Tuggo 25 Posted June 12, 2012 How about a bonus for total days lived. Perhaps +250 hp every 7 days for a maximum of 15k hp, or whatever. It is lost when you die.A total days lived stat displayed as well. So we can see how long we have managed to stay alive since that is the object of the game.Just a wierd idea I had. It doesn't punish or reward bandits or survivors. It just gives a slight bonus for staying alive longer.Thoughts? Share this post Link to post Share on other sites
hoik 415 Posted June 12, 2012 Id go for a days lived stat - but not a HP reward. Share this post Link to post Share on other sites
Tyrog 10 Posted June 12, 2012 It needs arguments. It's not realistic. Share this post Link to post Share on other sites
dallas 5195 Posted June 12, 2012 If the point of the mod is to survive, rewards for surviving would make sense.Possibly experience points every 7th day surviving.+5% stamina.+10% stamina.+15% stamina.+5% reduction to thirst.+10% reduction to thirst.+15% reduction to thirst.+5% reduction to hunger.+10% reduction to hunger.+15% reduction to hunger.+5% to blood.+10% to blood.+15% to blood.Reward bonuses are all pretty minor, thus not too imbalanced. It would take a great effort, to increase your bonuses to a degree were they really make a difference.The longer you survive the better shape you get in, better cardio, better living off the land ect. Share this post Link to post Share on other sites
Oliva 2 Posted June 12, 2012 but this should only take in account the played time. Share this post Link to post Share on other sites
chachi_wan 0 Posted June 13, 2012 I think it'd be cool if there were special perks for surviving for designated periods of time. An example would be survive 10 days and aquire a set of co-ordinates to a vehicle or spawn with map, something like that, survive 20-30 days and gain the ability to respawn with current weapon after you are killed. Surviving beyond 30 days allows you to pick a spawn point on map with your current weapon but at least 300m from where u died.EDIT: Also the type of game u play will affect the perks. Being a pure bandit will negate accrued survival days, for every 3 murders of a survivor a survival perk day is lost. Share this post Link to post Share on other sites
ABORT 5 Posted June 13, 2012 Please no :(.And edit: People will just idle to get these perks. Share this post Link to post Share on other sites
humbleuk 76 Posted June 13, 2012 idea is good but not for items.If anything a special skin to use.. something that isn't really giving an advantage except for a style. Share this post Link to post Share on other sites
chachi_wan 0 Posted June 13, 2012 what kind of loser would idle for 30 days? Share this post Link to post Share on other sites
shadowandlight 0 Posted June 13, 2012 agreed, nothing game breaking but getting cool skins would be awesome Share this post Link to post Share on other sites
SEF 0 Posted June 13, 2012 what kind of loser would idle for 30 days?The kind willing to cheat. Share this post Link to post Share on other sites
bryantjudoman 3 Posted June 13, 2012 Ya cool skins would work. Nothing else. Share this post Link to post Share on other sites
vran113 0 Posted June 13, 2012 new textures, nothing else Share this post Link to post Share on other sites
duddbudda 33 Posted June 13, 2012 needs to be in-game time so no idlingbonus aquired every 112 hours (168[week]-56[seven days' sleep])skin alterations are a nono - just makes the older guy a target Share this post Link to post Share on other sites