-proof" vests are not magic barriers.

[/quote']

I thought it was purely cosmetic too. When I have died to another player it's always been basically instantaneous. Usually one, but occasionally 2 shots. I didn't think all of those times were always headshots, since many of them had lighting/weather handicaps or very little aiming time possible.

That's my luck though.

/ginormousfacepalm

Those vests are not magical barriers, they can not stop a 7.62 or even a 5.56 at point blank, they will stop pistol rounds to the chests relatively well though.

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Simply put' date=' some one who is dying "in 2 seconds" isn't qualified to comment on the gameplay. You obviously have no clue what you're doing.

[/quote']

That's a dumb statement. It doesn't matter how good you are, how skilled you are or how good your gear is. You can still die in the blink of an eye.

Is that not what makes this mod great? You die - you lose everything. You restart, a new life. It's what makes this unique, and it is great for it.

I am just saying that thinking someone isn't qualified to comment on the gameplay based purely on the fact they have died in such a manner is glaringly stupid as it can and will happen to us all from noob to pro.

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Hopefully rocket will implement some kind of consequence for the mindless killing, which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.

In my opinion, killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players

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/ginormousfacepalm

Those vests are not magical barriers' date=' they can not stop a 7.62 or even a 5.56 at point blank, they will stop pistol rounds to the chests relatively well though.

[/quote']

You Sir have no clue about bullet proof vests.

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yep...just like real life i don't understand the point in having all these types of guns when all of them kill you in 1-3 shots....its just asinine...

There NEEDS to be some sort of bullet proof vest or something i mean there is no defense items only guns...ironic that your character has a bullet proof vest on yet it don't do shit.

Funny how you clearly dont know anything about the game' date=' the bullet-resistant vest that the character wears DOES work, its not just there for the looks. Fact is that "bullet-proof" vests are not magic barriers.

[/quote']

I thought it was purely cosmetic too. When I have died to another player it's always been basically instantaneous. Usually one, but occasionally 2 shots. I didn't think all of those times were always headshots, since many of them had lighting/weather handicaps or very little aiming time possible.

That's my luck though.

/ginormousfacepalm

Those vests are not magical barriers, they can not stop a 7.62 or even a 5.56 at point blank, they will stop pistol rounds to the chests relatively well though.

If you directed that to me I am not sure where you get the sense that I think/believe they should be magical barriers. I simply said I've always died instantly when I have. I'll further clarify so to remove your assumption based upon no real data that I've only ever died to higher caliber rounds by saying it's been instantly from newbies with makarovs up to the fancy hardware.

Only on one occasion has it not be instant death. On a server where my ping was 17 I once put 3 M16A4 bursts into someone before they ever shot on my side, they lived for a moment longer, wounded me slightly, then he fell over dead. He had an AKM and the entire engagement was less than 2 meters apart. We ran into each other in a barracks at the NW airfield.

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What's the point of these threads? You are one player - out of thousands' date=' quitting a _free_ game - that has servers being provided at no cost to you.

You may not like something in the game - but are you paying for it? No. This is Rocket's experiment, not yours, or mine - or anyone else's. The way I see it, he can do what he wants, and he shouldn't have to worry about what a single player wants - a single player who has not contributed anything to the community.

[/quote']

Thats just a dumb statement tbh, yes it started out as a free mod provided to Arma 2 players, this is true. The fact is that today 90% of the Day Z players purchased Arma 2: Combined Ops for the sole purpose of playing Day Z. If you cant recognise that then your an idiot. People have the right to feel buyers remorse if they feel the product was misrepresented.

Right to feel Buyer's Remorse. Not a right to complain. The "product" was purchased "as-is". As in, you bought ARMA 2 and its expansion. You did not buy DayZ. Your point in invalid because you have a fully-functioning game and expansion pack for it that you paid money for.

You simply have no case.

