racdenis 6 Posted September 3, 2012 (edited) Okay, you got Makarov, the axe maniac runs after you, and you need 3 Makarov clips to kill him! This is madness! Now i need about 7 AKM hits to kill a man, but without DayZ only 1 needed! This is banana!So the possible solution is to enable damage for players or increase power of guns. COD and Battlefield kids will disappear. Edited September 3, 2012 by Max Planck Stop with the homophobic slurs. 1 Share this post Link to post Share on other sites
Bearded McGee 121 Posted September 3, 2012 7 AKM hits...Not even half (2-3).You need 6-8 body shots with the Makarov to kill another player (unless you get a headshot in there)Guns are already powerful enough.With knock-outs, breaking bones and blurry vision, it's hard NOT to kill someone.You want to play something else than PVP? Head north. Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 3, 2012 'Make the game easier, CoD kids will disappear.'lol wut?I agree, the makarov needs a buff. I feel safer unarmed... But the AKM is fine. It one shots zombies and if I fire 5 rounds at a player I can hear flies before I've finished shooting. It's one of my favourite weapons in this game. Share this post Link to post Share on other sites
Bearded McGee 121 Posted September 3, 2012 It one shots zombies and if I fire 5 rounds at a player I can hear flies before I've finished shooting. It's one of my favourite weapons in this game.I'm not huge on PVP and I stay away from other players mostly.Tried the AKM only once.Stat-wise, I can see why some people would think it a bit OP for non-kitten-sniping PVP.AKM mags are sorta rare though.OT; In the first place, the first thing you should do when encountering another player and all you have a Makarov is run and/or scream friendly.If you lost in a firefight while using the AKM in its effective range, it was either to a lack of skill or a lack of luck.Neither can be fixed. 2 Share this post Link to post Share on other sites
Tweakie 199 Posted September 3, 2012 I guess that OP plays on regular servers with Body armour enabled.. Share this post Link to post Share on other sites
racdenis 6 Posted September 3, 2012 'Make the game easier, CoD kids will disappear.'lol wut?If you can kill easier = u can be killed easier. Do not think like a kid. Share this post Link to post Share on other sites
koze 113 Posted September 3, 2012 7 AKM hits...Not even half (2-3).You need 6-8 body shots with the Makarov to kill another player (unless you get a headshot in there)Guns are already powerful enough.With knock-outs, breaking bones and blurry vision, it's hard NOT to kill someone.6-8 shots to kill someone with a 9mm is bullshit. Also the m1911 & revolver are .45 acps yet it only do 1300 damage? How could you say guns are already powerful enough when it takes more than 1 magazine to kill someone with these guns? 3 Share this post Link to post Share on other sites
racdenis 6 Posted September 3, 2012 Hey, I came in ArmA for hardocore! I repeat: HARDCORE!!! It means, that light bodyarmor like M200 or Wildcat (Survivors are wearing this) WILL NOT PROTECT YOU against 5.56, 5.45 and 7.62! Only against pistols, and not sure! Okay, the example...Once upon a time I met a bandit, distance = 1 meter or 0.5. I have Makarov, he had AKM. I shot him all my Makarov clip, he shot me 10-15 rounds, I had about -30k blood. -30k blood. AND I RAN AWAY WITH -30K BLOOD! I WAS ALIVE ABOUT 5 SECONDS! 5 SECONDS!!! It means, that killing scripts are terrible, they are running every second, every half-second, but not every frame. The blood MUST be romoved from PvP.Sorry for caps lock. 1 Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 3, 2012 If you can kill easier = u can be killed easier. Do not think like a kid.It's easier to get kills and be killed = game becomes random.If you haven't noticed yet that games with higher player health have a higher skill ceiling then I don't know where you've been for the last ten years. Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 3, 2012 I'm not huge on PVP and I stay away from other players mostly.Tried the AKM only once.Stat-wise, I can see why some people would think it a bit OP for non-kitten-sniping PVP.AKM mags are sorta rare though.OT; In the first place, the first thing you should do when encountering another player and all you have a Makarov is run and/or scream friendly.If you lost in a firefight while using the AKM in its effective range, it was either to a lack of skill or a lack of luck.Neither can be fixed.Yeah, I'm not much of a PvP player either but it's inevitable these DayZ...The AKM really is a great weapon and the ammo is actually extremely common in any military spawn. I see way more AKM mags than STANAG or the 30rnd. AK mags. Share this post Link to post Share on other sites
racdenis 6 Posted September 3, 2012 It's easier to get kills and be killed = game becomes random.Nope. Game becomes realistic. You mustn't go like a winner through Cherno and wait a shot, what removes 3k blood, then you hide, sneak and simply Battlefield (game)! Awfull! In Real Life you must sneak first. The knowledge is a power! So if you are not spotted, you are the winner. Must I repeat this? 2 Share this post Link to post Share on other sites
bazbake 456 Posted September 3, 2012 9mms do less than 1,000 damage. That's not 6-8 shots. More than 12 shots. 2 Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 3, 2012 Nope. Game becomes realistic. You mustn't go like a winner through Cherno and wait a shot, what removes 3k blood, then you hide, sneak and simply Battlefield (game)! Awfull! In Real Life you must sneak first. The knowledge is a power! So if you are not spotted, you are the winner. Must I repeat this?DayZ isn't real life and not all of us like to hide in bushes all day like manginas. Share this post Link to post Share on other sites
Mos1ey 6301 Posted September 3, 2012 (edited) Double post, delete pls! Edited September 3, 2012 by mZLY Share this post Link to post Share on other sites
apache25 133 Posted September 3, 2012 i agree the weapons need to be more powerfull instead of using full makrov mags to kill people how about 3 shots one kill 1 Share this post Link to post Share on other sites
