Jump to content

Recommended Posts

Is it possible to add the ability to raid gardens that so many houses seem to have? Those pumpkins look too tasty not to try.

Obviously, they might a part of island (I don't really know if you can use them then).

So, is it possible to do something akin to this?

Share this post


Link to post
Share on other sites

Hah, just last night I was trying to eat from a pumpkin patch.

Share this post


Link to post
Share on other sites

Wait, they've already added that? Nevermind then, I've just had this suggestion in my head for a couple of days.

Share this post


Link to post
Share on other sites

Gotcha. Seriously, I wonder if it's possible to make some that is a part of island to be used in such a way. Technically, I guess could remove a pumpkin model and add to inventory.

Share this post


Link to post
Share on other sites

Gotcha. Seriously' date=' I wonder if it's possible to make some that is a part of island to be used in such a way. Technically, I guess could remove a pumpkin model and add to inventory.

[/quote']

Not sure if it's as simple as that. They may have to turn a "texture" in to an "object" (item with extended properties like slot usage, health regen, state, etc.)...and then make rules for creating instances of the object (random spawning, or spawning specifically in gardens...or manually placing each instance in the editor).

Still not *too* difficult, but really not worth the time considering there is a good abundance of food around populations already

Share this post


Link to post
Share on other sites

Still not *too* difficult' date=' but really not worth the time considering there is a good abundance of food around populations already

[/quote']

Eh, it's just that sometimes it feels kind of silly that you are looking for a food, you see gardens full of food, but you can't do anything about them.

Share this post


Link to post
Share on other sites

Still not *too* difficult' date=' but really not worth the time considering there is a good abundance of food around populations already

[/quote']

Eh, it's just that sometimes it feels kind of silly that you are looking for a food, you see gardens full of food, but you can't do anything about them.

True. I dont do much modding in Arma (only coding outside of games)...so it could be much easier/harder than I described. This mod is only in alpha, so dont lose hope just yet!

Share this post


Link to post
Share on other sites

This would be pretty awesome to stumble upon especially when you're low on food.

Share this post


Link to post
Share on other sites

Pumpkins would take up 10 inventory slots. You need to find a canning kit to process pumpkins and also loot some mason jars. :)~

Share this post


Link to post
Share on other sites

Perhaps you could be able to plant your own Garden for a balanced diet :P

Share this post


Link to post
Share on other sites

You guys haven't read the Zombie Survival Guide, have you? ;)

In a scenario with an unknown infection, would you risk your life for a few fresh pumpkins? For all you know, they might be infected with whatever causes the zombification...

Share this post


Link to post
Share on other sites

You guys haven't read the Zombie Survival Guide' date=' have you? ;)

In a scenario with an unknown infection, would you risk your life for a few fresh pumpkins? For all you know, they might be infected with whatever causes the zombification...

[/quote']

Well, I drink sea water (you can refill the bottles with it alright). Might as well start eating pumpkins. Hell, how is hunting possible if animals might be infected? What if the infection comes from water supplies? Why can we use water pumps then?

Share this post


Link to post
Share on other sites
Well' date=' I drink sea water (you can refill the bottles with it alright). Might as well start eating pumpkins. Hell, how is hunting possible if animals might be infected? What if the infection comes from water supplies? Why can we use water pumps then?[/quote']

Valid point... Cooking pumpkins might be possible.

Share this post


Link to post
Share on other sites

On a tangent I wouldn't mind being able to forage a bit more in the wilderness too. Random spawns of things like "wild berries", "tasty roots", "edible mushroom". Could use the same in gardens with a higher probability of finding something good there... could be generic like "fresh vegetable". Hey, just because it looks like a garden of tasty pumpkins doesn't mean it is! The "gardens" are actually an artifact of the map itself which was designed assuming someone had recently been tending them. Several days/weeks/months after Day Zero and they might just be a moldly patch of dead vegetation.

And while I'm here, how about a little fishing? :)

Share this post


Link to post
Share on other sites

And while I'm here' date=' how about a little fishing? :)

[/quote']

Been thinking about that myself. That'd require a separate thread though - otherwise we might make a mess here with more or less of topic stuff :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×