{CQF} PFC Demyan 43 Posted September 2, 2012 (edited) suggestions from some of your truest friends and fans. no demands, no pressure... but I hope this list makes your mouth water :) I keep these points brief because there are many, but primarily because I want to give you basics. I know you have the talent and vision to bring them to life in fantastic ways if you decide to use them.COMRADES! If you like what you see, keep your beans and post instead! I only wish for Rocket and his team to have the opportunity to read what is below - nothing more! Not all of these ideas are perfect and many of them have been mentioned before Adrenaline - increased speed and strength in life threatening peril, with exhaustion following afterBlood trails and poolsbootprints and trackingability to lock and barricade doors and windowsability to break locks with crowbar and barricades with that and axability to remove scopes and mods and jerry rig them to ALL kinds of weaponszombofication infection chance and a very very rare antigen. Find old frienda and put them to rest!graves amd headstones - ability to truly bury a corpsefrom this, the ability to really digdragging living or dead bodies plus objects for barricadesmultichannel radiosuse of bare handsimprovement to physical fitness over time and activityrope for all of its uses includong tying up playersability to make documentable missionsability to leap out windowsability to break specific bonesswim underwater and chance to drownkeep chance to lose items but givw us the ability to "tighten pack straps" to prevent loss; degrades based on speed and fast movementpitons and the power to climbplanes (non military)trains to be armored or customized as invaluable bust risk mobile fortressesdrugs - sedatives to incapacitate, cigarettes to stunt hungerability to use regular objects like hunting knife, flashlight, chair etc in melee combatbatteries and generators plus ability to engineerdismemberment and more realistic goreeyes partly adjusting to darkness chemistry and agriculturebullets do greater damage against living creatures, and less vs the undead (except headshots) making them the true menace they aresetting wild firesability to repair damaged structureszombies that can break through windows and barricades through strength of numbersaddition of whistles, bells and birdcallsability to dock boats and lock vehicles (can still break the windows to loot though)ability to verbally shout, giving direct comm much greater range but risking detection by zombies Edited September 2, 2012 by Red Statham 5 Share this post Link to post Share on other sites
lozz08 0 Posted September 2, 2012 While I agree with your suggestions, you could have kept it in the other thread :( They will see :) Share this post Link to post Share on other sites
{CQF} PFC Demyan 43 Posted September 2, 2012 Fair enough! I suppose a PM goes far too :) thank you for the advice! Share this post Link to post Share on other sites
malau (DayZ) 36 Posted September 2, 2012 Excellent suggestions ! I hope the DRH gets to see these.The idea of roping and drugging someone to torture them ! Wow ! Share this post Link to post Share on other sites
{CQF} PFC Demyan 43 Posted September 2, 2012 Excellent suggestions ! I hope the DRH gets to see these.The idea of roping and drugging someone to torture them ! Wow !only to have their friend take you down with an M9 SD tranq for a taste of your own medicine... how is that for wicked! Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted September 2, 2012 You should make some suggestions on this thread: http://dayzmod.com/forum/index.php?/topic/38742-suggestions-for-the-dayz-standalone-thinking-outside-of-the-limitations-of-an-arma-2-mod/ , they'll get more attention. Also, if you read through it you'll notice many of them have already been discussed at length. Share this post Link to post Share on other sites
{CQF} PFC Demyan 43 Posted September 2, 2012 (edited) You should make some suggestions on this thread: http://dayzmod.com/forum/index.php?/topic/38742-suggestions-for-the-dayz-standalone-thinking-outside-of-the-limitations-of-an-arma-2-mod/ , they'll get more attention. Also, if you read through it you'll notice many of them have already been discussed at length.Thank you Fraggle :) I did post this up in that thread and will continue the discussion there :) As for this thread, feel free to close it. I know several of these have been discussed, but my hope is that in re-introducing them it will catch the attwntion of some of the communities newer members and reinforce the endorsement of the concepts. Thank you again! Edited September 2, 2012 by Red Statham Share this post Link to post Share on other sites
apache25 133 Posted September 2, 2012 nice ideas i hope rocket thinks along your lines Share this post Link to post Share on other sites
Real_Frojd 0 Posted September 3, 2012 Very good many a times I wished I could fistfight a zed but was sadly unable so I had to run away like a chicken, o add nerf zed speeds! are all theses Russian zeds Olympic athletes? Share this post Link to post Share on other sites