racdenis 6 Posted September 3, 2012 DayZ isn't real life and not all of us like to hide in bushes all day like manginas.hide in bushes all day like manginashide in bushes all day like manginasThis is ArmA 2, mah boi. Not DayZ, this is ArmA 2. So stfu and prone, if you dont wanna be killed!!!11!1oneone!1 Share this post Link to post Share on other sites
apache25 133 Posted September 3, 2012 ?????????????????????????????????? Share this post Link to post Share on other sites
racdenis 6 Posted September 5, 2012 Bump! Developers, if you noticed this page, warn us, please! Share this post Link to post Share on other sites
hatfieldcw 184 Posted September 5, 2012 I'd like to see a little more oomph in the guns. When everyone has a primary, then it seems okay to me. A spray of AK fire is about as good as a well-placed Enfield shot, the AKM is boss gun until you get into the realm of the 8k weapons like the FAL or the almighty Mk.48 mod 0, and .30-caliber sniper rifles are just what they ought to be, taking a guy out of the fight with one shot at incredible range and pinning down enemies as long as ammo lasts.Pistols are stupid weak, though. I like that you need a headshot to kill a zombie, that's great. As much as I enjoyed clearing whole towns with the M1911, it was way too easy and safe. But for PvP, the sidearms simply don't do their work. Even the PDW can't really win fights with its 30-round magazine, because even with ten of them landing on target, you can be beaten in a shot or two from most any primary.Shotguns could use some love as well. Pellets are fine, the 2000 damage per pellet is good, and I'd say that's about where a 9mm pistol shot should be. But the slugs? A .72-caliber, one-ounce projectile should approach the damage of a .30-caliber rifle, even with the disparity in velocity. Why not up the 870 and 1014 and double-barrel to 8k damage on slugs? I assume the 1866 is chambered for .45LC and firing .410 shells, so less damage is okay, as long as it gets a reduced noise signature to match.I'd recommend putting pistols close to where they were pre-nerf, say 1800-2500 for Makarov/9mm and 3000-4000 for the .45s. I'd also suggest removing the ability to swap ammo for revolver/1911, maybe by making the revolver a .357 magnum instead of a .45 ACP. That'll make it more difficult to keep them fed and prevent ammo manufacture exploits.For rifles, it's pretty much okay right now, except that AK variants are very weak when compared to other rifles. I'd bring them up to around 4k, just a hair above the 5.56 rifles.Finally, a flanking maneuver on the subject: Player wounding. Shock is good, I like it the way it is. Pain is good, too. I'd like to take another look at incapacitation. When you go down and get the little hourglass, nine times out of ten you're dead already, it's just a few seconds of watching the blood trickle out. If you're down but not out, you're still very much in the fight, since it's a short timer and you come back ready to re-engage. So if a guy goes down, you still can't turn your back on him, you have to pump him full of lead until the flies buzz.I'd like to see a little more gameplay centered around losing a fight. When you take more than 6k damage in any 5-second period (butt numbers, stick with me here) you get knocked out for an extended period of time, maybe five full minutes(butt number). This means a couple things for you and for other players.For you: You get the hourglass and have to wait it out, but your controls aren't totally locked up. You can still access the respawn button and just die on the spot if you want to. Additionally, when you get within 30 seconds of regaining control, you can access chat and voice, giving you a chance to curse your enemy or thank your savior. Finally, blood loss from wounds will be slowed drastically and stopped after two minutes, making it less likely that you'll bleed to death while unconscious.For other players: Your body can be fully looted, even though you are not dead. There will be a contextual menu option for "disarm", which will cause your primary and secondary weapons to be dropped a few feet from you, so they don't have to do "inventory of Hanoi" to get your guns away from you if they don't want to take them. "Check Pulse" will give an estimate of how long he'll be out, as well as a rough indication of his current health total and the ailments that he has, like, "Unconscious and unresponsive. Weak pulse, heavy bleeding. Fractured leg," or, "Unconscious but stirring. Nominal pulse, light bleeding."This way, it becomes possible to knock a guy out of a fight with a couple ax whacks or a single M24 round, get his stuff and peace out without having to take the big humanity hit of murdering him. If it's your buddy, then you can get him all doctored up before he stirs, and it might become necessary to start carrying epinephrine or dragging him into a building to wait out his nap time. ArmA also has a CPR feature, doesn't it? A lot could be done with this.So, in conclusion:Rebalance weapon damage. I feel sure the DayZ mod can do this with custom weapon profiles, just like the DMR's zeroing and the AS50's encumbrance were taken out, just like the ax and crossbow were put in and just like the backpack capacities were altered for the mod, so can the M1911_DayZ file be edited to have 3999 damage instead of 1389.Add content to wounding and unconsciousness/incapacitation to deepen and enrich PvP post-game. Yeah, there'll be a certain amount of teabagging, but the respawn button's right there if you don't want to stare at some guy's scrotum for 90 more seconds before he axes you. Dealing with wounded survivors would make the medic's job more interesting and important, and would add a lot to gunfights or zombie attacks. 2 Share this post Link to post Share on other sites
rushcrush 20 Posted September 5, 2012 Haha, it's a miracle to kill someone with a pistol. Share this post Link to post Share on other sites
RIGHTLY 87 Posted September 13, 2012 Well if the pistols do get buffed to their previous damage then the zombies will need a buff so its not like you can shoot one in the hand and thats enough to take them out. If that gets done then Im with this 100% Share this post Link to post Share on other sites
Zeppa 562 Posted September 13, 2012 Its 1 shot kill with every firearm..? Share this post Link to post Share on other sites