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apache25

a list of good dayz suggestions....

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Here are a few ideas i would like to see in dayz. hunger should take 2 ingame days to go to flashing red.

More tinned food in villages 2 tins of frank and beans and 2 cans of pepsi should spawn in villages.

I think 20 blood should regenerate every ingame hour (as more blood cells create).

Not all cars should need to be repaired a few land rovers or cars could spawn undamaged with a full fuel tank.

Zombies should only spawn every 4 days.

Zombies should not be able to walk through closed doors.

Players should be able to push sofas/tables/chairs against doors to prevent zombies from getting in.

Every open house should have cupboards that have a 50% chance of holding 2 tins of sardines or makarov magazine or a can of pepsi.

each

Random zombies should sleep in houses at night potentially walking into these nests can wake them up.

Farm houses should have a 30% chance of having a DB shotgun with 2 boxes of shells in the cupboards.

Police stations should have a 30% chance of spawning 2 makarov pistols and 2 magazines.

Zombies that roam in packs and attack weaker more feeble zombies and deal more damage to the player (reference charlie higsons amazing book the fear).

Tinned goods should give more blood points when cooked on a gas camping stove.

Radios that can play rock/classical/casual music that increases humanity over time.

Disarming technique that can kick the weapon out of your opponants hands forcing him into melee combat.

Gas camping stoves which can cook tinned food to increase the blood it gives (requires gas to opperate).

The ability to craft your own fishing rods which can let you catch trout/salmon/cod depending on the area each type of fishing rod gives you a different chance of catching a fish.

The need to sleep should be added sleeping with a low humanity can result in nightmares which can reduce your humanity slightly.

Zombies should have a 12% chance of tripping and cracking their skull if they are running in a tight group.

players should be able to grab weapons off other players if the other player does not tap F fast.

a starting screen where players can choose hairstyles hoodies pants shemags bandannas tee's and shirts to wear each of which has different cold protection stats (or if you prefer good looks) shemag 5% cold resistance. hoodie 15% resistance to cold. shirt 0% resistance to cold. cargo pants 5% resistance to cold and 2 extra backpack spaces.

when dogs are added in the stand alone say if your being chased you can order your dog to distract the zombies the dog will run off bringing a few zombies with him once he has lost them he will come back to you (if hes not dead).

the dogs should have to be fed to survive if you do not feed your dog he goes wild and attacks you.

their should be new maps in places like alaska or moscow

Edited by apache25
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  • The need to sleep should be added sleeping with a low humanity can result in nightmares which can reduce your humanity slightly.

  • players with zero humanity should start blinking and their aim is shaky.

  • campfire songs and ghost stories: if there are 2 or more players at a campfire they should be able to sing and tell stories which raises the humanity of each person by 10 percent every 50 minutes ingame time.

No point trying to reason with you.

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I think these suggestions are far too specific. The developers will work out the balancing issues with their own ingenuity, so there's no need to say exactly what should be in a cupboard in this house and how many days until zombies respawn. It might've been more appropriate to say, "enterable houses should yield a higher percentage of food and common goods."

That being said, the only suggestion I can agree with is zombies should be slower, but only a smudge so a healthy player can at least out run them.

Edited by Marshmallow

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I think the zombie speed is fine. They actually need the ability to lunge at you when they catch up, instead of stopping to attack you, than end up just attacking air. They would hit you once, and sometimes they would stumble and fall to the ground afterwards, but some would have a chance of stumbling than regaining their balance. They should also have a chance of grabbing onto you, to hold you back a bit, and you'd have to tap the mouse or a button a certain amount of times, or a bar the you have to tap as it keeps going smaller while you try and fill the bar up by tapping. The idea still need some work, but all in all it'd make zombies an actual threat. I know when you first start DayZ the zombies seem a tad hard, or annoying because of how fast they are, but you learn to get around them and get away from them very easily.

We will have to wait n' see what Rocket and the team do in the stand alone version. Can't wait!

:D

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Random zombies should sleep in houses at night potentially walking into these nests can wake them up.

Nice. I am legend. Sam? SAM!

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Here are a few ideas i would like to see in dayz.