Legally of course they don’t have a case. I’m not actually saying I have buyer’s remorse personally either, what I’m saying is people who have it shouldn’t get a hard time for expressing it. Technically they paid for Arma 2 CO and that alone, technically they did not purchase the mod (I’m sure that will be sold at to us some point) however it would be within the interests of the developers to heed the concerns ( if they are legitimate) of the people who are playing the game right now. Day Z is a product that stands to make them a potentially a lot more money long term as a franchise than Arma ever has or will.

As most know it put Arma 2 as steams no.1 seller recently. Bottom line is Day Z has made them a ton of money so far and likely will continue to do so. But when catering to the mass market and fickle casual players you will want to make the customer feel valued and respected (If you want their money again down the line anyway).

Were they for example to turn around and ditch development of Day Z in Arma 2 and switch over to Arma 3 (upon or close to release), port Day Z over(essentially force another Arma purchase on the consumer should they wish to play an updated/supported version of Day Z) in order to make a quick buck from the current hype/buzz, well then that’s going to piss ALOT of consumers off as it would just be a blatant cash in, if it’s done ASAP. I do think Day Z should be ported over officially at some point though and how the timing is handled regarding it will probably speak volumes about how BiS are going to handle this new IP and whether or not they value their new (Non-Arma) customers. Most people would probably resent the fact that having recently paid to play Day Z they will be asked to do so again, hurting the player base and the publishers reputation, what would further hurt the player base is the fact that probably not a great deal of people will be able to run Arma 3 on their current rigs. The point I’m trying to make is, yes you’re right, they have no right to anything regarding the mod, but a smart publisher/developer will recognise and acknowledge the consumers purchase and not take it lightly, if a customer feels respected and valued then it goes a long way.

If the publisher were to act like some people in here (including you) and turned around and yelled, stop complaining you are entitled to nothing! Now go out and buy Arma 3 to continue playing, it’s going to hurt their wallet and their reputation (When you’re a smaller developer, reputation is paramount). Day Z could be their first mainstream hit if developed and published appropriately but the games popularity is widely relying on word of mouth and those mouths are the consumers who just brought your game then you don’t want their words or attitudes turning sour. Unlike EA for example this publisher probably doesn’t have the spare cash to go nuts on a world-wide advertisement campaigns to sound out the negative opinions and views of disgruntled players, when all you have is the players and their good will, you better keep them happy.

P.S

TL;DR version: Fanboys and mods alike who spout that its free and you didn’t play for anything, need a reality check. This was only free to play to people who already owned Arma 2 CO. Any logical minded person who didn’t already own that game would only consider Day Z free to play to if it were available as a free download that simply locked the user out of the Arma 2 content, locking single player entirely and restricting server access to Day Z only servers. Until that day people ARE paying money to be able to play this mod. End of story.


Hopefully rocket will implement some kind of consequence for the mindless killing' date=' which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.

In my opinion, killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players

[/quote']

THIS ^^^^

A video of this this exact thing happening early in the mods life, before everyone became a disconnecting Mary, I also liked the idea of being able to shoot them in the leg to disable them somewhat, currently thats worseless as they can log off.

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Hopefully rocket will implement some kind of consequence for the mindless killing' date=' which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.

In my opinion, killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players

[/quote']

The problem with that is that then you cannot go bandit and it be practical. And you would have issues going from bandit to normal as people would shoot you specifically on sight.

The player is the threat and the zombies are just part of the world. And if so many of the people on these forums are as nice as they say then you should find nice players all the time anyway.

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Hopefully rocket will implement some kind of consequence for the mindless killing' date=' which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.

In my opinion, killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players

[/quote']

The problem with that is that then you cannot go bandit and it be practical. And you would have issues going from bandit to normal as people would shoot you specifically on sight.

The player is the threat and the zombies are just part of the world. And if so many of the people on these forums are as nice as they say then you should find nice players all the time anyway.

