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koze

Ideas to make DayZ more scary.

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I have already posted this once, but it did not get as much attention as I think it deserved. And considering the amount of shit thats current on the forums of people bitching about thermal scopes and sniper rifles I thought this was important, so here it is, again. I have also edited a few bits of it aswel, so hopefully I dont get pinged for double posting :P

Please take your time to read ALL of this before you comment: No special infected, this is not Left4Dead, and so on.

DayZ is a zombie game yet the only time you'll ever be scared shitless is when you're getting shot at. Zombies are now only a nuisance. Now my idea includes "special" infected. No, not like the ones in Left4Dead, but just something simple, not overpowered, not playable, and not anything outside the concept of DayZ. And still keeping DayZ authentic.

So, first the new DayZ map SHOULD be in Russia or the Ukrain, same region as Chernarus. No, I'm not russian but if the DayZ standalone map is in Russia it just keeps the authenticity in DayZ. Also, a map like Chernarus or something similar suits DayZ perfectly, for instance: It's city's arnt too large that it turns into a massive murder fest, and be able to find a gun anwhere. Or atleast a larger, much larger version of Chernarus, which I think Rocket and the team are already working on.

Think about it, if your city has a shopping mall then chances are it will be in an industrial area i.e major city. DayZ is a game where it is more fitted to being out into the country, therefor making vehicles more useful and valuable. And ofcourse a large city wont be near any forests or out in the country. So you can hide any vehicles you've found in thick forests.

Now onto the Horror/Special infected.

There is nothing scary about the current DayZ map (Chernarus) simply because that map was designed for arma2, a war zone, not a zombie apocalypse. So my idea is that we could have a few parts of the map where there are grave yards or haunted locations. Now a few people would be thinking, how about green mountain? Yeah well theres nothing dramatic about it, except the fact it reads co-ordinates of deer stands.

But if you had a medium-large thick, dark, foggy, forrest, and in the middle of it is a grave yard or some shit scary location then it would be scary as fuck to go in there.

Now comes in the "special" infected. Once you enter the dark forrest, there is a rare chance you could encounter some sort of super kind of zombie. (With red eyes that glow in the dark maybe?) They could maybe have a little bit more heath than regurlars, not too much. No special attacks, such as vomiting on you from behind, or strangling you with their massive tongue from 50 meters away. But what features it could have is to be able to stalk you, it hides behind trees or cover as it follows you. And when you stop to eat or something it strikes.

My other idea is that when it detects you, it screams, alerts every zombie in your location. Though, when you aggro a zombie, every zombie within 30-50 meters is also trying to rip your face off. But this would happen on a much larger scale. Ofcourse it's all up to the Devs, and what you, the community wants.

Another idea is.. Hospitals! Some of the most scariest games are usually set in hospitals. DayZ should have much larger hospitals, making finding supplies a little harder, and more scary. Things to consider: Blood trails, zombie patients. Instead of just shooting a few panes of glass, or throwing bottles at them and then just grabbing a few supplies then leaving. You should have to check rooms for blood bags and other medical supplies. (found in draws & cupboards.)

Rocket mentioned in a Rezzed session of a zombie life cycle, which is a zombie that is kind of human like, but gradually turns into a zombie. I was thinking that maybe it could be linked with the special infected, after the zombie has reached its end of the cycle it could turn into the "special" infected. Ofcourse you wont be able to see that many special inftected in the game, but it adds a twist to how they got there and what they will eventually all turn into.

http://www.google.co...,r:10,s:0,i:104

Another idea, if these special inftected were introduced into DayZ, they would only spawn in scary locations e.i haunted castle, graveyard or dark misty/foggy woods. But we already have a system that records how many zombie kills, murders, and bandit kills on our debug moniter. If this special infected was introduced into DayZ it could also be recorded on the debug moniter, e.i Demon kills: 3. Ofcourse they wouldent be called demons but you get the point.

Conclusion:

Lastly, a few of you might be thinking, whats the point of having foggy, scary/haunted areas? Inside those haunted areas has a more likely chance of finding a helicopter crash site. But honestly wouldent you rather have a game where you have to crawl through dark, foggy woods, hiding from zombies with red glowing eyes. People would have to go through this shit everytime they want to find high grade weapons. Lets face it, people can just find a high powered rifle from a helicopter crash site after 5minutes of spawning. (Thats actually happened to me.) Now you have to take risks to find your beloved AS50, now you have to work for it, and search in scary, dangerous areas.

Ofcouse not all helicopter crash sites will spawn in these areas, but you a more of a chance of finding one there than on a farm. And this is a better alternative to doing what everyone else suggests, which is to heavily reduce the spawn chance of sniper rifles or remove them completely.

Please comment, and let me know what you think :D

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