Oliva 2 Posted June 11, 2012 First of all, sorry for any typo or shit like this. English is not my first lang, but I'm trying :DI know this is probably the 37289137891237th thread about it, but I didn't read any other and probably this is a new idea.Whenever people spawn, they have 'nothing to loose'. This should end.I suggest this starting kit, but I want to know what people think about it.It works with randomness... the system picks a random number and sets the kit:Consumables, drink:1) Filled canteen2) Filled canteen3) Empty canteen and soda4) Empty canteen5) Soda x26) Soda x27) Soda8) Soda9) Nothing10) Nothing**** Yes, no drink at starting.Consumables, food:1) Cooked meat x12) Raw meat x13) Canned food x24) Canned food x25) Canned food x16) Canned food x1 and raw meat x17) Cooked meat x28) Nothing9) Nothing10) Nothing**** lol no food either :DConsumables, medic:1) Bandage x1, Painkiller x1, Morphine x22) Bandage x2, Painkiller x13) Bandage x2, Morphine x14) Painkiller x1, Morphine x25) Bandage and Blood bag6) Bandage x37) Nothing8) Bandage x19) Nothing10) NothingConsumables, tactic:1) Road flares2) Road flares3) Road flares4) Road flares5) Road flares6) Chemlight blue7) Chemlight green8) Chemlight red9) Nothing10) NothingEquipment, backpack:1) Coyote patrol Pack2) Coyote patrol Pack3) Czech pouch4) Czech pouch5) Czech pouch6) Czech pouch7) Nothing8) Nothing9) Nothing10) Assault packEquipment, tools:1) Knife2) Watch3) Nothing4) Nothing5) Nothing6) Nothing7) Compass8) Nothing9) Nothing10) NothingWeapon:1) M1911 with 1 clip2) Makarov with 3 clips3) Makarov with 4 clips4) M9 with 1 clip5) Makarov with 1 clip6) Makarov with no clips7) No weapon, but 3 makarov clips8) Makarov with 3 clips9) Nothing10) NothingCondition:*** by condition, it's all about hunger and thirsty... 100% means good and 0% means fully red, almost blinking1) 100%2) 100%3) 100%4) 70%5) 50%6) 50%7) 50%8) 100%9) 70%10) 30%so by this, every1 that starts a new char, has anything to lose.If you start with no drink, no food, no meds, no light sources, no packs, mak-1clip and 30% condition, you are almost dead, but it's up to you. Will you survive? Or will you hit the respawn button until you get the best random kit?These random conditions would mostly finish the 'nothing to lose' attitude and are easy to justify. Each survivor came from a different place, under different conditions. Share this post Link to post Share on other sites
scoffield77@gmail.com 192 Posted June 11, 2012 It's a little complicated, But it's awesome at the same time. Share this post Link to post Share on other sites
Kalle Karhu 9 Posted June 11, 2012 Please dont do this... People will just keep respawning in hopes of better loot just stressing the fuck out of the servers... Share this post Link to post Share on other sites
Officious (DayZ) 4 Posted June 11, 2012 Please dont do this... People will just keep respawning in hopes of better loot just stressing the fuck out of the servers...Yea but that is where the anti server hopping, too many disconnect re load prevention comes in, there by denying people access to the game if they continue to do as you suggest. Share this post Link to post Share on other sites
Oliva 2 Posted June 11, 2012 the servers could have a limit of spawns per player.like 3... and within a 30min cooldown.I wouldn't mind to spawn in the worst condition Share this post Link to post Share on other sites
Kalle Karhu 9 Posted June 12, 2012 TBH i wouldn't mind spawning with absolutely nothing but 1 drink + 1 food.Would make it interesting and there would be alot less "makaroni heroes" running around with nothing to lose attitude just shooting at anything in hopes of better gear... Share this post Link to post Share on other sites
thygrrr 1 Posted June 12, 2012 Respawn like a mofo until I roll a good kit. I stead,make everyone spawn with 1 mag, no morphine, 1 bandage, no food, no water. And no backpack. Share this post Link to post Share on other sites
Deuzerre 64 Posted June 12, 2012 In the options for weapons, at least one should be "No makarov, x2 mag", an other should be "Makarov, no mag", and the last one be "Nothing". Now these are odds.Otherwise the medical bit seems too important most of the time. Over a total of 4 supplies would be too big.Rest is fine (also love Czech pouch). Share this post Link to post Share on other sites
Oliva 2 Posted June 12, 2012 In the options for weapons' date=' at least one should be "No makarov, x2 mag", an other should be "Makarov, no mag", and the last one be "Nothing". Now these are odds.Otherwise the medical bit seems too important most of the time. Over a total of 4 supplies would be too big.Rest is fine (also love Czech pouch).[/quote']edited with your suggestion. Share this post Link to post Share on other sites
ImaffoI 22 Posted June 23, 2012 bump because this is a good idea Share this post Link to post Share on other sites
Strategos (DayZ) 190 Posted June 23, 2012 This is a terrible idea. Any random start just encourages suicide to get good loot. Any good loot on spawn encourages noob killing. Guy spawns with gun, waits for noobs with the other gear to spawn and farms themKeep it the same as it is no but no backpack either. Share this post Link to post Share on other sites