Yeah, i think u meant the bandit skins, and you are right about that. The bandit skin didn't work well, so rocket is making a new system so killing other people would bring consequences.

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Hopefully rocket will implement some kind of consequence for the mindless killing' date=' which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.[/quote']

While I respect your mod status, I think you're 100% wrong. There shouldn't be a consequence - ever - for killing another person, above and beyond any consequence for killing a zed. If you're playing to realistic rules, you can't arbitrarily say that shooting someone will automagically bring down the hand of god on you. Think about it. If you shot a person and all of a sudden, let's say 10 zeds attack you, that would be a 'holy shit' moment. If you shot a zed and ... nothing happened, then you wouldn't shoot another person again, would you? And, in that moment, you'd have a HUGE portion of your player base say, "ok, that was fun. I'm outta here."

In my opinion' date=' killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players.[/quote']

Yes, all you would have are people who wanted to team up, because those who were unfairly attacked, or otherwise severely inconvenienced due to their play-style wouldn't be there.

Oh, and just so I don't show favourtism to mods above regular players: your idea is bad, and you should feel bad. /Zoidberg.

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Hopefully rocket will implement some kind of consequence for the mindless killing' date=' which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.

In my opinion, killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players

[/quote']

The problem with that is that then you cannot go bandit and it be practical. And you would have issues going from bandit to normal as people would shoot you specifically on sight.

The player is the threat and the zombies are just part of the world. And if so many of the people on these forums are as nice as they say then you should find nice players all the time anyway.

Yeah, i think u meant the bandit skins, and you are right about that. The bandit skin didn't work well, so rocket is making a new system so killing other people would bring consequences.

No, I said what I meant. Bandit skins are a good example of why a consequence system would not work but they aren't the only example. You cannot punish people for playing Althea game a way that you personally. Do not like. I still say that zombies are meant as background noise and players are the threat. They can be nice but you should never ever assume that and in this kind of situation that would hold true. And alot of people are crazy/hyper survivalist and either way they would sooner shoot you than risk it. It fits the game and the overall tone of The world, you don't like dying and I get that. Every time I go to stary. I die and that sucks but I know that there is valuable loot there and people guard it and horde that area l. Its just a fact of the game and its that kind of unique and organic player motivation that makes DayZ interesting.

even the player interaction is organic. I see someone and I have to make some big decisions and in the list of possibilities is just killing some poor bastard and slinking away. Even someone like me, who tries to be friendly, has on occasion just shot someone because I had a bad feeling and it made me feel safer to do that.

Don't take that kind of real and difficult decision from me just because you don't like dying in game.

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Hopefully rocket will implement some kind of consequence for the mindless killing' date=' which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.[/quote']

While I respect your mod status, I think you're 100% wrong. There shouldn't be a consequence - ever - for killing another person, above and beyond any consequence for killing a zed. If you're playing to realistic rules, you can't arbitrarily say that shooting someone will automagically bring down the hand of god on you. Think about it. If you shot a person and all of a sudden, let's say 10 zeds attack you, that would be a 'holy shit' moment. If you shot a zed and ... nothing happened, then you wouldn't shoot another person again, would you? And, in that moment, you'd have a HUGE portion of your player base say, "ok, that was fun. I'm outta here."

In my opinion' date=' killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players.[/quote']

Yes, all you would have are people who wanted to team up, because those who were unfairly attacked, or otherwise severely inconvenienced due to their play-style wouldn't be there.

Oh, and just so I don't show favourtism to mods above regular players: your idea is bad, and you should feel bad. /Zoidberg.

Of course there won't be a forced system like the bandit skin. We all know that didn't work well. But i have to disagree that there shouldn't be any consequences. In real world, nobody wouldn't be happy just because they killed someone for supplies and nobody wouldn't just go killing people because they are bored. That's why someone made a suggestion of a mental consequence where players would go nuts if they kill people, and i think this would work both for you and all others.