1. Hunger should take 3 days to go to flashing red.

2. Not all cars should need to be repaired a few land rovers or cars could spawn undamaged with a full fuel tank.

3. Some Zombies should be slower but if so increase their numbers.

4. Zombies should not be able to walk through closed doors.

5. Players should be able to push sofas/tables/chairs against doors to prevent zombies from getting in.

6. Every open house should have cupboards that have a chance of holding 2 tins of sardines or makarov magazine.

7. Random zombies should sleep in houses at night potentially walking into these nests can wake them up.

8. Farm houses should have a chance of having a DB shotgun with 2 boxes of shells in the cupboards.

9. Police stations should have a chance of spawning 2 makarov pistols and 2 magazines.

10. Disarming technique that can kick the weapon out of your opponants hands forcing him into melee combat.

11. The ability to craft your own fishing rods which can let you catch trout/salmon/cod depending on the area each type of fishing rod gives you a different chance of catching a fish.

12. The need to sleep should be added sleeping with a low humanity can result in nightmares which can reduce your humanity slightly.

13. Players with zero humanity should start blinking and their aim is shaky.

14. Zombies should have a 12% chance of tripping and cracking their skull if they are running in a tight group.

15. Campfire songs and ghost stories: if there are 2 or more players at a campfire they should be able to sing and tell stories which raises the humanity of each person by 10 percent every 50 minutes ingame time.

16. Different backrounds such as soldier backround which spawns you with a makarov pistol with a single magazine and one MRE and one water bottle mechanic backround that spawns you with a tyre iron and a toolbox and 2 cans of pepsi and a tin of sardines.

17. The medic backround which spawns you with 4 bandages a morphine auto_injector and a can of sardines survivalist backround that spawns you with a hunting knife 2 water bottles and 2 tins of frank and beans.

18. Ordinary backround which spawns you with a kitchen knife 4 tins of heinz beans and 4 cokes and one bandage.

I agree with these suggestions of yours.. I like the idea of a sort of Role Class type system.. Even when your trying to survive.. Each survivor is bound to have a very specific and detailed role.

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Hunger should take 3 days to go to flashing red.

I could see hunger taking a bit longer to start blinking, but with all the running you do, it's not bad the way it is at the moment.

Also there is a lot of food in DayZ, and with how far along the outbreak is, there wouldn't be as much food as there is.

I think 20 blood should regenerate every ingame hour (as more blood cells create).

I think this seems fair, as I've always thought the blood amount should regenerate a little bit like it does in real humans. (Not sure how fast it actually accumulates though.)

Not all cars should need to be repaired a few land rovers or cars could spawn undamaged with a full fuel tank.

With all the supplies and food in the game, I do agree that the outbreak isn't to far along and should include some vehicles that are drivable with some fuel in them.

Zombies should not be able to walk through closed doors.

That will definitely be fixed in the stand alone, and hopefully soon in the mod.

Players should be able to push sofas/tables/chairs against doors to prevent zombies from getting in.

I've always wanted to do this in Left 4 Dead, even though that game is about moving forward. You can pretty much do this in games like Day of Defeat, and Counter Strike, so I'd love to see it implemented into DayZ. Maybe even the ability to board up a door too, but there really is no reason to stay indoors.

Once DayZ has the ability to have way more zombies on screen at once + in game, than maybe this would be needed. Have huge hordes of actual hard zombies would be great!

Every open house should have cupboards that have a 50% chance of holding 2 tins of sardines or makarov magazine.

Instead of things on the floor this could be cool, but it'd take a bunch of un-needed time consuming programming that could go towards other things needed in DayZ. So no real rush, or need for this one.

Tinned goods should give more blood points when cooked on a gas camping stove.

Meh... It's still the same amount of food, and you can really eat any canned food straight out of the can. It should be already cooked, and just needs to be heated up.

Disarming technique that can kick the weapon out of your opponants hands forcing him into melee combat.

I could see having some melee combat in DayZ, and maybe having it so if you're around a corner, or even run up to another player, the ability to disarm them and maybe even aim their gun at them too. There could be two methods of disarming, one that knocks the weapons away, and another that give you the weapon. It would make player take more time and be more careful when searching around. It would also change the whole close combat side to DayZ.

players with zero humanity should start blinking and their aim is shaky.

