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gobbo (DayZ)

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About gobbo (DayZ)

  • Rank
    Woodland Warrior

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  • Website URL
    http://arma2.gobbo-online.de

Profile Information

  • Gender
    Male
  • Location
    Berlin, Germany
  1. gobbo (DayZ)

    Ability to holster/lower pistol

    It works by removing the pistol from the inventory, which opens that script to exploitation (carrying 2 pistols). Which would be the reason why we didn't implement such a script yet. We'll try to figure something out, though.
  2. gobbo (DayZ)

    Constant mod errors

    Let me break out my coloured crayons to make it perfectly clear: Atosag, instead of coming here, exercising abusive language, and seriously expecting anyone to help you, you could have described steps you have taken (e.g. where exactly you placed the files, what your shortcut looks like etc.). Coming onto a forum for a mod that is in ALPHA state, counterproductively crying about errors, and verbally abusing users will not get you any friends or help. In fact, problems similar to yours have been discussed here many times and there are several in-detail guides that could have helped you if you had made a serious attempt at solving your problem. TL;DR: This attitude won't get you any help. Thread Closed.
  3. gobbo (DayZ)

    Gunshots/JSRS Support ?

    At the moment, we have more important issues to look at than the right sound for the mod.
  4. gobbo (DayZ)

    Canceling the chat box.

    The chat box is defined by the engine and not really a concern at the moment.
  5. gobbo (DayZ)

    For the Redditors...

    I'm subscribed, I'm gobbo1008 on reddit.
  6. gobbo (DayZ)

    Mountain Dew?

    Mountain Dew is ingame, it is rare, and has the following description (for those who haven't found one): "An aluminium can containing fuel for all-night game development. Can be consumed as a regular drink as required." (Which is why I think it's another case of odd Kiwi humour. :D)
  7. gobbo (DayZ)

    NVGs?

    Have you played the original ArmA 2 campaign? The US were involved in a war in Chernarus, so chances are there were still US Soldiers around when the outbreak started.
  8. gobbo (DayZ)

    Unexpected player count?

    As Griff already pointed out, the vast majority of servers is provided by people who found a liking in the mod and provide their hosting capability for free, so really a great thank you to those guys. For stability: It's an Alpha, we're working on it, we can't guarantee it. Which is why it's an Alpha and not a full release. It's possible if someone provides a server strong enough. One of the things I love about ArmA; the player cap is only limited by the server hardware.
  9. gobbo (DayZ)

    Additional forum functions/rules

    Well, darailing and necromancy are abuse, aren't they? ;)
  10. gobbo (DayZ)

    Wish List

    Zombies are dead people, so the only reason zombies would be in the woods if they were out hunting when they were zombified. So zombies in the woods don't make too much sense.
  11. gobbo (DayZ)

    Pull up a sandbag! Its story time!

    Little situation I came across about a week back: I was in a group of 6, we had 2 guys with NVGs and M4A3s, 1 guy with an M4A3, 1 guy with a DMR, 1 guy with an MP5, and me on the SAW. We were approaching Devil's Castle through the dense forest, a few of us with chemlights, so we wouldn't lose each other. Suddenly we saw flares up at Devil's Castle, so we instantly killed all our lights and split into 2 groups. Me and the marksman went left, the rest of the group went right, along the treeline, and halfway around the castle. Just as we were about to attack, an update was announced to happen "some time within the next 5 minutes", so we stopped and waited for the update to come. Suddenly a shot cracked through the darkness and we thought it was whoever was occupying Devil's Castle, that they spotted us, when one of our guys guiltily admitted it was him. When the update wasn't rolled out 10 minutes after the announcement, we moved in, to find the castle abandoned. We immediately took the tower, bringing the marksman and one of the NVG guys to the top, the other NVG guy and me covering the door, and the other 2 guys finding a window to look out of. The spotter announced that he had seen movement in the woods to the east, so we moved out, with him and the marksman staying on top. We approached the person in the woods and told him to put his weapon down, but he didn't comply. We sent a few shots in his direction, prompting him to flee. We chased him through the woods, but because we were moving slower than him (bounding), he got away. The last thing we ever saw of that guy was a flare being lit, about 1km east of devil's castle, quickly moving away. If you read this story and recognize the situation from the other end: We didn't mean any harm, we were just cautious. ;)
  12. gobbo (DayZ)

    Version for Mod Compatibility?

    We have no timeframe in which the port to ArmA 3 will occur as of now. However, the main parts of the mod are proven to be working with ArmA 3, so it might be a matter of a few days to port the whole thing over. But I doubt we'll just abandon our ArmA 2 player base, though, so even after the release for ArmA 3 there should be ArmA 2 servers floating about (Day Z has over 2/3 of ALL ArmA 2 OA/CO players!). And with ArmA 3 releasing September/October, ArmA 2 is still well worth its money.
  13. gobbo (DayZ)

    Debug Monitor

    The debug monitor can't be moved, the location and width is fixed by the engine.
  14. gobbo (DayZ)

    Additional forum functions/rules

    You do realize the "Report" function has a text field for you to give a reason for the report?
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