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Thadeum

No more zombies killed... *ever*

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If you take a look at the main page of dayzmod.com you will notice that the zombie killed counter is set to 2,147,483,647

Actually, that number is not progressing anymore, because it's 2^31 - 1, a signed 32 bits integer that went on its maximum value.

Is it the page wrongly displaying the value, or is it encoded as is in the database? Who knows...

One thing is certain: if you want to survive the apocalypse, go in the open fields with a 64 bits brain.

Edited by Thadeum
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Don't push me cause I'm close to the edge

I'm trying not to lose my head ....huhuhuu :D

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If you take a look at the main page of dayzmod.com you will notice that the zombie killed counter is set to 2,147,483,647

Actually, that number is not progressing anymore, because it's 2^31 - 1, a signed 32 bits integer that went on its maximum value.

Is it the page wrongly displaying the value, or is it encoded as is in the database? Who knows...

One thing is certain: if you want to survive the apocalypse, go in the open fields with a 64 bits brain.

You think it would throw an error but in a lot of systems that doesn't happen. More than likely it's just a "register" holding a value that gets incremented every so often and not updated every time a zombie gets killed.

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Ha, didn't Rocket mention somewhere that he thought the graphical glitches might be a floating point overflow?

I'm starting to see a pattern.

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