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Oliva

New starting kit

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First of all, sorry for any typo or shit like this. English is not my first lang, but I'm trying :D

I know this is probably the 37289137891237th thread about it, but I didn't read any other and probably this is a new idea.

Whenever people spawn, they have 'nothing to loose'. This should end.

I suggest this starting kit, but I want to know what people think about it.

It works with randomness... the system picks a random number and sets the kit:

Consumables, drink:

1) Filled canteen

2) Filled canteen

3) Empty canteen and soda

4) Empty canteen

5) Soda x2

6) Soda x2

7) Soda

8) Soda

9) Nothing

10) Nothing

**** Yes, no drink at starting.

Consumables, food:

1) Cooked meat x1

2) Raw meat x1

3) Canned food x2

4) Canned food x2

5) Canned food x1

6) Canned food x1 and raw meat x1

7) Cooked meat x2

8) Nothing

9) Nothing

10) Nothing

**** lol no food either :D

Consumables, medic:

1) Bandage x1, Painkiller x1, Morphine x2

2) Bandage x2, Painkiller x1

3) Bandage x2, Morphine x1

4) Painkiller x1, Morphine x2

5) Bandage and Blood bag

6) Bandage x3

7) Nothing

8) Bandage x1

9) Nothing

10) Nothing

Consumables, tactic:

1) Road flares

2) Road flares

3) Road flares

4) Road flares

5) Road flares

6) Chemlight blue

7) Chemlight green

8) Chemlight red

9) Nothing

10) Nothing

Equipment, backpack:

1) Coyote patrol Pack

2) Coyote patrol Pack

3) Czech pouch

4) Czech pouch

5) Czech pouch

6) Czech pouch

7) Nothing

8) Nothing

9) Nothing

10) Assault pack

Equipment, tools:

1) Knife

2) Watch

3) Nothing

4) Nothing

5) Nothing

6) Nothing

7) Compass

8) Nothing

9) Nothing

10) Nothing

Weapon:

1) M1911 with 1 clip

2) Makarov with 3 clips

3) Makarov with 4 clips

4) M9 with 1 clip

5) Makarov with 1 clip

6) Makarov with no clips

7) No weapon, but 3 makarov clips

8) Makarov with 3 clips

9) Nothing

10) Nothing

Condition:

*** by condition, it's all about hunger and thirsty... 100% means good and 0% means fully red, almost blinking

1) 100%

2) 100%

3) 100%

4) 70%

5) 50%

6) 50%

7) 50%

8) 100%

9) 70%

10) 30%

so by this, every1 that starts a new char, has anything to lose.

If you start with no drink, no food, no meds, no light sources, no packs, mak-1clip and 30% condition, you are almost dead, but it's up to you. Will you survive? Or will you hit the respawn button until you get the best random kit?

These random conditions would mostly finish the 'nothing to lose' attitude and are easy to justify. Each survivor came from a different place, under different conditions.

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Please dont do this... People will just keep respawning in hopes of better loot just stressing the fuck out of the servers...

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Please dont do this... People will just keep respawning in hopes of better loot just stressing the fuck out of the servers...

Yea but that is where the anti server hopping, too many disconnect re load prevention comes in, there by denying people access to the game if they continue to do as you suggest.

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the servers could have a limit of spawns per player.

like 3... and within a 30min cooldown.

I wouldn't mind to spawn in the worst condition

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TBH i wouldn't mind spawning with absolutely nothing but 1 drink + 1 food.

Would make it interesting and there would be alot less "makaroni heroes" running around with nothing to lose attitude just shooting at anything in hopes of better gear...

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Respawn like a mofo until I roll a good kit.

I stead,make everyone spawn with 1 mag, no morphine, 1 bandage, no food, no water. And no backpack.

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In the options for weapons, at least one should be "No makarov, x2 mag", an other should be "Makarov, no mag", and the last one be "Nothing". Now these are odds.

Otherwise the medical bit seems too important most of the time. Over a total of 4 supplies would be too big.

Rest is fine (also love Czech pouch).

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In the options for weapons' date=' at least one should be "No makarov, x2 mag", an other should be "Makarov, no mag", and the last one be "Nothing". Now these are odds.

Otherwise the medical bit seems too important most of the time. Over a total of 4 supplies would be too big.

Rest is fine (also love Czech pouch).

[/quote']

edited with your suggestion.

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This is a terrible idea. Any random start just encourages suicide to get good loot.

Any good loot on spawn encourages noob killing.

Guy spawns with gun, waits for noobs with the other gear to spawn and farms them

Keep it the same as it is no but no backpack either.

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