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Taiphoz

Threat, Zombies and death.

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Was just thinking about what really provides the threat in the game, and had to admit to myself that its the other players, killing on sight is a common thing at least on my server, even if some one calls out Friendly the next sound is normally a single gun shot to the head.

I think the reason players are run/gunnning is that at the moment, the zombies really are no threat at all, I think if we get updates to their AI, and possible more types harder to kill, and more threatening zombies that players might have to give pause and have a second thought about killing a potential allie when they see another player.

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Zombies are used to track players. ;)

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I dont agree.. sure thats what snipers use them for but I think their supposed to be way more of a threat than just some fancy indicator to say hay a player must be down in that town some where.

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Zombies should be as large a threat, be in greater quantities and have less health. I want actual hordes, not just three.

-MONSTER

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Well that's not the intention but that's what they are at the moment. If they were more like L4D regular infected, you know, fun to kill, not glitched the fuck out of this world, slow you down on hit, dangerous in groups then there would be a PvE element in this game. But they are annoying pieces of shit that hit you through walls, clip through you and other things, hit you from meters away, constantly changing their speed and direction, instead of "working" together they just block each other, offer no challenge, fun, or reward for killing them. That's why nobody kills them. It's not even that they are too easy. They are just too fucking annoying. But then the arma engine and close combat being just really bad and woodden takes part of the blame.

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