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Of course there won't be a forced system like the bandit skin...mental consequence where players would go nuts if they kill people

Okay. Exactly what do you think a "forced system" is? How does forcing insanity upon me for choosing particular actions not qualify as such?

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I love this game for the many reasons you marked as negatives.

I don't think this game is an all out deathmatch. Perhaps you are spending too much times in major cities and towns?

There are so many others things and places you could be doing/exploring in this game.

I agree with one thing you hinted on, which was the idea that this game was mostly supposed to be about zombies and it doesn't feel that way.

I feel something should be done about the zombies, what exactly? I'm not sure.

You can't just add more zombies because in truth there are already plenty of zombies making it really hard to avoid attracting them already.

One thing I would really like to see are zombies indoors as well as outdoors.

How epicly scary would it be to walk into a building and see a zombie huddled in a corner or something just waiting for someone to arouse it. OR, how cool would it be to be walking up a staircase only to come face to face with a drooling zombie just waiting to attack.

Something like this would really bring back the omfg scary factor that I so much enjoy.

As for the PvP aspect, it can be quite frustrating but it's also incredibly exhilarating to the point where I have truly never felt anything similar my entire life. I love it, please don't remove it.

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I think this game is too easy. I also disagree that it has turned into PvP' date=' if in real life it was a situation such as this game simulates, would you trust/approach anybody that you didn't already know?

(I wouldn't)

:( - I just noticed that I typed my own username wrong, it is supposed to be MrBurns434...

[/quote']

The environment creates the rules and culture. I say again - the charasteristics of the setting is bound to decide what kind of culture is going to be born after evolution.

If you have to kill someone to survive - you will kill. If you have to band together to survive - you will band together.

Currently the setup and the environment is made such, that it is off much better to kill everything that moves.

-If you dont kill a person its very likey that he will kill you. -> its likely that ppl kill each other rather than band together

-If you kill a person you have higher chance to live -> its likely tht ppl kill each other rather than band together

-If you die you can always try to kill next person after respawn to get new items / loot. -> its likely that ppl kill each other rather than band together

This is going to remove any social aspect of this game. And social aspect is really a required attribute of a game in order it to be succesful and it to grow. And by that I mean that new players get into the community, and they do not need to have their OWN existing community to play the game.

I made some posts about how the game theory is driving the gaming culture here into death match, but people here are really undereducated trolls.

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Yes. Let us discriminate against an entire segment of the player population because another segment doesn't like it. Please, just say it like it is and don't sugar coat it with bullshit.

Putting in consequences that completely destroys the way people play is utterly retarded. Sure, you can say bandits cause a problem for you and the way you play. However, if you use your brain, and actually develop friends in the game that you work with, then you minimize the dangers from bandits. The fear of bandits killing me and making me lose everything i've gathered in the past week without dying is part of what makes this game so great. You're not only dealing with zombies, but you're dealing with people out to murder you for your beans. If you don't like that then just go back to Left For Dead, or wait until EA or someone else makes a pussified version of DayZ for the masses. This game is hardcore, and that's what makes it so god damned fun and addicting. Period. Rocket and the rest of the development shouldn't have to change an amazing game simply because some people get butt hurt at the thought of dying to another player. Jesustapdancingchrist, people.

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Hopefully rocket will implement some kind of consequence for the mindless killing' date=' which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.

In my opinion, killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players

[/quote']

The problem with that is that then you cannot go bandit and it be practical. And you would have issues going from bandit to normal as people would shoot you specifically on sight.

The player is the threat and the zombies are just part of the world. And if so many of the people on these forums are as nice as they say then you should find nice players all the time anyway.

Yeah, i think u meant the bandit skins, and you are right about that. The bandit skin didn't work well, so rocket is making a new system so killing other people would bring consequences.