Meh, once again. I think that players should randomly blink though. That'd be a cool feature to Arma, having to blink randomly. Maybe have the wind in the game and sometimes dust/dirt that causes you to blink more and squint in first person. Also see in soldiers squint when firing or taking fire. Plus when a grenade is thrown, or close by. Much more elaborating needed, but it'd be pretty cool.

I guess that's it. At least this get some new ideas or ideas to work on. I still trust Rocket and the team to know what will be best for the game and mod. Giving them ideas though can never hurt. Can't wait to see the stand alone!

Edited by CerebralZombie
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I'm a grammar nazi. My idea is that we should incorporate a version of Scrabble into DayZ.

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Here are a few ideas i would like to see in dayz. hunger should take 3 days to go to flashing red.

Would be realistic but it would feel like you NEVER need food. And you would not be able to sprint forever and do everything that you can in DayZ on a nutritional diet where you eat every 3 days.

More tinned food in villages 2 tins of frank and beans and 2 cans of pepsi should spawn in villages.

There's plenty of food in DayZ, and theres no reason to say Exactly 2 and only 2 will spawn.

Not all cars should need to be repaired a few land rovers or cars could spawn undamaged with a full fuel tank.

This is a tricky one. Repairing/refueling a car is not a problem in DayZ generally. The trouble is in finding it. maybe less damaged, sure. Maybe with some fuel, why not.

However there is an argument that because the server resets vehicles so frequently that why go through the trouble of repairing it if you know it will disappear?

In the end I say sure only because of the server reset argument, but if that was not an issue then I would say no.

Zombies should only spawn every 4 days.

..? Zombies spawn when you are nearby the town because if every zombie was spawned in at once it would lag like a mother.

I'm not even going to address this further.

Zombies should be slower but if so increase their numbers.

Yes, but it will be too laggy. So no.

Every open house should have cupboards that have a 50% chance of holding 2 tins of sardines or makarov magazine.

Again, most open houses will hold this anyway, and again why does there have a to be a definite number? A major part of scavenging in this game is that you DON'T know what will be waiting for you inside. Use this argument with every " X% chance of spawning Y and Z in every W"

Zombies that roam in packs and attack weaker more feeble zombies and deal more damage to the player (reference charlie higsons amazing book the fear).

Love it. Don't love lag.

The need to sleep should be added sleeping with a low humanity can result in nightmares which can reduce your humanity slightly.

Maybe, although nightmares seem pointless to me. You could make convincing arguments either way for sleep, but that's a post for another time.

Edited by Dutch Miller

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players with zero humanity should start blinking and their aim is shaky.

like..survivors? The point being? Rationale?

campfire songs and ghost stories: if there are 2 or more players at a campfire they should be able to sing and tell stories which raises the humanity of each person by 10 percent every 50 minutes ingame time.

Ok..why not for songs and stories, I don't really care; if you want to do it sure. However I don't agree with the humanity effects. If you want me to explain why I will but it will be long.

weapon training magazines which can make aiming weapons easier and let you reload faster.

Nope, we can already aim and reload like military veterans under every circumstance; doesn't matter if you are sitting alone in a forest or in a town being chased by a hundred zombies, you still have essentially the same aim.

different backrounds such as soldier backround which spawns you with a makarov pistol with a single magazine and one MRE and one water bottle mechanic backround that spawns you with a tyre iron and a toolbox and 2 cans of pepsi and a tin of sardines.

the medic backround which spawns you with 4 bandages a morphine auto_injector and a can of sardines survivalist backround that spawns you with a hunting knife 2 water bottles and 2 tins of frank and beans.

ordinary backround which spawns you with a kitchen knife 4 tins of heinz beans and 4 cokes and one bandage.

Again this would require lengthy explanation of both sides that I could type out, but I am lazy and in short summary I would lean towards disagreeing.

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lol, maybe they're trying to tell you something... Keep trying though.

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The first ten suggestions were just 'make the game easier pls', then I got bored and stopped reading.

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I think when making suggestions it's better to focus on one at a time. When you post 20 or so at once it's too much to discuss in one thread. People just see a wall of text and leave. Try focusing on one of your suggestions and search first to see what's already been posted. Also, I wouldn't bother posting things like "zombies shouldn't be able to walk through closed doors". It's not an intentional part of the game, just a bug that will be removed at some point.

Edited by Fraggle
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