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gigolojoe0928

bans carried over?

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Question, i would love to hear that all these battleye bans for scripters will be taken down as ip/mac adress bans and carried over to the standalone. sorry if topic was already put up, but its a great idea huh

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I think if the hackers thought for a minute that their bans would carry across to the standalone would make them think twice before hacking. I vote that Yes, bans should carry across.

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unless they do hardware bans it will never happen, at least the game is not F2P, but if Rocket does not charge a decent amount hackers will just rebuy it.

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CDkeys

stand alone wont use arma 2 cdkeys

no battleye doesnt use hardwareID bans for small things like game hacks. if you tried to hack battleye then yes youre probably hardware ID banned and screwed.

edited to make it mother friendly for max.

Edited by Buffjesus

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They wont, You can be banned from APB (Punkbuster) and still play CoD.. or BF3,

Hell you can get banned for Half-life 2 and still play CS:S

I've not heard of a single game which carries over the ban list from one game to another even tho its the same publicer,

not even for example: CS:S to CS:GO the list is carried over :(

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They wont, You can be banned from APB (Punkbuster) and still play CoD.. or BF3,

Hell you can get banned for Half-life 2 and still play CS:S

I've not heard of a single game which carries over the ban list from one game to another even tho its the same publicer,

not even for example: CS:S to CS:GO the list is carried over :(

cause they ban your cdkey

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Off topic; Actually VAC is tied to your steam account, so if you get vac bans from cheating in Half Life 1, you will be vac banned in TF2. The thing is that many servers doesn't use VAC so no problem there.

On topic; Atleast in Finland, most of the IPs are dynamic, meaning that when you reboot your computer, your ip might change. Would be pretty damn nice to not to be able to play, because kid next door used hacks. MAC address bans are easy to go around. TBH, cdkey banning is the only effective way.

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Great idea, would certainly make hackers think twice.

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Off topic; Actually VAC is tied to your steam account, so if you get vac bans from cheating in Half Life 1, you will be vac banned in TF2. The thing is that many servers doesn't use VAC so no problem there.

On topic; Atleast in Finland, most of the IPs are dynamic, meaning that when you reboot your computer, your ip might change. Would be pretty damn nice to not to be able to play, because kid next door used hacks. MAC address bans are easy to go around. TBH, cdkey banning is the only effective way.

They need to do HWID | CD-KEY | MAC bans, you could get around it but the average hacker, script kiddie would not go to the trouble.

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The stand alone will have a whole different list of user information you'd have to agree to. The mod didnt have any, so banning people even from the mod is questionable. Rocket will have to make sure his contract will state everything you can get banned for in the stand alone.

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there were quite a few of false positives that werent actually lifted so u basically condemn these ppl to no dayz, as well, if the ip adress ban be carried over.

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unless they do hardware bans it will never happen, at least the game is not F2P, but if Rocket does not charge a decent amount hackers will just rebuy it.

They will get their keys from stupid players downloading hacks from youtube which are trojan horses stealing their keys :D

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