No, I said what I meant. Bandit skins are a good example of why a consequence system would not work but they aren't the only example. You cannot punish people for playing Althea game a way that you personally. Do not like. I still say that zombies are meant as background noise and players are the threat. They can be nice but you should never ever assume that and in this kind of situation that would hold true. And alot of people are crazy/hyper survivalist and either way they would sooner shoot you than risk it. It fits the game and the overall tone of The world, you don't like dying and I get that. Every time I go to stary. I die and that sucks but I know that there is valuable loot there and people guard it and horde that area l. Its just a fact of the game and its that kind of unique and organic player motivation that makes DayZ interesting.

even the player interaction is organic. I see someone and I have to make some big decisions and in the list of possibilities is just killing some poor bastard and slinking away. Even someone like me, who tries to be friendly, has on occasion just shot someone because I had a bad feeling and it made me feel safer to do that.

Don't take that kind of real and difficult decision from me just because you don't like dying in game.

No one is going to take that decision away from you, i won't like that either. I'm hoping the KOS problem could be solved with several mechanics i just saw in the suggestion forum. But killing spree definitely should be fixed. There are a LOT of people who just kill ppl because there are bored, and i saw a lot of groups who hunts survivors and they don't even loot the bodies, they just KILL them. I'm not saying like a -2000health for each murder, but a suggestion i saw about a mental consequences might work.

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Yes. Let us discriminate against an entire segment of the player population because another segment doesn't like it. Please' date=' just say it like it is and don't sugar coat it with bullshit.

Putting in consequences that completely destroys the way people play is utterly retarded. Sure, you can say bandits cause a problem for you and the way you play. However, if you use your brain, and actually develop friends in the game that you work with, then you minimize the dangers from bandits. The fear of bandits killing me and making me lose everything i've gathered in the past week without dying is part of what makes this game so great. You're not only dealing with zombies, but you're dealing with people out to murder you for your beans. If you don't like that then just go back to Left For Dead, or wait until EA or someone else makes a pussified version of DayZ for the masses. This game is hardcore, and that's what makes it so god damned fun and addicting. Period. Rocket and the rest of the development shouldn't have to change an amazing game simply because some people get butt hurt at the thought of dying to another player. Jesustapdancingchrist, people.

[/quote']

WEARING DIFFERENT COLORED CLOTHES IS HARDLY A CONSEQUENCE. IT IS THE PLAYERBASE THAT CREATES THE CONSEQUENCES...

if you know what i mean...

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That's a dumb statement. It doesn't matter how good you are' date=' how skilled you are or how good your gear is. You can still die in the blink of an eye.

[/quote']

I can count on one hand the # of times I've just been killed outright. Sometimes some one is just prone under a bush despite all odds and gets an easy headshot on you. Yes it's a possibility, but if you run erratically and find good cover when possible, it is almost impossible to get those shots on you. If you're vigilant and cautious you will usually at LEAST see him before he can get a clean shot on you (if not get the jump on him).

Every time I hear these complaints, the victim always goes on about how it was an impossible shot. And if it was frapsed I'm sure we'd all see that it was anything but. Those are some cute stories you mentioned -- none of them show competence. You sat prone and ran into a couple kills. I'm not trying to insult, but I think you have it plain wrong. The PvP is the one part of this game that's done very well. There is enough cover, a wide & varied enough map to cover a variety of strategies, intense group combat (which I think you might be missing out on), and high enough stakes to get your heart going. There aren't many games that offer MMO scale (persistent, large map, etc) sandbox PvP with no holds barred. I could probably count them on one hand. It's not supposed to be for everyone.

Regarding the KOS mentality, you can read the rest of my post you quoted (the part you *didn't* quote) for ideas on that. There can definitely be a social fabric in this game; and likely there will be. Maybe rocket should let us know what's going on behind the curtains, but at the end of the day this is still an alpha.

Hopefully rocket will implement some kind of consequence for the mindless killing' date=' which would then make people think twice before shooting on sight. This might bring back some of the survivor interaction that we used to have before the bandit skins were removed and majority adopted KoS attitude.

In my opinion, killing other players should be the last resort and rare occurrence in the game. Bandit behavior would be much more realistic if they would rob you on gunpoint and leave you alive. If killing other player would have a severe consequence, it would definitely improve the interaction between players

[/quote']

THIS ^^^^

A video of this this exact thing happening early in the mods life, before everyone became a disconnecting Mary, I also liked the idea of being able to shoot them in the leg to disable them somewhat, currently thats worseless as they can log off.

PUNISHING PvP is the exact wrong way to go. This is what stirs PvP type players into a frothy rage. PvE type players do this in EVERY game they play. They join a game with full PvP and then complain that the game should deter PvP. There are plenty of ideas that add cooperative play while in the context of a full PvP game.

As for that video, it proves the opposite of your point. "Hey bandits, you should hold people up so they have a chance to shoot you in the face!"

Edit: re-posting ways to allow for cooperative play

1. Roaming zombie hordes. Players shouldn't know where all the zombies will be. Right now we can pick and choose when we want to deal with zombies. What if the sniper in the trees stops to think that a horde of 100 zombies may be in the forest north of him? Or exchanging shots with an enemy group only to notice dozens of zombies spilling out of the trees. Next shot aggro's, gentlemen.

2. Cooperative objectives. The best example I've seen yet is having a power plant building feed power to an ammo factory buildling. Each building is held by a different group and they're now forced to negotiate if either group wants the ammo.

3. Friend/Black Lists. You should be able to "recognize" your best friend from a complete stranger. But in DayZ if a player is 10 feet away from you, you have NO idea if he's your buddy or not. Usually you ask your buddy in an external VOIP to prone, and check that the in-game player prones. If you don't have the friend in VOIP there is no solution but to give away your position. It's idiotic.

You should be able to add a teammate to your friend list so if he mouses over you, your tags pop up (should probably add a caveat option where you give your friend tags on mouse-over so long as he too adds you to his friend list and gives you tags on mouse-over). He "recognizes" that it's you. The blacklist would not use tags on mouse-over (as it's game breaking for anyone but your friends to see your tags on mouse-over), but instead colors the username in direct chat/voice (bottom left). Red = a player you've marked as bandit/unfriendly. Orange = a player your friend has marked unfriendly. Yellow = marked unfriendly by a friend of a friend. You could see an actual social fabric develop this way.

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Of course there won't be a forced system like the bandit skin...mental consequence where players would go nuts if they kill people

Okay. Exactly what do you think a "forced system" is? How does forcing insanity upon me for choosing particular actions not qualify as such?

Yeah, i'm sorry for my word-choice. I guess the mental consequences is a forced penalty as well. But do you think there's a single person who would be absolutely free of guilt after a murder in real life? Of course there are very few crazy people who does, but we're not playing as a crazy person here. I doubt that the post-apocalyptic environment could change that.

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Yeah' date=' i'm sorry for my word-choice. I guess the mental consequences is a forced penalty as well. But do you think there's a single person who would be absolutely free of guilt after a murder in real life? Of course there are very few crazy people who does, but we're not playing as a crazy person here. I doubt that the post-apocalyptic environment could change that.

[/quote']

I don't think a murderer would be any crazier than a friendly who had to live in a world where most of humanity has become flesh eating monsters. There are simple ways to create social elements in the game without murder penalties.

As we saw with bandit skins, murder penalties often penalize innocent people. The harsher the penalty, the more trolls you'll see gaming the system (I start shooting at you so you kill me and get a penalty. I walk in front of you till you kill me on accident. I steal from your pack so you're forced to kill me. etc.) Trying to build penalties off of half baked, "realistic" intuitions doesn't help either. And killing the freedom in a sandbox game ultimately kills what makes it fun. Obviously the game is missing content for social players. That doesn't mean you chop off the PvPer's penis* to make it even.

*leg

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